Essentials
Abilities
- Solar Power
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 229
- Original Johto
- 210
- Extended Sinnoh
- 177
- Updated Johto
- 215
- Coastal Kalos
- 76
- Updated Alola
- 290
- Updated Ula'ula
- 111
Names
- Japanese
- ヘルガー (herugaa)
- ヘルガー
- Official roomaji
- Hellgar
- Korean
- 헬가
- Chinese
- 黑魯加
- 黑鲁加
- French
- Démolosse
- German
- Hundemon
- Spanish
- Houndoom
- Italian
- Houndoom
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Houndour | Houndoom Level up, starting at level 24 |
Houndoom Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 65.6 | 323 | 354 | |
Attack | 65.1 | 248 | 279 | |
Defense | 73.5 | 248 | 279 | |
Special Attack | 96.1 | 348 | 379 | |
Special Defense | 75.3 | 248 | 279 | |
Speed | 93.5 | 298 | 329 | |
Total | 91.8 |
Flavor
Flavor Text
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The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
-
Long ago, people imagined its eerie howls to be the call of the grim reaper.
The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
In a Houndoom pack, the one with its horns raked sharply toward the back serves a leadership role. These Pokémon choose their leader by fighting among themselves.
-
They spew flames mixed with poison to finish off their opponents. They divvy up their prey evenly among the members of their pack.
Identifiable by its eerie howls, people a long time ago thought it was the grim reaper and feared it.
Sprites
Height
6'2.8"
1.9 m
Weight
109.1 lb
49.5 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Dark and Fire moves get STAB, and have their type highlighted in green.
Special moves better suit Houndoom's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
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— | — | — | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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— | — | — | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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— | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | — | — | Howl | 40 | — | — | Raises the user's Attack by one stage. |
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— | — | — | Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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4 | 4 | 4 | Howl | 40 | — | — | Raises the user's Attack by one stage. |
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8 | 8 | 8 | Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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13 | 13 | 13 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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16 | 16 | 16 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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20 | 20 | 20 | Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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26 | 26 | 26 | Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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30 | 30 | 30 | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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35 | 35 | 35 | Feint Attack | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | Embargo | 15 | — | 100% | Target cannot use held items. |
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45 | 45 | 45 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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50 | 50 | 50 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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56 | 56 | 56 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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60 | 60 | 60 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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65 | 65 | 65 | Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Egg, learned by Houndour but not Houndoom | ||||||||||
Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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95 | 95 | 95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |