Essentials

Monferno

Monferno

Fire Fighting

Abilities

Blaze

Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

Hidden Ability

Iron Fist

Strengthens punch-based moves to 1.2× their power.

Damage Taken

  • Bug ¼
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock 1
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 4
National
391
Original Sinnoh
5 Diamond, Pearl
Extended Sinnoh
5 Platinum

Names

Spanish
Monferno
Korean
파이숭이
Chinese
猛火猴
French
Chimpenfeu
German
Panpyro
Italian
Monferno
Japanese
モウカザル (moukazaru)
Official roomaji
Mōkazaru

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Field
  • Human-Like
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
142 Search:
Effort points
  • 1 Special Attack
  • 1 Speed
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Chimchar Monferno Level up, starting at level 14 Infernape Level up, starting at level 36

Stats

Pctile Min IVs Max IVs
HP
64
45.4 301 332
Attack
78
53.9 224 255
Defense
52
27.5 172 203
Special Attack
78
62.5 224 255
Special Defense
52
27.3 172 203
Speed
81
68.3 230 261
Total
405
41.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯✯☆
Power
★✯✯☆
Skill
★✯✯✯☆
Stamina
★✯
Jump
★★✯
Total
7/16/19

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

It skillfully controls the intensity of the fire on its tail to keep its foes at an ideal distance.

Generation 6
X

It skillfully controls the intensity of the fire on its tail to keep its foes at an ideal distance.

Sprites

Monferno Monferno Monferno Monferno

Miscellany

Species
Playful Search:
Color
Brown Search:
Cry
Footprint
Monferno
Shape
Sciurine Search:

Height

Trainer dude

Monferno
9

2'11.4"
0.9 m

Weight

Trainer dudette

Monferno
220

48.5 lb
22.0 kg

Locations

Pal Park

Area
Field
Score
80
Rate
10

Moves

Fire and Fighting moves get STAB, and have their type highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

7 7 7 7 Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

9 9 9 9 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

14 14 14 14 Mach Punch Fighting physical 30 40 100% 1

Inflicts regular damage with no additional effect.

16 16 16 16 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

19 19 19 19 Flame Wheel Fire physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

26 26 26 26 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

29 29 29 29 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

36 36 36 36 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

39 39 39 39 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

46 46 Slack Off Normal status 10

Heals the user by half its max HP.

46 46 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

49 49 Slack Off Normal status 10

Heals the user by half its max HP.

49 49 56 56 Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Level up, learned by Chimchar but not Monferno
23 23 23 23 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

31 31 31 31 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

41 41 47 47 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Chimchar but not Monferno
• • • Assist Normal status 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

• • • • Blaze Kick Fire physical 10 85 90%

Has an increased chance for a critical hit and a 10% chance to burn the target.

• • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

• • • • Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • • • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • • • Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

• • • • Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

• • Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

• • • • Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

• • • • Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

• • Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

• • Submission Fighting physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

• • • • Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Covet Normal physical 25 60 100%

Takes the target's item.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Fire Pledge Fire special 10 80 100%

With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Role Play Psychic status 10

Copies the target's ability.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Tutor, learned by Chimchar but not Monferno
Platinum HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

50 50 50 50 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

76 76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links