Essentials

Bidoof

Bidoof

Normal

Abilities

Simple

Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.

Unaware

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

Hidden Ability

Moody

Raises a random stat two stages and lowers another one stage after each turn.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
399
Original Sinnoh
13 Diamond, Pearl
Extended Sinnoh
13 Platinum
Central Kalos
38 X, Y

Names

Korean
비버니
Italian
Bidoof
Chinese
大牙狸
French
Keunotor
Spanish
Bidoof
German
Bidiza
Japanese
ビッパ (bippa)
Official roomaji
Bipper

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Field
Search:
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
50 Search:
Effort points
  • 1 HP
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Bidoof Bibarel Level up, starting at level 15

Stats

Pctile Min IVs Max IVs
HP
59
34.3 291 322
Attack
45
13.3 158 189
Defense
40
10.6 148 179
Special Attack
35
9.4 138 169
Special Defense
40
10.5 148 179
Speed
31
10.8 130 161
Total
250
5.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆☆
Power
★✯☆☆
Skill
★☆☆☆
Stamina
★✯✯☆
Jump
★★
Total
6/10/18

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

A comparison revealed that Bidoof’s front teeth grow at the same rate as Rattata’s.

Generation 6
X

With nerves of steel, nothing can perturb it. It is more agile and active than it appears.

Y

It constantly gnaws on logs and rocks to whittle down its front teeth. It nests alongside water.

Sprites

Bidoof Bidoof Bidoof Bidoof
Bidoof Bidoof Bidoof Bidoof

Miscellany

Species
Plump Mouse Search:
Color
Brown Search:
Cry
Footprint
Bidoof
Shape
Mensal Search:

Height

Trainer dude

Bidoof
5

1'7.7"
0.5 m

Weight

Trainer dudette

Bidoof
200

44.1 lb
20.0 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Pal Park

Area
Field
Score
30
Rate
50

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Bidoof's higher Attack, and have their class highlighted in green.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

5 5 5 5 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

9 9 9 9 Defense Curl Normal status 40

Raises user's Defense by one stage.

13 13 13 13 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

17 17 17 17 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

21 21 21 21 Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

25 25 25 25 Yawn Normal status 10

Target sleeps at the end of the next turn.

29 29 29 29 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

33 33 33 33 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

37 37 37 37 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

41 41 41 41 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

45 45 45 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

• • • • Defense Curl Normal status 40

Raises user's Defense by one stage.

• • • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

• Growl Normal status 40 100%

Lowers the target's Attack by one stage.

• • • • Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • • Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

• • • • Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• • Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

• • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

• • • • Water Sport Water status 15

Halves all Fire-type damage.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Covet Normal physical 25 60 100%

Takes the target's item.

Platinum HeartGold, SoulSilver Black 2, White 2 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Platinum HeartGold, SoulSilver Black 2, White 2 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Platinum HeartGold, SoulSilver Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

73 73 73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

76 76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

88 88 88 Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links