Essentials
Abilities
- Run Away
Ensures success fleeing from wild battles.
- Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Hidden Ability
- Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 77
- Kanto
- 77
- Original Johto
- 201
- Original Sinnoh
- 90
- Extended Sinnoh
- 90
- Updated Johto
- 206
Names
- Japanese
- ポニータ (poniita)
- ポニータ
- Official roomaji
- Ponyta
- Korean
- 포니타
- Chinese
- 小火馬
- 小火马
- French
- Ponyta
- German
- Ponita
- Spanish
- Ponyta
- Italian
- Ponyta
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Ponyta | Rapidash Level up, starting at level 40 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 22.7 | 273 | 304 | |
Attack | 60.5 | 238 | 269 | |
Defense | 29.3 | 178 | 209 | |
Special Attack | 49.0 | 198 | 229 | |
Special Defense | 44.2 | 198 | 229 | |
Speed | 73.2 | 248 | 279 | |
Total | 39.9 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 10/14/16
Flavor
Flavor Text
-
As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.
-
As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.
Its legs grow strong while it chases after its parent. It runs in fields and mountains all day.
Ponyta is very weak at birth. It can barely stand up. This Pokémon becomes stronger by stumbling and falling to keep up with its parent.
Sprites
Height
3'3.4"
1.0 m
Weight
66.1 lb
30.0 kg
Locations
- Red
- Blue
- Yellow
- Gold
- Silver
- Crystal
- FireRed
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
Pal Park
- Area
- Field
- Score
- 50
- Rate
- 30
Moves
Fire moves get STAB, and have their type highlighted in green.
Physical moves better suit Ponyta's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||||
— | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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5 | — | — | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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4 | 5 | 7 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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8 | 9 | 9 | 10 | 6 | 6 | 4 | 4 | 4 | 4 | 4 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | 13 | 14 | 14 | 16 | 10 | 10 | 9 | 9 | 9 | 9 | 9 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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30 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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15 | 15 | 13 | 13 | 13 | 13 | 13 | Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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32 | 19 | 19 | 19 | 19 | 19 | 19 | 17 | 17 | 17 | 17 | 17 | Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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35 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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21 | 21 | 21 | 21 | 21 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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39 | 26 | 25 | 25 | 25 | 24 | 24 | 25 | 25 | 25 | 25 | 25 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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43 | 34 | 31 | 31 | 28 | 28 | 28 | 29 | 29 | 29 | 29 | 29 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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48 | 43 | 38 | 38 | 34 | 33 | 33 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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33 | 33 | 33 | 33 | 33 | Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
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37 | 37 | 37 | 37 | 37 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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53 | 38 | 37 | 37 | 41 | 41 | 41 | 41 | 41 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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45 | 45 | 44 | 42 | 42 | 45 | 45 | 45 | 45 | 45 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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53 | 53 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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48 | 46 | 46 | 49 | 49 | 49 | 49 | 49 | Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
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Horn Drill | 5 | * | 30% | Causes a one-hit KO. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||||
02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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07 | Horn Drill | 5 | * | 30% | Causes a one-hit KO. |
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23 | 23 | 23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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43 | 43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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39 | 39 | Swift | 20 | 60 | — | Never misses. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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61 | 61 | 61 | 61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |