Essentials
Abilities
- Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
- Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 52
- Kanto
- 52
- Original Johto
- 136
- Updated Johto
- 138
- Original Alola
- 45
- Original Melemele
- 45
- Original Ula'ula
- 23
- Updated Alola
- 52
- Updated Melemele
- 52
- Updated Ula'ula
- 23
Names
- Japanese
- ニャース (nyaasu)
- ニャース
- Official roomaji
- Nyarth
- Korean
- 나옹
- Chinese
- 喵喵
- 喵喵
- French
- Miaouss
- German
- Mauzi
- Spanish
- Meowth
- Italian
- Meowth
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Meowth | Persian Level up, starting at level 28 |
Meowth Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 9.5 | 253 | 284 | |
Attack | 6.1 | 138 | 169 | |
Defense | 5.4 | 138 | 169 | |
Special Attack | 27.2 | 168 | 199 | |
Special Defense | 10.1 | 148 | 179 | |
Speed | 73.2 | 248 | 279 | |
Total | 10.5 |
Flavor
Flavor Text
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It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.
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It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.
Adores round objects. It wanders the streets on a nightly basis to look for dropped loose change.
Meowth withdraws its sharp claws into its paws to slinkily sneak about without making any incriminating footsteps. For some reason, this Pokémon loves shiny coins that glitter with light.
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It lies around all day, becoming active near dusk. At night, it wanders the city in search of loose change.
It loves shiny things. It often fights with Murkrow over prey they’re both trying to catch.
When visiting a junkyard, you may catch sight of it having an intense fight with Murkrow over shiny objects.
It loves coins, so if you give it one, you can make friends with Meowth easily. But it’s fickle, so you can’t count on that friendship lasting.
Sprites
Height
1'3.7"
0.4 m
Weight
9.3 lb
4.2 kg
Locations
Pal Park
- Area
- Field
- Score
- 50
- Rate
- 30
Moves
Dark moves get STAB, and have their type highlighted in green.
Special moves better suit Meowth's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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6 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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9 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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14 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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17 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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22 | Feint Attack | 20 | 60 | — | Never misses. |
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25 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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30 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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33 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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38 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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41 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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46 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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49 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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50 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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55 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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60 | Quash | 15 | — | 100% | Makes the target act last this turn. |
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63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |