Essentials

Skitty

Skitty

normal

Abilities

Cute Charm
Enemy Pokemon have a 30% chance of becoming Attracted every time they touch this Pokemon.
Normalize
All of this Pokemon's moves are Normal.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 1
  • fighting 2
  • fire 1
  • flying 1
  • ghost 0
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
300
Hoenn Generation 3
61

Names

Japanese
エネコ (eneko)
Official Roomaji
Eneco
Korean
에나비
Chinese
向尾喵
French
Skitty
German
Eneco

Breeding

Gender
¼ male, ¾ female
Egg groups
  • Ground
  • Fairy
Steps to hatch
3840

Compatibility

  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Clefairy
  • Vulpix
  • Jigglypuff
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Farfetch'd
  • Seel
  • Rhyhorn
  • Chansey
  • Tauros
  • Eevee
  • Cyndaquil
  • Sentret
  • Togetic
  • Mareep
  • Marill
  • Hoppip
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Torchic
  • Poochyena
  • Zigzagoon
  • Seedot
  • Shroomish
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Electrike
  • Plusle
  • Minun
  • Roselia
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Castform
  • Kecleon
  • Absol
  • Snorunt
  • Spheal
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Cherubi
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas

Training

Base EXP
65
928 EXP at level
Effort points
  • 1 Speed
Capture rate
255
Base happiness
70
Growth rate
fast
Wild held items

Generation 3

5% Leppa BerryLeppa Berry

Generation 4

5% Leppa BerryLeppa Berry

Evolution

Baby Basic Stage 1 Stage 2
Skitty Skitty DelcattyDelcatty Use a certain item: Moon Stone

Stats

Pctile Min IVs Max IVs
HP
50
26.4 273 304
Attack
45
16.1 158 189
Defense
45
20.5 158 189
Special Attack
35
10.9 138 169
Special Defense
35
8.7 138 169
Speed
50
32.0 168 199
Total
260
8.3

Flavor

Flavor Text

Diamond
It can’t stop itself from chasing moving things, and it runs in a circle, chasing its own tail.
Pearl
It can’t stop itself from chasing moving things, and it runs in a circle, chasing its own tail.
Platinum
It can’t stop itself from chasing moving things, and it runs in a circle, chasing its own tail.
Heart Gold
It’s adorable when it chases its own tail. It’s difficult to earn its trust.
Soul Silver
It’s adorable when it chases its own tail. It’s difficult to earn its trust.

Sprites

Skitty Skitty Skitty Skitty

Miscellany

Species
Kitten
Color
pink
Cry
download mp3
Habitat Generation 3
forest
Pawprint
Skitty
Shape
Mensal

Height

Trainer dude

Skitty
6

1'11.6"
0.6 m

Weight

Trainer dudette

Skitty
110

24.3 lb
11.0 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Generation 3 DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out normal Physical 10 40 100% 1

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Growl normal None 40 0 100%

Lowers the target's Attack by one level.

Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

4 4 Foresight normal None 40 0 100%

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

3 Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

7 4 8 8 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

13 8 11 11 Sing normal None 15 0 55%

Puts the target to sleep.

11 Copycat normal None 20 0 0%

Uses the target's last used move.

15 15 15 15 DoubleSlap normal Physical 10 15 85%

Hits 2-5 times in one turn.

18 18 Copycat normal None 20 0 0%

Uses the target's last used move.

19 18 22 22 Assist normal None 20 0 100%

Randomly selects and uses one of the trainer's other Pokémon's moves.

25 22 25 25 Charm normal None 20 0 100%

Lowers the target's Attack by two levels.

27 25 29 29 Faint Attack dark Physical 20 60 100%

Never misses.

29 32 32 Wake-Up Slap fighting Physical 10 60 100%

If the target is asleep, has double power and wakes it up.

31 32 36 36 Covet normal Physical 40 40 100%

Takes the target's item.

37 36 39 39 Heal Bell normal None 5 0 100%

Cures the user and the user's ally of major status effects.

39 39 42 42 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

42 46 46 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

Generation 3 DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass normal None 40 0 100%

Allows the trainer to switch out the user and pass effects along to its replacement.

Fake Out normal Physical 10 40 100% 1

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears dark None 20 0 100%

Lowers the target's Special Defense by two levels.

Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Last Resort normal Physical 5 130 100%

Can only be used after all of the user's other moves have been used.

Mud Bomb ground Special 10 65 85%

Has a 30% chance to lower the target's Accuracy by one level.

Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Tickle normal None 20 0 100%

Lowers the target's Attack and Defense by one level.

Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wish normal None 10 0 100%

User will recover half its max HP at the end of the next turn.

Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Heal Bell normal None 5 0 100%

Cures the user and the user's ally of major status effects.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Last Resort normal Physical 5 130 100%

Can only be used after all of the user's other moves have been used.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 DiamondPearl Platinum Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

04 04 04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 20 20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

24 24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 34 34 Shock Wave electric Special 20 60 100%

Never misses.

42 42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

57 57 57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

66 66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

H5 70 70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

73 73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

77 77 77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

78 78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

85 85 85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

External Links