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Buneary


Main Pokédex page | Flavor text and images

General

Buneary
normal

Abilities

Run Away
This Pokémon can always run from wild battles.
Klutz
This Pokémon cannot use its held item.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
427
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
67

Names

Japanese
ミミロル
Romaji
Mimiroru

Flavor

Height
1'3.7" or 0.4 m
Weight
12.1 lb or 5.5 kg
Species
Rabbit
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
8: Humanshape
Steps to hatch
5,120
Compatible with
76 families; 166 total Pokémon

In the Wild

Base EXP
84 or 0x54
Capture rate
190 or 0xbe
Base happiness
0 or 0x00
Growth rate
medium
Effort points
1 Speed
Wild held items
Chople Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
427 Buneary Base form 428 Lopunny Happiness

Stats

Stat Base Max Stat %ile
L50 L100
HP
55
162 314 30.2
Attack
66
118 231 43.2
Defense
44
96 187 17.6
Special Attack
44
96 187 21.9
Special Defense
56
108 211 37.7
Speed
85
137 269 71.6
Average
58.3
- - 34.5

Flavor

See also: All versions' flavor text and sprites

Diamond It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain.

Pearl When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.

Locations

Eterna Forest

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Eterna Forest 10 - 12 Morning Daytime Night 19%

Move List

See also: This list in the move search

See also: Contest list

Buneary's Attack is higher, so it will inflict more damage with physical () moves.

Buneary gets the STAB from normal moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
-- Foresight normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
-- Pound normal physical 35 40 100% Inflicts regular damage.
-- Splash normal none 40 -- 100% Does nothing.
6 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
13 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
16 Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
23 Jump Kick fighting physical 25 85 95% If the user misses, it takes 1/8 the damage it would have inflicted in recoil.
26 Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
33 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
36 Dizzy Punch normal physical 10 70 100% Has a 20% chance to Confuse the target.
43 Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
46 Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
53 Healing Wish psychic none 10 -- 0% If the user faints this turn, its replacement will have its HP fully restored and any major status effect removed.
Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains Diamond/Pearl/Platinum Double Hit normal physical 10 35 90% Hits twice in one turn.
Chains Diamond/Pearl/Platinum Encore normal none 5 -- 100% Forces the target to repeat its last used move every turn for 2 to 6 turns.
Chains Diamond/Pearl/Platinum Fake Out normal physical 10 40 100% 1 Goes first. Can only be used as the first move after the user enters battle. Causes the target to Flinch.
Chains Diamond/Pearl/Platinum Fake Tears dark none 20 -- 100% Lowers the target's Special Defense by two levels.
Chains Diamond/Pearl/Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Chains Diamond/Pearl/Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Chains Diamond/Pearl/Platinum Low Kick fighting physical 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains Diamond/Pearl/Platinum Sky Uppercut fighting physical 15 85 90% Can hit Pokemon that are using Fly.
Chains Diamond/Pearl/Platinum Sweet Kiss normal none 10 -- 75% Confuses the target.
Chains Diamond/Pearl/Platinum Switcheroo dark none 10 -- 100% User and target swap items until the end of the battle.
Chains Diamond/Pearl/Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Diamond/Pearl/Platinum Tutored moves
Platinum Swift normal special 20 60 100% Never misses.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Endeavor normal physical 5 varies 100% Lowers the target's HP to equal the user's.
Platinum Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
Platinum Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Diamond/Pearl/Platinum TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 60 Drain Punch fighting physical 5 60 100% Heals the user by half the damage the target receives.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.

Buneary in other Pokédexes