Essentials

Persian

Alola Form

Alolan Persian

Dark

Abilities

Fur Coat

Halves damage from physical attacks.

Technician

Strengthens moves of 60 base power or less to 1.5× their power.

Hidden Ability

Rattled

Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost ½
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
53
Kanto
53 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
137 Gold, Silver, Crystal
Updated Johto
139 HeartGold, SoulSilver
Original Alola
46 Sun, Moon
Original Melemele
46 Sun, Moon
Original Ula'ula
24 Sun, Moon
Updated Alola
53 Ultra Sun, Ultra Moon
Updated Melemele
53 Ultra Sun, Ultra Moon
Updated Ula'ula
24 Ultra Sun, Ultra Moon

Names

Japanese
ペルシアン (perushian)
ペルシアン
Official roomaji
Persian
Korean
페르시온
Chinese
貓老大
猫老大
French
Persian
German
Snobilikat
Spanish
Persian
Italian
Persian

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
154 Search:
Effort points
  • 2 Speed
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 5% Quick Claw Quick Claw

Evolution

Baby Basic Stage 1 Stage 2
Meowth Persian Level up, starting at level 28

Persian Forms

  • Persian
  • Alolan Persian

Stats

Pctile Min IVs Max IVs
HP
65
48.0 303 334
Attack
60
29.8 188 219
Defense
60
35.4 188 219
Special Attack
75
58.9 218 249
Special Defense
65
44.2 198 229
Speed
115
93.5 298 329
Total
440
47.0

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

A very haughty Pokémon. Among fans, the size of the jewel in its forehead is a topic of much talk.

Generation 6
X

Although its fur has many admirers, it is tough to raise as a pet because of its fickle meanness.

Y

Its lithe muscles allow it to walk without making a sound. It attacks in an instant.

Omega Ruby, Alpha Sapphire

Persian has six bold whiskers that give it a look of toughness. The whiskers sense air movements to determine what is in the Pokémon’s surrounding vicinity. It becomes docile if grabbed by the whiskers.

Generation 7
Sun

It has a violent temperament. It will attack anything that looks it in the eye. Its sharp claws inflict deep wounds.

Moon

It has a high opinion of itself, although not to the same extent as the Alolan Persian. It’s quite difficult to make friends with this Pokémon.

Ultra Sun

Although the jewel on its forehead appears to be a different color than those of Alolan Persian, it’s mostly made of the same material.

Ultra Moon

This Pokémon is popular with rich people. It’s also targeted by hunters who are after the jewel in its forehead.

Sprites

Alolan Persian Alolan Persian

Miscellany

Species
Classy Cat Pokémon Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Persian
Shape
Mensal Search:

Height

Trainer dude

Alolan Persian
11

3'7.3"
1.1 m

Weight

Trainer dudette

Alolan Persian
330

72.8 lb
33.0 kg

Locations

Pal Park

Area
Field
Score
70
Rate
20

Moves

Dark moves get STAB, and have their type highlighted in green.

Special moves better suit Persian's higher Special Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
0 Swift Normal special 20 60

Never misses.

Swift Normal special 20 60

Never misses.

Quash Dark status 15 100%

Makes the target act last this turn.

Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

Switcheroo Dark status 10 100%

User and target swap items.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

6 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

9 Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

14 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

17 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

22 Feint Attack Dark physical 20 60

Never misses.

25 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

32 Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

37 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

44 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

49 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

56 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

61 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

65 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

69 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Level up, learned by Meowth but not Persian
30 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Meowth but not Persian
• Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• Assist Normal status 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

• Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

• Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

• Hypnosis Psychic status 20 60%

Puts the target to sleep.

• Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

• Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

• Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

• Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

• Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

40 Aerial Ace Flying physical 20 60

Never misses.

41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

60 Quash Dark status 15 100%

Makes the target act last this turn.

63 Embargo Dark status 15 100%

Target cannot use held items.

65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links