Essentials
Abilities
- Run Away
- This Pokemon can always run from wild battles.
- Klutz
- This Pokemon cannot use its held item.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 427
- Sinnoh

- 67
Names
- Japanese

- ミミロル (mimiroru)
- Official Roomaji

- Mimirol
- Korean

- 이어롤
- Chinese

- 捲捲耳
- French

- Laporeille
- German

- Haspiror
Training
- Base EXP
-
84
1200 EXP at level - Effort points
-
- 1 Speed
- Capture rate
- 190
- Base happiness
- 0
- Growth rate
- medium
- Wild held items
-

5%
Chople Berry
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 33.4 | 283 | 314 | ||
| Attack | 43.4 | 200 | 231 | ||
| Defense | 17.8 | 156 | 187 | ||
| Special Attack | 21.6 | 156 | 187 | ||
| Special Defense | 37.5 | 180 | 211 | ||
| Speed | 72.9 | 238 | 269 | ||
| Total | 33.3 | ||||
Flavor
Flavor Text

- It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain.

- When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.

- Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.

- You can tell how it feels by the way it rolls its ears. When it’s scared, both ears are rolled up.

- You can tell how it feels by the way it rolls its ears. When it’s scared, both ears are rolled up.
Sprites
Miscellany
- Species
- Rabbit
- Color
- brown
- Cry
- download mp3
- Pawprint

- Shape
-
Sciurine
Height
1'3.7"
0.4 m
Weight
12.1 lb
5.5 kg
Locations
- Diamond

- Pearl

- Platinum

- Heart Gold

- Soul Silver

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||
| — | — | Splash |
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40 | 0 | 100% | Does nothing. |
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| — | — | Pound |
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35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| — | — | Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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| — | — | Foresight |
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40 | 0 | 100% | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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| 6 | 6 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
| 13 | 13 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 16 | 16 | Quick Attack |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
| 23 | 23 | Jump Kick |
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25 | 85 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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| 26 | 26 | Baton Pass |
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40 | 0 | 100% | Allows the trainer to switch out the user and pass effects along to its replacement. |
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| 33 | 33 | Agility |
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30 | 0 | 100% | Raises the user's Speed by two levels. |
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| 36 | 36 | Dizzy Punch |
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10 | 70 | 100% | Has a 20% chance to confuse the target. |
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| 43 | 43 | Charm |
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20 | 0 | 100% | Lowers the target's Attack by two levels. |
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| 46 | 46 | Bounce |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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| 53 | 53 | Healing Wish |
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10 | 0 | 0% | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
| Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| Double Hit |
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10 | 35 | 90% | Hits twice in one turn. |
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| Encore |
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5 | 0 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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| Fake Out |
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10 | 40 | 100% | 1 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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| Fake Tears |
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20 | 0 | 100% | Lowers the target's Special Defense by two levels. |
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| Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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| Flail |
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15 | 1 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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| Ice Punch |
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15 | 75 | 100% | Has a 10% chance to freeze the target. |
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| Low Kick |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| Sky Uppercut |
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15 | 85 | 90% | Inflicts regular damage and can hit Bounce and Fly users. |
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| Sweet Kiss |
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10 | 0 | 75% | Confuses the target. |
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| Switcheroo |
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10 | 0 | 100% | User and target swap items. |
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| ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||
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Bounce |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Endeavor |
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5 | 1 | 100% | Lowers the target's HP to equal the user's. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell |
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5 | 0 | 100% | Cures the user and the user's ally of major status effects. |
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Helping Hand |
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20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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Last Resort |
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5 | 130 | 100% | Can only be used after all of the user's other moves have been used. |
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Low Kick |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Role Play |
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10 | 0 | 100% | Copies the target's ability. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Swift |
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20 | 60 | 100% | Never misses. |
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Uproar |
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10 | 50 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||
| 01 | 01 | Focus Punch |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 22 | 22 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 28 | 28 | Dig |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| 30 | 30 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 56 | 56 | Fling |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 57 | 57 | Charge Beam |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
| 60 | 60 | Drain Punch |
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5 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 73 | 73 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 86 | 86 | Grass Knot |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H1 | H1 | Cut |
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30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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| H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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½ male, ½ female