Essentials

Mienfoo

The Martial Arts Pokémon

Mienfoo

Fighting

Abilities

Inner Focus

Prevents flinching.

Regenerator

Heals for 1/3 max HP upon switching out.

Hidden Ability

Reckless

Strengthens recoil moves to 1.2× their power.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 1
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
619
Original Unova
125 Black, White
Updated Unova
219 Black 2, White 2
Coastal Kalos
3 X, Y

Names

Japanese
コジョフー (kojofuu)
Korean
비조푸
French
Kungfouine
German
Lin-Fu
Spanish
Mienfoo
Italian
Mienfoo

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
  • Human-Like
Search:
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
70 Search:
Effort points
  • 1 Attack
Capture rate
180 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Mienfoo Mienshao Level up, starting at level 50

Stats

Pctile Min IVs Max IVs
HP
45
15.4 263 294
Attack
85
63.0 238 269
Defense
50
23.8 168 199
Special Attack
55
33.5 178 209
Special Defense
50
23.6 168 199
Speed
65
49.4 198 229
Total
350
31.1

Flavor

Flavor Text

Generation 5
Black

In fights, they dominate with onslaughts of flowing, continuous attacks. With their sharp claws, they cut enemies.

White

They have mastered elegant combos. As they concentrate, their battle moves become swifter and more precise.

Black 2, White 2

It takes pride in the speed at which it can use moves. What it loses in power, it makes up for in quantity.

Generation 6
X

It takes pride in the speed at which it can use moves. What it loses in power, it makes up for in quantity.

Y

In fights, they dominate with onslaughts of flowing, continuous attacks. With their sharp claws, they cut enemies.

Sprites

Mienfoo Mienfoo Mienfoo Mienfoo

Miscellany

Species
Martial Arts Search:
Color
Yellow Search:
Cry
Footprint
Mienfoo
Shape
Sciurine Search:

Height

Trainer dude

Mienfoo
9

2'11.4"
0.9 m

Weight

Trainer dudette

Mienfoo
200

44.1 lb
20.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Mienfoo's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

5 5 Meditate Psychic status 40

Raises the user's Attack by one stage.

9 9 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

13 13 Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

17 17 Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

21 21 Swift Normal special 20 60

Never misses.

25 25 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

29 29 Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

33 33 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

37 37 Jump Kick Fighting physical 10 100 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

41 41 U-turn Bug physical 20 70 100%

User must switch out after attacking.

45 45 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

49 49 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

53 50 High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

57 57 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

61 61 Aura Sphere Fighting special 20 80

Never misses.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Ally Switch Psychic status 15 1

User switches places with the friendly Pokémon opposite it.

• • Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

• • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

• • Knock Off Dark physical 20 65 100%

Target drops its held item.

• • Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

• • Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

• • Smelling Salts Normal physical 10 70 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

• • Vital Throw Fighting physical 10 70 -1

Never misses.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black 2, White 2 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Role Play Psychic status 10

Copies the target's ability.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links