Essentials
Abilities
Hidden Ability
- Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 326
- Original Hoenn
- 111
- Updated Unova
- 207
- Coastal Kalos
- 8
- New Hoenn
- 116
Names
- Japanese
- ブーピッグ (buupiggu)
- ブーピッグ
- Official roomaji
- Boopig
- Korean
- 피그킹
- Chinese
- 噗噗豬
- 噗噗猪
- French
- Groret
- German
- Groink
- Spanish
- Grumpig
- Italian
- Grumpig
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Spoink | Grumpig Level up, starting at level 32 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 74.1 | 333 | 364 | |
Attack | 12.0 | 158 | 189 | |
Defense | 43.0 | 198 | 229 | |
Special Attack | 70.6 | 248 | 279 | |
Special Defense | 91.2 | 288 | 319 | |
Speed | 63.4 | 228 | 259 | |
Total | 54.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/15/20
Flavor
Flavor Text
-
It uses black pearls to amplify its psycho-power. It does an odd dance to gain control over foes.
It uses black pearls to amplify its psychic power. It does a strange dance to control foes’ minds.
-
It uses black pearls to amplify its psychic power. It does a strange dance to control foes’ minds.
It uses black pearls to amplify its psychic power. It does an odd dance to gain control over foes.
Grumpig uses the black pearls on its body to amplify its psychic power waves for gaining total control over its foe. When this Pokémon uses its special power, its snorting breath grows labored.
Grumpig uses the black pearls on its body to wield its fantastic powers. When it is doing so, it dances bizarrely. This Pokémon’s black pearls are valuable as works of art.
Sprites
Height
2'11.4"
0.9 m
Weight
157.6 lb
71.5 kg
Locations
- Black 2
-
- Reversal Mountain, unknown area 48
- Reversal Mountain, unknown area 49
- Reversal Mountain, unknown area 50
- Reversal Mountain, unknown area 51
- Reversal Mountain, unknown area 52
- Reversal Mountain, unknown area 53
- Reversal Mountain, unknown area 54
- Reversal Mountain, unknown area 55
- Reversal Mountain, unknown area 56
- Reversal Mountain, unknown area 57
- Reversal Mountain, unknown area 58
- Reversal Mountain, unknown area 59
- Reversal Mountain, unknown area 60
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Grumpig's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | Splash | 40 | — | — | Does nothing. |
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— | — | — | — | — | — | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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— | — | — | — | — | — | Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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0 | Teeter Dance | 20 | — | 100% | Confuses the target. |
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— | Teeter Dance | 20 | — | 100% | Confuses the target. |
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— | Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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— | Splash | 40 | — | — | Does nothing. |
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— | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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— | Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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— | — | — | — | — | — | — | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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7 | 7 | 7 | 7 | 7 | 7 | 7 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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16 | 14 | 14 | 14 | 14 | 14 | 14 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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19 | 15 | 15 | 15 | 15 | 15 | 15 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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25 | 18 | 18 | 18 | 18 | 18 | 18 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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28 | 21 | 21 | 21 | 21 | 21 | 21 | Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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37 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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26 | 26 | 26 | 26 | 26 | 26 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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29 | 29 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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32 | Teeter Dance | 20 | — | 100% | Confuses the target. |
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43 | 29 | 29 | 29 | 29 | 35 | 35 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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43 | 29 | 29 | 29 | 29 | 35 | 35 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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35 | 35 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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37 | 42 | 42 | 42 | 42 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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37 | 47 | 46 | 46 | 46 | 46 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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47 | 55 | 52 | 52 | 52 | 52 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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55 | 60 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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55 | 60 | 68 | 60 | 60 | 60 | 60 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Egg, learned by Spoink but not Grumpig | ||||||||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Simple Beam | 15 | — | 100% | Changes the target's ability to Simple. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Trick | 10 | — | 100% | User and target swap items. |
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Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | 03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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48 | 48 | Skill Swap | 10 | — | — | User and target swap abilities. |
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49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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52 | 52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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60 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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H5 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |