Essentials

Nidorino

Nidorino

poison

Abilities

Poison Point
Enemy Pokemon have a 30% chance of becoming Poisoned every time they touch this Pokemon.
Rivalry
This Pokemon's Attack rises when fighting an enemy of the same gender.

Damage Taken

  • bug ½
  • dark 1
  • dragon 1
  • electric 1
  • fighting ½
  • fire 1
  • flying 1
  • ghost 1
  • grass ½
  • ground 2
  • ice 1
  • normal 1
  • poison ½
  • psychic 2
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
33
Kanto Generation 1
33
Johto Generation 2
99
Johto Generation 4
99

Names

Japanese
ニドリーノ (nidoriino)
Official Roomaji
Nidorino
Korean
니드리노
Chinese
尼多力諾
French
Nidorino
German
Nidorino

Breeding

Gender
always male
Egg groups
  • Monster
  • Ground
Steps to hatch
5120

Compatibility

  • Bulbasaur
  • Charmander
  • Squirtle
  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Slowpoke
  • Farfetch'd
  • Seel
  • Cubone
  • Lickitung
  • Rhyhorn
  • Kangaskhan
  • Tauros
  • Lapras
  • Eevee
  • Snorlax
  • Chikorita
  • Cyndaquil
  • Totodile
  • Sentret
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Larvitar
  • Treecko
  • Torchic
  • Mudkip
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Aron
  • Electrike
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Kecleon
  • Tropius
  • Absol
  • Spheal
  • Turtwig
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Cranidos
  • Shieldon
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Gible
  • Lucario
  • Hippopotas
  • Snover

Training

Base EXP
118
1685 EXP at level
Effort points
  • 2 Attack
Capture rate
120
Base happiness
70
Growth rate
medium slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Nidoran♂Nidoran♂ Nidorino Nidorino Level up: 16 NidokingNidoking Use a certain item: Moon Stone

Stats

Pctile Min IVs Max IVs
HP
61
47.0 295 326
Attack
72
50.4 212 243
Defense
57
37.3 182 213
Special Attack
55
35.3 178 209
Special Defense
55
34.0 178 209
Speed
65
50.5 198 229
Total
365
36.0

Flavor

Flavor Text

Diamond
It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.
Pearl
It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.
Platinum
It has a violent disposition and stabs foes with its horn, which oozes poison upon impact.
Heart Gold
It raises its big ears to check its surroundings. If it senses anything, it attacks immediately.
Soul Silver
Quick to anger, it stabs enemies with its horn to inject a powerful poison when it becomes agitated.

Sprites

Nidorino Nidorino Nidorino Nidorino

Miscellany

Species
Poison Pin
Color
purple
Cry
download mp3
Habitat Generation 3
grassland
Pawprint
Nidorino
Shape
Mensal

Height

Trainer dude

Nidorino
9

2'11.4"
0.9 m

Weight

Trainer dudette

Nidorino
195

43.0 lb
19.5 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

RedBlue Yellow Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Peck flying Physical 35 35 100%

Inflicts regular damage with no additional effect.

8 7 Focus Energy normal None 30 0 100%

Increases the user's chance to score a critical hit.

Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

8 Horn Attack normal Physical 25 65 100%

Inflicts regular damage with no additional effect.

8 8 Horn Attack normal Physical 25 65 100%

Inflicts regular damage with no additional effect.

12 12 12 9 Double Kick fighting Physical 30 30 100%

Hits twice in one turn.

14 19 19 18 13 Poison Sting poison Physical 35 15 100%

Has a 30% chance to poison the target.

23 27 27 Focus Energy normal None 30 0 100%

Increases the user's chance to score a critical hit.

32 36 36 20 Fury Attack normal Physical 20 15 85%

Hits 2-5 times in one turn.

41 46 46 Horn Drill normal Physical 5 1 30%

Causes a one-hit KO.

50 Double Kick fighting Physical 30 30 100%

Hits twice in one turn.

22 23 Horn Attack normal Physical 25 65 100%

Inflicts regular damage with no additional effect.

26 28 Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

35 Toxic Spikes poison None 20 0 0%

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

38 Flatter dark None 15 0 100%

Raises the target's Special Attack by two levels and confuses the target.

43 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

50 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

34 Fury Attack normal Physical 20 15 85%

Hits 2-5 times in one turn.

43 Flatter dark None 15 0 100%

Raises the target's Special Attack by two levels and confuses the target.

53 58 Horn Drill normal Physical 5 1 30%

Causes a one-hit KO.

RedBlue Yellow Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Super Fang normal Physical 10 1 90%

Inflicts damage equal to half the target's HP.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

RedBlue Yellow Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

07 07 Horn Drill normal Physical 5 1 30%

Causes a one-hit KO.

08 08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 11 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

12 12 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

20 20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

24 24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

31 31 Mimic normal None 10 0 100%

Copies the target's last used move.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

36 36 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

40 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

40 40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

65 Shadow Claw ghost Physical 15 70 100%

Has an increased chance for a critical hit.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 50 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links