Essentials
Abilities
- Cute Charm
- Enemy Pokemon have a 30% chance of becoming Attracted every time they touch this Pokemon.
- Normalize
- All of this Pokemon's moves are Normal.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 300
- Hoenn

- 61
Names
- Japanese

- エネコ (eneko)
- Official Roomaji

- Eneco
- Korean

- 에나비
- Chinese

- 向尾喵
- French

- Skitty
- German

- Eneco
Training
- Base EXP
-
65
928 EXP at level - Effort points
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- 1 Speed
- Capture rate
- 255
- Base happiness
- 70
- Growth rate
- fast
- Wild held items
-

5%
Leppa Berry

5%
Leppa Berry
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 26.4 | 273 | 304 | ||
| Attack | 16.1 | 158 | 189 | ||
| Defense | 20.5 | 158 | 189 | ||
| Special Attack | 10.9 | 138 | 169 | ||
| Special Defense | 8.7 | 138 | 169 | ||
| Speed | 32.0 | 168 | 199 | ||
| Total | 8.3 | ||||
Flavor
Flavor Text

- It can’t stop itself from chasing moving things, and it runs in a circle, chasing its own tail.

- It can’t stop itself from chasing moving things, and it runs in a circle, chasing its own tail.

- It can’t stop itself from chasing moving things, and it runs in a circle, chasing its own tail.

- It’s adorable when it chases its own tail. It’s difficult to earn its trust.

- It’s adorable when it chases its own tail. It’s difficult to earn its trust.
Sprites
Miscellany
- Species
- Kitten
- Color
- pink
- Cry
- download mp3
- Habitat

forest- Pawprint

- Shape
-
Mensal
Height
1'11.6"
0.6 m
Weight
24.3 lb
11.0 kg
Locations
- Diamond

- Pearl

- Platinum

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | — | Fake Out |
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10 | 40 | 100% | 1 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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| — | — | — | — | Growl |
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40 | 0 | 100% | Lowers the target's Attack by one level. |
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| — | — | — | Tail Whip |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| — | — | — | — | Tackle |
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35 | 35 | 95% | Inflicts regular damage with no additional effect. |
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| 4 | 4 | Foresight |
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40 | 0 | 100% | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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| 3 | Tail Whip |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 7 | 4 | 8 | 8 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 13 | 8 | 11 | 11 | Sing |
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15 | 0 | 55% | Puts the target to sleep. |
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| 11 | Copycat |
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20 | 0 | 0% | Uses the target's last used move. |
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| 15 | 15 | 15 | 15 | DoubleSlap |
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10 | 15 | 85% | Hits 2-5 times in one turn. |
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| 18 | 18 | Copycat |
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20 | 0 | 0% | Uses the target's last used move. |
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| 19 | 18 | 22 | 22 | Assist |
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20 | 0 | 100% | Randomly selects and uses one of the trainer's other Pokémon's moves. |
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| 25 | 22 | 25 | 25 | Charm |
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20 | 0 | 100% | Lowers the target's Attack by two levels. |
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| 27 | 25 | 29 | 29 | Faint Attack |
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20 | 60 | 100% | Never misses. |
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| 29 | 32 | 32 | Wake-Up Slap |
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10 | 60 | 100% | If the target is asleep, has double power and wakes it up. |
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| 31 | 32 | 36 | 36 | Covet |
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40 | 40 | 100% | Takes the target's item. |
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| 37 | 36 | 39 | 39 | Heal Bell |
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5 | 0 | 100% | Cures the user and the user's ally of major status effects. |
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| 39 | 39 | 42 | 42 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 42 | 46 | 46 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
| Baton Pass |
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40 | 0 | 100% | Allows the trainer to switch out the user and pass effects along to its replacement. |
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| Fake Out |
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10 | 40 | 100% | 1 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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| Fake Tears |
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20 | 0 | 100% | Lowers the target's Special Defense by two levels. |
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| Helping Hand |
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20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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| Last Resort |
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5 | 130 | 100% | Can only be used after all of the user's other moves have been used. |
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| Mud Bomb |
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10 | 65 | 85% | Has a 30% chance to lower the target's Accuracy by one level. |
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| Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| Sucker Punch |
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5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
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| Tickle |
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20 | 0 | 100% | Lowers the target's Attack and Defense by one level. |
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| Uproar |
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10 | 50 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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| Wish |
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10 | 0 | 100% | User will recover half its max HP at the end of the next turn. |
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| Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell |
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5 | 0 | 100% | Cures the user and the user's ally of major status effects. |
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Helping Hand |
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20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Last Resort |
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5 | 130 | 100% | Can only be used after all of the user's other moves have been used. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch |
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5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Swift |
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20 | 60 | 100% | Never misses. |
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Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 03 | 03 | 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 04 | 04 | 04 | 04 | Calm Mind |
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20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
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| 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 13 | 13 | 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | 20 | 20 | 20 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 22 | 22 | 22 | 22 | SolarBeam |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 23 | 23 | 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 24 | 24 | 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 28 | 28 | 28 | 28 | Dig |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| 30 | 30 | 30 | 30 | Shadow Ball |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
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| 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | 34 | 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 42 | 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 57 | 57 | 57 | Charge Beam |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
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| 58 | 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 66 | 66 | 66 | Payback |
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| H5 | 70 | 70 | 70 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 73 | 73 | 73 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 77 | 77 | 77 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 78 | 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 85 | 85 | 85 | Dream Eater |
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15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
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| 86 | 86 | 86 | Grass Knot |
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20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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| 87 | 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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¼ male, ¾ female
