Essentials
Abilities
Hidden Ability
- Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 325
- Original Hoenn
- 110
- Updated Unova
- 206
- Coastal Kalos
- 7
- New Hoenn
- 115
Names
- Japanese
- バネブー (banebuu)
- バネブー
- Official roomaji
- Baneboo
- Korean
- 피그점프
- Chinese
- 跳跳豬
- 跳跳猪
- French
- Spoink
- German
- Spoink
- Spanish
- Spoink
- Italian
- Spoink
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Spoink | Grumpig Level up, starting at level 32 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 38.5 | 293 | 324 | |
Attack | 2.2 | 118 | 149 | |
Defense | 5.4 | 138 | 169 | |
Special Attack | 54.3 | 208 | 239 | |
Special Defense | 64.0 | 228 | 259 | |
Speed | 41.3 | 188 | 219 | |
Total | 25.5 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/14/18
Flavor
Flavor Text
-
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
Using its tail like a spring, it keeps its heart beating by bouncing constantly. If it stops, it dies.
-
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
It bounces around on its tail to keep its heart pumping. It carries a pearl from Clamperl on its head.
Spoink bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this Pokémon cannot afford to stop bouncing—if it stops, its heart will stop.
Spoink keeps a pearl on top of its head. The pearl functions to amplify this Pokémon’s psychokinetic powers. It is therefore on a constant search for a bigger pearl.
Sprites
Height
2'3.6"
0.7 m
Weight
67.5 lb
30.6 kg
Locations
- Ruby
- Sapphire
- Emerald
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- Black 2
-
- Reversal Mountain, unknown area 48
- Reversal Mountain, unknown area 49
- Reversal Mountain, unknown area 50
- Reversal Mountain, unknown area 51
- Reversal Mountain, unknown area 52
- Reversal Mountain, unknown area 53
- Reversal Mountain, unknown area 54
- Reversal Mountain, unknown area 55
- Reversal Mountain, unknown area 56
- Reversal Mountain, unknown area 57
- Reversal Mountain, unknown area 58
- Reversal Mountain, unknown area 59
- Reversal Mountain, unknown area 60
- X
- Y
Pal Park
- Area
- Field
- Score
- 50
- Rate
- 30
Moves
Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Spoink's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | — | Splash | 40 | — | — | Does nothing. |
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7 | 7 | 7 | 7 | 7 | 7 | 7 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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16 | 14 | 14 | 14 | 14 | 14 | 14 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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19 | 15 | 15 | 15 | 15 | 15 | 15 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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25 | 18 | 18 | 18 | 18 | 18 | 18 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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28 | 21 | 21 | 21 | 21 | 21 | 21 | Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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34 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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26 | 26 | 26 | 26 | 26 | 26 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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29 | 29 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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37 | 29 | 29 | 29 | 29 | 29 | 29 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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37 | 29 | 29 | 29 | 29 | 33 | 33 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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33 | 33 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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34 | 38 | 38 | 38 | 38 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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34 | 41 | 40 | 40 | 40 | 40 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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41 | 46 | 44 | 44 | 44 | 44 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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46 | 48 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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43 | 48 | 53 | 50 | 50 | 50 | 50 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Simple Beam | 15 | — | 100% | Changes the target's ability to Simple. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Trick | 10 | — | 100% | User and target swap items. |
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Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Trick | 10 | — | 100% | User and target swap items. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | 03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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48 | 48 | Skill Swap | 10 | — | — | User and target swap abilities. |
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49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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H5 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |