Essentials
Abilities
- Stench
Has a 10% chance of making target Pokémon flinch with each hit.
- Aftermath
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Hidden Ability
- Keen Eye
Prevents accuracy from being lowered.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 435
- Original Sinnoh
- 85
- Extended Sinnoh
- 85
- Coastal Kalos
- 103
Names
- Japanese
- スカタンク (sukatanku)
- スカタンク
- Official roomaji
- Skutank
- Korean
- 스컹탱크
- Chinese
- 坦克臭鼬
- 坦克臭鼬
- French
- Moufflair
- German
- Skuntank
- Spanish
- Skuntank
- Italian
- Skuntank
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Stunky | Skuntank Level up, starting at level 34 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 92.4 | 379 | 410 | |
Attack | 67.9 | 254 | 285 | |
Defense | 46.0 | 202 | 233 | |
Special Attack | 56.3 | 210 | 241 | |
Special Defense | 40.0 | 190 | 221 | |
Speed | 66.5 | 236 | 267 | |
Total | 57.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/13/18
Flavor
Flavor Text
-
It attacks by spraying a horribly smelly fluid from the tip of its tail. Attacks from above confound it.
-
It sprays a vile-smelling fluid from the tip of its tail to attack. Its range is over 160 feet.
It sprays a stinky fluid from its tail. The fluid smells worse the longer it is allowed to fester.
It sprays a vile-smelling fluid from the tip of its tail to attack. Its range is over 160 feet.
It sprays a stinky fluid from its tail. The fluid smells worse the longer it is allowed to fester.
Sprites
Height
3'3.4"
1.0 m
Weight
83.8 lb
38.0 kg
Locations
- Diamond
Pal Park
- Area
- Mountain
- Score
- 50
- Rate
- 30
Moves
Poison and Dark moves get STAB, and have their type highlighted in green.
Physical moves better suit Skuntank's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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0 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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— | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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— | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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— | — | — | — | — | — | — | Poison Gas | 40 | — | 90% | Poisons the target. |
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— | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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4 | 4 | 4 | 4 | 4 | 4 | 3 | Poison Gas | 40 | — | 90% | Poisons the target. |
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7 | 7 | 7 | 7 | 7 | 7 | 7 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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11 | 10 | 10 | 10 | 10 | 10 | 9 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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15 | 14 | 14 | 14 | 14 | 14 | 13 | Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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20 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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18 | 18 | 18 | 18 | 18 | 15 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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19 | Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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21 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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25 | 22 | 22 | 22 | 22 | 22 | 25 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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27 | 27 | 27 | 27 | 27 | 27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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32 | 32 | 32 | Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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31 | 32 | 32 | 31 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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33 | Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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37 | Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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39 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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43 | Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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34 | 34 | 34 | 34 | 34 | 34 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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41 | 41 | 41 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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41 | 42 | 42 | 51 | 51 | 51 | Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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56 | 56 | Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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52 | 52 | 52 | 61 | 61 | 61 | 45 | Explosion | 5 | 250 | 100% | User faints. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Egg, learned by Stunky but not Skuntank | ||||||||||||||
Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swift | 20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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49 | 49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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64 | 64 | 64 | 64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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65 | 65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | 79 | 79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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95 | 95 | 95 | 95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |