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Bibarel


Main Pokédex page | Flavor text and images

General

Bibarel
normal water

Abilities

Simple
Stat changes are doubled against this Pokémon, although the maximum of six is unchanged.
Unaware
This Pokémon ignores any of the enemy's stat changes. Speed calculations are unaffected.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
400
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
14

Names

Japanese
ビーダル
Romaji
Biidaru

Flavor

Height
3'3.4" or 1 m
Weight
69.4 lb or 31.5 kg
Species
Beaver
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
2: Water 1
5: Ground
Steps to hatch
3,840
Compatible with
92 families; 200 total Pokémon

In the Wild

Base EXP
116 or 0x74
Capture rate
127 or 0x7f
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 Attack
Wild held items
Oran Berry (50%), Sitrus Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
399 Bidoof Base form 400 Bibarel Raise to level 15

Stats

Stat Base Max Stat %ile
L50 L100
HP
79
186 362 71.4
Attack
85
137 269 65.5
Defense
60
112 219 39.1
Special Attack
55
107 209 33.9
Special Defense
60
112 219 39.1
Speed
71
123 241 61.5
Average
68.3
- - 48.9

Flavor

See also: All versions' flavor text and sprites

Diamond It makes its nest by damming streams with bark and mud. It is known as an industrious worker.

Pearl While its movements out of water are sluggish, it can swim as fast as any FEEBAS.

Locations

Route 208
Route 209
Route 210
Route 212
Lake Acuity
Lake Valor
Lake Verity
Lake Verity

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 208 17 - 18 Morning Daytime Night 10%
Route 209 16 - 18 Daytime 45%; Morning Night 35%
Route 210 Celestic City side 24 Morning Daytime Night 20%
Route 212 Pastoria City side 18 - 20 Morning Daytime 35%; Night 25%
Safari Zone Area 1 25 Morning Daytime Night 20%
Safari Zone Area 2 25 Morning Daytime Night 20%
Safari Zone Area 3 23 Morning Daytime Night 20%
Safari Zone Area 4 23 Morning Daytime Night 20%
Safari Zone Area 5 21 Morning Daytime Night 20%
Safari Zone Area 6 21 Morning Daytime Night 20%
Lake Acuity 34 - 35 Morning Daytime 35%; Night 25%
Valor Lakefront 21 - 22 Morning Daytime Night 15%
Spring Path 52 - 54 Morning Daytime Night 45%
Lake Valor 34 - 36 Morning Daytime Night 45%
Lake Verity after 4 Emerald Fire Red Leaf Green 4%
Lake Verity before 4 Emerald Fire Red Leaf Green 4%

Move List

See also: This list in the move search

See also: Contest list

Bibarel's Attack is higher, so it will inflict more damage with physical () moves.

Bibarel gets the STAB from normal and water moves.

Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Tackle normal physical 35 35 95% Inflicts regular damage.
-- -- Growl normal none 40 -- 100% Lowers the target's Attack.
5 5 Growl normal none 40 -- 100% Lowers the target's Attack.
9 9 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
13 13 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
15 15 Water Gun water special 25 40 100% Inflicts regular damage.
18 18 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
23 23 Hyper Fang normal physical 15 80 90% Has a 10% chance to make the target Flinch.
28 28 Yawn normal none 10 -- 100% Target Sleeps at the end of the next turn.
33 33 Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
38 38 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
43 43 Super Fang normal physical 10 varies 90% Inflicts damage equal to half the target's HP.
48 48 Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
53 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Diamond/Pearl Platinum Tutored moves
Platinum Swift normal special 20 60 100% Never misses.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Platinum Aqua Tail water physical 10 90 90% Inflicts regular damage.
Diamond/Pearl Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 78 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 56 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 88 88 Pluck flying physical 20 60 100% Inflicts double damage if the user is holding a berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H8 H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.

Bibarel in other Pokédexes