Essentials
Pokédex Numbers
- Introduced in
- National
- 503
- Original Unova
- 9
- Updated Unova
- 9
Names
- Japanese
- ダイケンキ (daikenki)
- ダイケンキ
- Korean
- 대검귀
- Chinese
- 大劍鬼
- 大剑鬼
- French
- Clamiral
- German
- Admurai
- Spanish
- Samurott
- Italian
- Samurott
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Oshawott | Dewott Level up, starting at level 17 | Samurott Level up, starting at level 36 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 86.4 | 363 | 394 | |
Attack | 75.0 | 268 | 299 | |
Defense | 68.5 | 238 | 269 | |
Special Attack | 85.1 | 284 | 315 | |
Special Defense | 50.6 | 208 | 239 | |
Speed | 53.9 | 208 | 239 | |
Total | 79.3 |
Flavor
Flavor Text
-
One swing of the sword incorporated in its armor can fell an opponent. A simple glare from one of them quiets everybody.
Part of the armor on its anterior legs becomes a giant sword. Its cry alone is enough to intimidate most enemies.
In the time it takes a foe to blink, it can draw and sheathe the seamitars attached to its front legs.
-
In the time it takes a foe to blink, it can draw and sheathe the seamitars attached to its front legs.
One swing of the sword incorporated in its armor can fell an opponent. A simple glare from one of them quiets everybody.
In the time it takes a foe to blink, it can draw and sheathe the seamitars attached to its front legs.
One swing of the sword incorporated in its armor can fell an opponent. A simple glare from one of them quiets everybody.
Sprites
Height
4'11.1"
1.5 m
Weight
208.6 lb
94.6 kg
Locations
Moves
Water moves get STAB, and have their type highlighted in green.
Special moves better suit Samurott's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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0 | 0 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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— | — | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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— | — | Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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5 | 5 | 5 | 5 | 5 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | 7 | 7 | 7 | 7 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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11 | 11 | 11 | 11 | 11 | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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13 | 13 | 13 | 13 | 13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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17 | 17 | 17 | 18 | 18 | Razor Shell | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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20 | 20 | 20 | 21 | 21 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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25 | 25 | 25 | 25 | 25 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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28 | 28 | 28 | 29 | 29 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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33 | 33 | 33 | 34 | 34 | Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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36 | 36 | 36 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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38 | 38 | 38 | 39 | 39 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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45 | 45 | 45 | 46 | 46 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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50 | 50 | 50 | 51 | 51 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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57 | 57 | 57 | 58 | 58 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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62 | 62 | 62 | 63 | 63 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Egg, learned by Oshawott but not Samurott | ||||||||||||
Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Copycat | 20 | — | — | Uses the target's last used move. |
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Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Sacred Sword | 15 | 90 | 100% | Ignores the target's stat modifiers. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hydro Cannon | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Water Pledge | 10 | 80 | 100% | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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54 | 54 | 54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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55 | 55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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67 | 67 | Smart Strike | 10 | 70 | — | Never misses. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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81 | 81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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82 | 82 | 82 | 82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |