Essentials
Abilities
- Snow Cloak
Increases evasion to 1.25× during hail. Protects against hail damage.
Hidden Ability
- Snow Warning
Summons hail that lasts indefinitely upon entering battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 38
- Kanto
- 38
- Original Johto
- 126
- Original Hoenn
- 154
- Updated Johto
- 128
- Updated Unova
- 249
- New Hoenn
- 161
- Original Alola
- 254
- Original Ula'ula
- 126
- Updated Alola
- 331
- Updated Ula'ula
- 152
Names
- Japanese
- キュウコン (kyuukon)
- キュウコン
- Official roomaji
- Kyukon
- Korean
- 나인테일
- Chinese
- 九尾
- 九尾
- French
- Feunard
- German
- Vulnona
- Spanish
- Ninetales
- Italian
- Ninetales
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Vulpix | Ninetales Use a Fire Stone |
Ninetales Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 61.7 | 319 | 350 | |
Attack | 39.5 | 202 | 233 | |
Defense | 57.1 | 218 | 249 | |
Special Attack | 64.5 | 230 | 261 | |
Special Defense | 84.4 | 268 | 299 | |
Speed | 89.8 | 286 | 317 | |
Total | 72.7 |
Flavor
Flavor Text
-
Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.
Each of its nine tails is imbued with supernatural power, and it can live for a thousand years.
-
It has nine long tails and fur that gleams gold. It is said to live for 1,000 years.
Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.
Ninetales casts a sinister light from its bright red eyes to gain total control over its foe’s mind. This Pokémon is said to live for a thousand years.
Legend has it that Ninetales came into being when nine wizards possessing sacred powers merged into one. This Pokémon is highly intelligent—it can understand human speech.
-
Legend has it that this mystical Pokémon was formed when nine saints coalesced into one.
Said to live for a thousand years, this Pokémon uses its supernatural abilities to manipulate fire. It can burn its prey to a crisp as it pleases.
It is vindictive and relentless by nature. Those who cross it even once will be cursed for a thousand years, along with their descendants.
The flickering flames it spews from its mouth leave its opponents hypnotized. Then, this extremely intelligent Pokémon attacks.
Sprites
Height
3'7.3"
1.1 m
Weight
43.9 lb
19.9 kg
Locations
Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Ice and Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Ninetales's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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— | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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— | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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— | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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— | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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— | Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | Confuse Ray | 10 | — | 100% | Confuses the target. |
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— | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Level up, learned by Vulpix but not Ninetales | ||||||||
— | Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
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4 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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9 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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15 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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18 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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20 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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23 | Feint Attack | 20 | 60 | — | Never misses. |
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26 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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28 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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31 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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42 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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44 | Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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47 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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50 | Sheer Cold | 5 | * | 30% | Causes a one-hit KO. |
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Level up, learned by Vulpix but not Ninetales | ||||||||
— | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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10 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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15 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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20 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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28 | Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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36 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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42 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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50 | Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Vulpix but not Ninetales | ||||||||
Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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Howl | 40 | — | — | Raises the user's Attack by one stage. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | Aurora Veil | 20 | — | — | Reduces damage five turns, but must be used during hail. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Machine, learned by Vulpix but not Ninetales | ||||||||
11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |