Essentials

Buneary

Buneary

normal

Abilities

Run Away
This Pokemon can always run from wild battles.
Klutz
This Pokemon cannot use its held item.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 1
  • fighting 2
  • fire 1
  • flying 1
  • ghost 0
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
427
Sinnoh Generation 4
67

Names

Japanese
ミミロル (mimiroru)
Official Roomaji
Mimirol
Korean
이어롤
Chinese
捲捲耳
French
Laporeille
German
Haspiror

Breeding

Gender
½ male, ½ female
Egg groups
  • Ground
  • Humanshape
Steps to hatch
5120

Compatibility

  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Abra
  • Machop
  • Ponyta
  • Farfetch'd
  • Seel
  • Drowzee
  • Hitmonlee
  • Hitmonchan
  • Rhyhorn
  • Mr. Mime
  • Jynx
  • Electabuzz
  • Magmar
  • Tauros
  • Eevee
  • Cyndaquil
  • Sentret
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Hitmontop
  • Miltank
  • Torchic
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Makuhita
  • Skitty
  • Sableye
  • Mawile
  • Meditite
  • Electrike
  • Volbeat
  • Illumise
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Cacnea
  • Zangoose
  • Seviper
  • Kecleon
  • Absol
  • Spheal
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas
  • Croagunk

Training

Base EXP
84
1200 EXP at level
Effort points
  • 1 Speed
Capture rate
190
Base happiness
0
Growth rate
medium
Wild held items

Generation 4

5% Chople BerryChople Berry

Evolution

Baby Basic Stage 1 Stage 2
Buneary Buneary LopunnyLopunny Level up while happy

Stats

Pctile Min IVs Max IVs
HP
55
33.4 283 314
Attack
66
43.4 200 231
Defense
44
17.8 156 187
Special Attack
44
21.6 156 187
Special Defense
56
37.5 180 211
Speed
85
72.9 238 269
Total
350
33.3

Flavor

Flavor Text

Diamond
It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain.
Pearl
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.
Platinum
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
Heart Gold
You can tell how it feels by the way it rolls its ears. When it’s scared, both ears are rolled up.
Soul Silver
You can tell how it feels by the way it rolls its ears. When it’s scared, both ears are rolled up.

Sprites

Buneary Buneary Buneary Buneary

Miscellany

Species
Rabbit
Color
brown
Cry
download mp3
Pawprint
Buneary
Shape
Sciurine

Height

Trainer dude

Buneary
4

1'3.7"
0.4 m

Weight

Trainer dudette

Buneary
55

12.1 lb
5.5 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Splash normal None 40 0 100%

Does nothing.

Pound normal Physical 35 40 100%

Inflicts regular damage with no additional effect.

Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Foresight normal None 40 0 100%

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

6 6 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

13 13 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

16 16 Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

23 23 Jump Kick fighting Physical 25 85 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

26 26 Baton Pass normal None 40 0 100%

Allows the trainer to switch out the user and pass effects along to its replacement.

33 33 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

36 36 Dizzy Punch normal Physical 10 70 100%

Has a 20% chance to confuse the target.

43 43 Charm normal None 20 0 100%

Lowers the target's Attack by two levels.

46 46 Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

53 53 Healing Wish psychic None 10 0 0%

User faints. Its replacement has its HP fully restored and any major status effect removed.

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Double Hit normal Physical 10 35 90%

Hits twice in one turn.

Encore normal None 5 0 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Out normal Physical 10 40 100% 1

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears dark None 20 0 100%

Lowers the target's Special Defense by two levels.

Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Flail normal Physical 15 1 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sky Uppercut fighting Physical 15 85 90%

Inflicts regular damage and can hit Bounce and Fly users.

Sweet Kiss normal None 10 0 75%

Confuses the target.

Switcheroo dark None 10 0 100%

User and target swap items.

ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum Heart GoldSoul Silver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Platinum Heart GoldSoul Silver Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum Heart GoldSoul Silver Heal Bell normal None 5 0 100%

Cures the user and the user's ally of major status effects.

Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Platinum Heart GoldSoul Silver Last Resort normal Physical 5 130 100%

Can only be used after all of the user's other moves have been used.

Platinum Heart GoldSoul Silver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Platinum Heart GoldSoul Silver Role Play psychic None 10 0 100%

Copies the target's ability.

Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

60 60 Drain Punch fighting Physical 5 60 100%

Heals the user by half the damage inflicted.

73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

86 86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

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