Essentials

Quagsire

Quagsire

water ground

Abilities

Damp
Neither this Pokemon nor the enemy can use Explosion or Selfdestruct.
Water Absorb
Damage from Water moves instead heals up to 1/4 of this Pokemon's max HP.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 0
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass 4
  • ground 1
  • ice 1
  • normal 1
  • poison ½
  • psychic 1
  • rock ½
  • steel ½
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 2
National
195
Johto Generation 2
57
Sinnoh Generation 4
118
Johto Generation 4
57

Names

Japanese
ヌオー (nuoo)
Official Roomaji
Nuoh
Korean
누오
Chinese
沼王
French
Maraiste
German
Morlord

Breeding

Gender
½ male, ½ female
Egg groups
  • Water 1
  • Ground
Steps to hatch
5120

Compatibility

  • Squirtle
  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Poliwag
  • Ponyta
  • Slowpoke
  • Farfetch'd
  • Seel
  • Rhyhorn
  • Horsea
  • Tauros
  • Lapras
  • Eevee
  • Omanyte
  • Kabuto
  • Dratini
  • Cyndaquil
  • Totodile
  • Sentret
  • Mareep
  • Marill
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Corsola
  • Remoraid
  • Delibird
  • Mantine
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Torchic
  • Mudkip
  • Poochyena
  • Zigzagoon
  • Lotad
  • Seedot
  • Wingull
  • Surskit
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Electrike
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Corphish
  • Feebas
  • Kecleon
  • Absol
  • Spheal
  • Clamperl
  • Relicanth
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Shellos
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas

Training

Base EXP
137
1957 EXP at level
Effort points
  • 2 HP
Capture rate
90
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
WooperWooper Quagsire Quagsire Level up: 20

Stats

Pctile Min IVs Max IVs
HP
95
86.7 363 394
Attack
85
67.8 238 269
Defense
85
72.5 238 269
Special Attack
65
50.7 198 229
Special Defense
65
48.7 198 229
Speed
35
13.9 138 169
Total
430
52.2

Flavor

Flavor Text

Diamond
It has a sluggish nature. It lies at the river’s bottom, waiting for prey to stray into its mouth.
Pearl
A dim-witted Pokémon. It doesn’t care if it bumps its head into boats or rocks while swimming.
Platinum
It has an easygoing nature. It doesn’t care if it bumps its head on boats and boulders while swimming.
Heart Gold
This carefree Pokémon has an easy-going nature. While swimming, it always bumps into boat hulls.
Soul Silver
Due to its relaxed and carefree attitude, it often bumps its head on boulders and boat hulls as it swims.

Sprites

Quagsire Quagsire Quagsire Quagsire
Quagsire Quagsire Quagsire Quagsire

Miscellany

Species
Water Fish
Color
blue
Cry
download mp3
Habitat Generation 3
water's edge
Pawprint
Quagsire
Shape
Sciurine

Height

Trainer dude

Quagsire
14

4'7.1"
1.4 m

Weight

Trainer dudette

Quagsire
750

165.3 lb
75.0 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

Mud Sport ground None 15 0 100%

All damage from Electric moves is halved until the end of the battle.

5 5 Mud Sport ground None 15 0 100%

All damage from Electric moves is halved until the end of the battle.

9 9 Mud Shot ground Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

11 11 15 15 Slam normal Physical 20 80 75%

Inflicts regular damage with no additional effect.

19 19 Mud Bomb ground Special 10 65 85%

Has a 30% chance to lower the target's Accuracy by one level.

16 Mud Shot ground Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

23 23 24 24 Amnesia psychic None 20 0 100%

Raises the user's Special Defense by two levels.

35 31 31 Yawn normal None 10 0 100%

Target sleeps at the end of the next turn.

35 42 36 36 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

47 49 41 41 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

59 61 48 48 Mist ice None 30 0 100%

Protects the user's stats from being changed by enemy moves.

59 61 48 48 Haze ice None 30 0 100%

Resets all Pokémon's stats, Accuracy, and Evasion.

53 53 Muddy Water water Special 10 95 85%

Has a 30% chance to lower the target's Accuracy by one level.

Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

01 DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

26 26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

33 Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 36 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

37 37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

40 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52 52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

71 71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

H6 H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links