Essentials
Abilities
- Illuminate
Doubles the wild encounter rate.
- Keen Eye
Prevents accuracy from being lowered.
Hidden Ability
- Analytic
Strengthens moves to 1.3× their power when moving last.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 505
- Original Unova
- 11
- Updated Unova
- 11
- Mountain Kalos
- 47
Names
- Japanese
- ミルホッグ (miruhoggu)
- ミルホッグ
- Korean
- 보르그
- Chinese
- 步哨鼠
- 步哨鼠
- French
- Miradar
- German
- Kukmarda
- Spanish
- Watchog
- Italian
- Watchog
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Patrat | Watchog Level up, starting at level 20 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 38.5 | 293 | 324 | |
Attack | 60.5 | 238 | 269 | |
Defense | 47.0 | 206 | 237 | |
Special Attack | 41.5 | 188 | 219 | |
Special Defense | 47.7 | 206 | 237 | |
Speed | 60.4 | 222 | 253 | |
Total | 42.6 |
Flavor
Flavor Text
-
When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.
They make the patterns on their bodies shine in order to threaten predators. Keen eyesight lets them see in the dark.
Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents.
-
Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents.
When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.
Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents.
When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.
Sprites
Height
3'7.3"
1.1 m
Weight
59.5 lb
27.0 kg
Locations
- Black
- White
- Black 2
- White 2
- X
- Y
Moves
Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Watchog's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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0 | 0 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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— | — | Confuse Ray | 10 | — | 100% | Confuses the target. |
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— | — | Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | — | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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3 | 3 | 3 | 3 | 3 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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6 | 6 | 6 | 6 | 6 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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8 | 8 | 8 | 8 | 8 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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11 | 11 | 11 | 11 | 11 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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13 | 13 | 13 | 13 | 13 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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16 | 16 | 16 | 16 | 16 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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18 | 18 | 18 | 18 | 18 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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20 | 20 | 20 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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22 | 22 | 22 | 22 | 22 | Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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25 | 25 | 25 | 25 | 25 | After You | 15 | — | — | Makes the target act next this turn. |
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29 | 29 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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29 | 29 | 29 | 32 | 32 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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32 | 32 | 32 | 36 | 36 | Hyper Fang | 15 | 80 | 90% | Has a 10% chance to make the target flinch. |
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39 | 39 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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36 | 36 | 36 | 43 | 43 | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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39 | 39 | 39 | 46 | 46 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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43 | 43 | 43 | 50 | 50 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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Level up, learned by Patrat but not Watchog | ||||||||||||
26 | 26 | 26 | 28 | 28 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Egg, learned by Patrat but not Watchog | ||||||||||||
Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Tearful Look | 20 | — | — | Lowers the target's Attack and Special Attack by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |