Essentials
Abilities
- Fur Coat
Halves damage from physical attacks.
- Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 53
- Kanto
- 53
- Original Johto
- 137
- Updated Johto
- 139
- Original Alola
- 46
- Original Melemele
- 46
- Original Ula'ula
- 24
- Updated Alola
- 53
- Updated Melemele
- 53
- Updated Ula'ula
- 24
Names
- Japanese
- ペルシアン (perushian)
- ペルシアン
- Official roomaji
- Persian
- Korean
- 페르시온
- Chinese
- 貓老大
- 猫老大
- French
- Persian
- German
- Snobilikat
- Spanish
- Persian
- Italian
- Persian
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Meowth | Persian Level up, starting at level 28 |
Persian Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 48.0 | 303 | 334 | |
Attack | 29.8 | 188 | 219 | |
Defense | 35.4 | 188 | 219 | |
Special Attack | 58.9 | 218 | 249 | |
Special Defense | 44.2 | 198 | 229 | |
Speed | 93.5 | 298 | 329 | |
Total | 47.0 |
Flavor
Flavor Text
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A very haughty Pokémon. Among fans, the size of the jewel in its forehead is a topic of much talk.
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Although its fur has many admirers, it is tough to raise as a pet because of its fickle meanness.
Its lithe muscles allow it to walk without making a sound. It attacks in an instant.
Persian has six bold whiskers that give it a look of toughness. The whiskers sense air movements to determine what is in the Pokémon’s surrounding vicinity. It becomes docile if grabbed by the whiskers.
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It has a violent temperament. It will attack anything that looks it in the eye. Its sharp claws inflict deep wounds.
It has a high opinion of itself, although not to the same extent as the Alolan Persian. It’s quite difficult to make friends with this Pokémon.
Although the jewel on its forehead appears to be a different color than those of Alolan Persian, it’s mostly made of the same material.
This Pokémon is popular with rich people. It’s also targeted by hunters who are after the jewel in its forehead.
Sprites
Height
3'7.3"
1.1 m
Weight
72.8 lb
33.0 kg
Locations
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Dark moves get STAB, and have their type highlighted in green.
Special moves better suit Persian's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Swift | 20 | 60 | — | Never misses. |
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— | Swift | 20 | 60 | — | Never misses. |
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— | Quash | 15 | — | 100% | Makes the target act last this turn. |
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— | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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— | Switcheroo | 10 | — | 100% | User and target swap items. |
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— | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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— | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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6 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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9 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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14 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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17 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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22 | Feint Attack | 20 | 60 | — | Never misses. |
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25 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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32 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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37 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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44 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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49 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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56 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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61 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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65 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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69 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Level up, learned by Meowth but not Persian | ||||||||
30 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Meowth but not Persian | ||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Assist | 20 | — | — | Randomly selects and uses one of the trainer's other Pokémon's moves. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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60 | Quash | 15 | — | 100% | Makes the target act last this turn. |
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63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |