Essentials
Abilities
Hidden Ability
- Bulletproof
Protects against bullet, ball, and bomb-based moves.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 651
- Central Kalos
- 2
Names
- Japanese
- ハリボーグ (hariboogu)
- ハリボーグ
- Korean
- 도치보구
- Chinese
- 胖胖哈力
- 胖胖哈力
- French
- Boguérisse
- German
- Igastarnish
- Spanish
- Quilladin
- Italian
- Quilladin
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Chespin | Quilladin Level up, starting at level 16 | Chesnaught Level up, starting at level 36 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 43.4 | 295 | 326 | |
Attack | 52.0 | 224 | 255 | |
Defense | 77.9 | 258 | 289 | |
Special Attack | 36.8 | 180 | 211 | |
Special Defense | 33.8 | 184 | 215 | |
Speed | 37.0 | 182 | 213 | |
Total | 38.0 |
Flavor
Flavor Text
-
It relies on its sturdy shell to deflect predators’ attacks. It counterattacks with its sharp quills.
They strengthen their lower bodies by running into one another. They are very kind and won’t start fights.
It relies on its sturdy shell to deflect predators’ attacks. It counterattacks with its sharp quills.
They strengthen their lower bodies by running into one another. They are very kind and won’t start fights.
Sprites
Height
2'3.6"
0.7 m
Weight
63.9 lb
29.0 kg
Locations
Moves
Grass moves get STAB, and have their type highlighted in green.
Physical moves better suit Quilladin's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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0 | 0 | Needle Arm | 15 | 60 | 100% | Has a 30% chance to make the target flinch. |
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— | — | Needle Arm | 15 | 60 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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5 | 5 | — | — | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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5 | 5 | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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8 | 8 | 8 | 8 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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11 | 11 | 11 | 11 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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15 | 15 | 15 | 15 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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20 | 20 | 19 | 19 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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26 | 26 | Needle Arm | 15 | 60 | 100% | Has a 30% chance to make the target flinch. |
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30 | 30 | 29 | 29 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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35 | 35 | 35 | 35 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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39 | 39 | 39 | 39 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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44 | 44 | 44 | 44 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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48 | 48 | 48 | 48 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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52 | 52 | 52 | 52 | Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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55 | 55 | 56 | 56 | Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Chespin but not Quilladin | |||||||||||
Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grass Pledge | 10 | 80 | 100% | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |