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Nidorino


Main Pokédex page | Flavor text and images

General

Nidorino
poison

Abilities

Poison Point
Enemy Pokémon have a 30% chance of becoming Poisoned every time they touch this Pokémon.
Rivalry
This Pokémon's Attack rises when fighting an enemy of the same gender.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
33
Gold/Silver/Crystal Johto
99
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ニドリーノ
Romaji
Nidoriino

Flavor

Height
2'11.4" or 0.9 m
Weight
43 lb or 19.5 kg
Species
Poison Pin
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
167 or 0xa7

Breeding

Gender
Always male (code: 0 or 0x00)
Breeding groups
1: Monster
5: Ground
Steps to hatch
5,120
Compatible with
88 families; 194 total Pokémon

In the Wild

Base EXP
118 or 0x76
Capture rate
120 or 0x78
Base happiness
70 or 0x46
Growth rate
poly
Effort points
2 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
32 Nidoran M Base form 33 Nidorino Raise to level 16 34 Nidoking Use a Moon Stone

Stats

Stat Base Max Stat %ile
L50 L100
HP
61
168 326 45.8
Attack
72
124 243 49.9
Defense
57
109 213 37.7
Special Attack
55
107 209 33.9
Special Defense
55
107 209 31.4
Speed
65
117 229 48.7
Average
60.8
- - 37.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.

Locations

Route 221

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 221 30 Poké Radar 2%
Valor Lakefront 22 Poké Radar 2%

Move List

See also: This list in the move search

See also: Contest list

Nidorino's Attack is higher, so it will inflict more damage with physical () moves.

Nidorino gets the STAB from poison moves.

Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Horn Attack normal physical 25 65 100% Inflicts regular damage.
-- -- -- -- -- Leer normal none 30 -- 100% Lowers the target's Defense.
-- -- Peck flying physical 35 35 100% Inflicts regular damage.
-- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
8 7 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
-- -- 12 9 Double Kick fighting physical 30 30 100% Hits twice in one turn.
-- 19 19 18 13 Poison Sting poison physical 35 15 100% Has a 30% chance to Poison the target.
20 Fury Attack normal physical 20 15 85% Hits 2-5 times in one turn.
22 23 Horn Attack normal physical 25 65 100% Inflicts regular damage.
23 27 27 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
26 28 Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
35 Toxic Spikes poison none 20 -- 0% Scatters poisoned Spikes, poisoning opposing Pokemon that switch in.
32 36 36 34 Fury Attack normal physical 20 15 85% Hits 2-5 times in one turn.
43 38 Flatter dark none 15 -- 100% Raises the target's Special Attack by two levels and Confuses the target.
43 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
41 46 46 53 Horn Drill normal physical 5 varies 30% Causes a one-hit KO.
50 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
50 Double Kick fighting physical 30 30 100% Hits twice in one turn.
58 Horn Drill normal physical 5 varies 30% Causes a one-hit KO.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Crystal Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts damage equal to twice the HP it lost while waiting.
Chains 14 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 08 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 11 11 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 07 07 Horn Drill normal physical 5 varies 30% Causes a one-hit KO.
Chains 13 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 31 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 40 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 50 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 09 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 25 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 24 24 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 12 12 Water Gun water special 25 40 100% Inflicts regular damage.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.

Nidorino in other Pokédexes