Essentials

Monferno

Monferno

fire fighting

Abilities

Blaze
When this Pokemon's HP is 1/3 its max or lower, its Fire moves do 50% more damage.

Damage Taken

  • bug ¼
  • dark ½
  • dragon 1
  • electric 1
  • fighting 1
  • fire ½
  • flying 2
  • ghost 1
  • grass ½
  • ground 2
  • ice ½
  • normal 1
  • poison 1
  • psychic 2
  • rock 1
  • steel ½
  • water 2
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
391
Sinnoh Generation 4
5

Names

Japanese
モウカザル (moukazaru)
Official Roomaji
Mōkazaru
Korean
파이숭이
Chinese
猛火猴
French
Chimpenfeu
German
Panpyro

Breeding

Gender
⅞ male, ⅛ female
Egg groups
  • Ground
  • Humanshape
Steps to hatch
5120

Compatibility

  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Abra
  • Machop
  • Ponyta
  • Farfetch'd
  • Seel
  • Drowzee
  • Hitmonlee
  • Hitmonchan
  • Rhyhorn
  • Mr. Mime
  • Jynx
  • Electabuzz
  • Magmar
  • Tauros
  • Eevee
  • Cyndaquil
  • Sentret
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Hitmontop
  • Miltank
  • Torchic
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Makuhita
  • Skitty
  • Sableye
  • Mawile
  • Meditite
  • Electrike
  • Volbeat
  • Illumise
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Cacnea
  • Zangoose
  • Seviper
  • Kecleon
  • Absol
  • Spheal
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas
  • Croagunk

Training

Base EXP
142
2028 EXP at level
Effort points
  • 1 Special Attack
  • 1 Speed
Capture rate
45
Base happiness
70
Growth rate
medium slow
Wild held items

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
ChimcharChimchar Monferno Monferno Level up: 14 InfernapeInfernape Level up: 36

Stats

Pctile Min IVs Max IVs
HP
64
48.3 301 332
Attack
78
56.2 224 255
Defense
52
31.4 172 203
Special Attack
78
63.7 224 255
Special Defense
52
29.8 172 203
Speed
81
69.2 230 261
Total
405
43.8

Flavor

Flavor Text

Diamond
To intimidate attackers, it stretches the fire on its tail to make itself appear bigger.
Pearl
It uses ceilings and walls to launch aerial attacks. Its fiery tail is but one weapon.
Platinum
It skillfully controls the intensity of the fire on its tail to keep its foes at an ideal distance.
Heart Gold
A bigger fire on its tail and a brighter blue pattern on its face means its rank in its pack is higher.
Soul Silver
A bigger fire on its tail and a brighter blue pattern on its face means its rank in its pack is higher.

Sprites

Monferno Monferno Monferno Monferno

Miscellany

Species
Playful
Color
brown
Cry
download mp3
Pawprint
Monferno
Shape
Sciurine

Height

Trainer dude

Monferno
9

2'11.4"
0.9 m

Weight

Trainer dudette

Monferno
220

48.5 lb
22.0 kg

Locations

Moves

Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch normal Physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Ember fire Special 25 40 100%

Has a 10% chance to burn the target.

7 Ember fire Special 25 40 100%

Has a 10% chance to burn the target.

9 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

14 Mach Punch fighting Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

16 Fury Swipes normal Physical 15 18 80%

Hits 2-5 times in one turn.

19 Flame Wheel fire Physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

26 Feint normal Physical 10 50 100% 2

Only works if the target uses Protect or Detect on this turn.

29 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

36 Close Combat fighting Physical 5 120 100%

Lowers the user's Defense and Special Defense by one level after inflicting damage.

39 Fire Spin fire Special 15 15 70%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

46 Slack Off normal None 10 0 100%

Heals the user by half its max HP.

49 Flare Blitz fire Physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum Heart GoldSoul Silver Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Platinum Heart GoldSoul Silver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum Heart GoldSoul Silver Heat Wave fire Special 10 100 90%

Has a 10% chance to burn the target.

Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Platinum Heart GoldSoul Silver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Platinum Heart GoldSoul Silver Magic Coat psychic None 15 0 100% 4

Reflects back the first effect move used on the user this turn.

Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum Heart GoldSoul Silver Vacuum Wave fighting Special 30 40 100% 1

Inflicts regular damage with no additional effect.

Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 Bulk Up fighting None 20 0 100%

Raises the user's Attack and Defense by one level.

10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

40 Aerial Ace flying Physical 20 60 100%

Never misses.

41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50 Overheat fire Special 5 140 90%

Lowers the user's Special Attack by two levels after inflicting damage.

52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

61 Will-O-Wisp fire None 15 0 75%

Burns the target.

65 Shadow Claw ghost Physical 15 70 100%

Has an increased chance for a critical hit.

75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

89 U-Turn bug Physical 20 70 100%

User must switch out after attacking.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

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