Essentials

Bibarel

Bibarel

normal water

Abilities

Simple
Stat changes are doubled against this Pokemon, although the maximum of six is unchanged.
Unaware
This Pokemon ignores any of the enemy's stat changes. Speed calculations are unaffected.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 2
  • fighting 2
  • fire ½
  • flying 1
  • ghost 0
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
400
Sinnoh Generation 4
14

Names

Japanese
ビーダル (biidaru)
Official Roomaji
Beadull
Korean
비버통
Chinese
大尾狸
French
Castorno
German
Bidifas

Breeding

Gender
½ male, ½ female
Egg groups
  • Water 1
  • Ground
Steps to hatch
3840

Compatibility

  • Squirtle
  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Poliwag
  • Ponyta
  • Slowpoke
  • Farfetch'd
  • Seel
  • Rhyhorn
  • Horsea
  • Tauros
  • Lapras
  • Eevee
  • Omanyte
  • Kabuto
  • Dratini
  • Cyndaquil
  • Totodile
  • Sentret
  • Mareep
  • Marill
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Corsola
  • Remoraid
  • Delibird
  • Mantine
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Torchic
  • Mudkip
  • Poochyena
  • Zigzagoon
  • Lotad
  • Seedot
  • Wingull
  • Surskit
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Electrike
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Corphish
  • Feebas
  • Kecleon
  • Absol
  • Spheal
  • Clamperl
  • Relicanth
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Shellos
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas

Training

Base EXP
116
1657 EXP at level
Effort points
  • 2 Attack
Capture rate
127
Base happiness
70
Growth rate
medium
Wild held items

Generation 4

50% Oran BerryOran Berry
5% Sitrus BerrySitrus Berry

Evolution

Baby Basic Stage 1 Stage 2
BidoofBidoof Bibarel Bibarel Level up: 15

Stats

Pctile Min IVs Max IVs
HP
79
71.9 331 362
Attack
85
67.8 238 269
Defense
60
41.3 188 219
Special Attack
55
35.3 178 209
Special Defense
60
41.0 188 219
Speed
71
60.7 210 241
Total
410
46.8

Flavor

Flavor Text

Diamond
It makes its nest by damming streams with bark and mud. It is known as an industrious worker.
Pearl
While its movements out of water are sluggish, it can swim as fast as any FEEBAS.
Platinum
A river dammed by BIBAREL will never overflow its banks, which is appreciated by people nearby.
Heart Gold
It busily makes its nest with stacks of branches and roots it has cut up with its sharp incisors.
Soul Silver
It busily makes its nest with stacks of branches and roots it has cut up with its sharp incisors.

Sprites

Bibarel Bibarel Bibarel Bibarel
Bibarel Bibarel Bibarel Bibarel

Miscellany

Species
Beaver
Color
brown
Cry
download mp3
Pawprint
Bibarel
Shape
Sciurine

Height

Trainer dude

Bibarel
10

3'3.4"
1.0 m

Weight

Trainer dudette

Bibarel
315

69.4 lb
31.5 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Growl normal None 40 0 100%

Lowers the target's Attack by one level.

5 5 5 Growl normal None 40 0 100%

Lowers the target's Attack by one level.

9 9 9 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

13 13 13 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

15 15 15 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

18 18 18 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

23 23 23 Hyper Fang normal Physical 15 80 90%

Has a 10% chance to make the target flinch.

28 28 28 Yawn normal None 10 0 100%

Target sleeps at the end of the next turn.

33 33 33 Amnesia psychic None 20 0 100%

Raises the user's Special Defense by two levels.

38 38 38 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

43 43 43 Super Fang normal Physical 10 1 90%

Inflicts damage equal to half the target's HP.

48 48 48 Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

53 53 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Platinum Heart GoldSoul Silver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Platinum Heart GoldSoul Silver Last Resort normal Physical 5 130 100%

Can only be used after all of the user's other moves have been used.

Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum Heart GoldSoul Silver Super Fang normal Physical 10 1 90%

Inflicts damage equal to half the target's HP.

Platinum Heart GoldSoul Silver Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 34 Shock Wave electric Special 20 60 100%

Never misses.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

56 56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 57 57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

73 73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

76 76 76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

78 78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

86 86 86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

88 88 88 Pluck flying Physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

90 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

External Links