Essentials
Pokédex Numbers
- Introduced in
- National
- 502
- Original Unova
-
8
- Updated Unova
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8
Names
- Japanese
- フタチマル (futachimaru)
-
- フタチマル
- Korean
- 쌍검자비
- Chinese
- 雙刃丸
-
- 双刃丸
- French
- Mateloutre
- German
- Zwottronin
- Spanish
- Dewott
- Italian
- Dewott
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Oshawott | Dewott Level up, starting at level 17 | Samurott Level up, starting at level 36 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 65.6 | 323 | 354 | |
Attack | 48.9 | 218 | 249 | |
Defense | 35.4 | 188 | 219 | |
Special Attack | 65.5 | 234 | 265 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 41.3 | 188 | 219 | |
Total | 40.9 |
Flavor
Flavor Text
-
Strict training is how it learns its flowing double-scalchop technique.
Scalchop techniques differ from one Dewott to another. It never neglects maintaining its scalchops.
As a result of strict training, each Dewott learns different forms for using the scalchops.
-
Strict training is how it learns its flowing double-scalchop technique.
As a result of strict training, each Dewott learns different forms for using the scalchops.
Strict training is how it learns its flowing double-scalchop technique.
As a result of strict training, each Dewott learns different forms for using the scalchops.
Sprites
![Dewott Dewott](/dex/media/pokemon/main-sprites/ultra-sun-ultra-moon/502.png)
![Dewott Dewott](/dex/media/pokemon/main-sprites/ultra-sun-ultra-moon/shiny/502.png)
Height
![Trainer dude](/static/pokedex/images/trainer-male.png)
![Dewott Dewott](/dex/media/pokemon/cropped/502.png)
2'7.5"
0.8 m
Weight
![Trainer dudette](/static/pokedex/images/trainer-female.png)
![Dewott Dewott](/dex/media/pokemon/cropped/502.png)
54.0 lb
24.5 kg
Locations
Moves
Water moves get STAB, and have their type highlighted in green.
Special moves better suit Dewott's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | Tackle | ![]() |
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35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | Tail Whip | ![]() |
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30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | — | — | Water Gun | ![]() |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | Water Sport | ![]() |
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15 | — | — | Halves all Fire-type damage. |
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5 | 5 | 5 | 5 | 5 | Tail Whip | ![]() |
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30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | 7 | 7 | 7 | 7 | Water Gun | ![]() |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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11 | 11 | 11 | 11 | 11 | Water Sport | ![]() |
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15 | — | — | Halves all Fire-type damage. |
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13 | 13 | 13 | 13 | 13 | Focus Energy | ![]() |
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30 | — | — | Increases the user's chance to score a critical hit. |
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17 | 17 | 17 | 18 | 18 | Razor Shell | ![]() |
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10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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20 | 20 | 20 | 21 | 21 | Fury Cutter | ![]() |
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20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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25 | 25 | 25 | 26 | 26 | Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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28 | 28 | 28 | 29 | 29 | Revenge | ![]() |
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10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
33 | 33 | 33 | 34 | 34 | Aqua Jet | ![]() |
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20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
36 | 36 | 36 | 37 | 37 | Encore | ![]() |
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5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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41 | 41 | 41 | 42 | 42 | Aqua Tail | ![]() |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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44 | 44 | 44 | 45 | 45 | Retaliate | ![]() |
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5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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49 | 49 | 49 | 50 | 50 | Swords Dance | ![]() |
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20 | — | — | Raises the user's Attack by two stages. |
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52 | 52 | 52 | 53 | 53 | Hydro Pump | ![]() |
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5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Egg, learned by Oshawott but not Dewott | ||||||||||||
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Air Slash | ![]() |
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15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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Assurance | ![]() |
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10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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Brine | ![]() |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Copycat | ![]() |
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20 | — | — | Uses the target's last used move. |
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Detect | ![]() |
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5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Night Slash | ![]() |
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15 | 70 | 100% | Has an increased chance for a critical hit. |
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Sacred Sword | ![]() |
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15 | 90 | 100% | Ignores the target's stat modifiers. |
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Screech | ![]() |
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40 | — | 85% | Lowers the target's Defense by two stages. |
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Trump Card | ![]() |
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5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
Tutor: Can be taught at any time by an NPC. | ||||||||||||
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Aqua Tail | ![]() |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Covet | ![]() |
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25 | 60 | 100% | Takes the target's item. |
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Helping Hand | ![]() |
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20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | ![]() |
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15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Water Pledge | ![]() |
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10 | 80 | 100% | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
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Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
01 | 01 | Work Up | ![]() |
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30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | 06 | 06 | 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | Hail | ![]() |
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10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | ![]() |
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15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | 12 | 12 | Taunt | ![]() |
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20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | 13 | 13 | Ice Beam | ![]() |
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10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | Blizzard | ![]() |
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5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
18 | 18 | 18 | 18 | 18 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | Dig | ![]() |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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40 | 40 | 40 | 40 | 40 | Aerial Ace | ![]() |
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20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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54 | 54 | 54 | 54 | 54 | False Swipe | ![]() |
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40 | 40 | 100% | Cannot lower the target's HP below 1. |
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55 | 55 | 55 | 55 | 55 | Scald | ![]() |
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15 | 80 | 100% | Has a 30% chance to burn the target. |
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56 | 56 | 56 | 56 | 56 | Fling | ![]() |
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10 | * | 100% | Throws held item at the target; power depends on the item. |
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67 | 67 | 67 | Retaliate | ![]() |
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5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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75 | 75 | 75 | 75 | 75 | Swords Dance | ![]() |
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20 | — | — | Raises the user's Attack by two stages. |
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81 | 81 | 81 | 81 | 81 | X-Scissor | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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86 | 86 | 86 | 86 | 86 | Grass Knot | ![]() |
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20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | Swagger | ![]() |
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | 94 | Surf | ![]() |
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15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | 98 | Waterfall | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | 100 | Confide | ![]() |
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20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | ![]() |
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30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | H3 | Surf | ![]() |
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15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | H5 | Waterfall | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H6 | H7 | Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |