Essentials
Abilities
- Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Hidden Ability
- Drought
Summons strong sunlight that lasts indefinitely upon entering battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 37
- Kanto
- 37
- Original Johto
- 125
- Original Hoenn
- 153
- Updated Johto
- 127
- Updated Unova
- 248
- New Hoenn
- 160
- Original Alola
- 253
- Original Ula'ula
- 125
- Updated Alola
- 330
- Updated Ula'ula
- 151
Names
- Japanese
- ロコン (rokon)
- ロコン
- Official roomaji
- Rokon
- Korean
- 식스테일
- Chinese
- 六尾
- 六尾
- French
- Goupix
- German
- Vulpix
- Spanish
- Vulpix
- Italian
- Vulpix
Breeding
Compatibility
Training
Wild held items
100% | Rawst Berry | |
50% | Rawst Berry | |
nothing | ||
100% | Rawst Berry | |
100% | Rawst Berry | |
nothing | ||
5% | Charcoal |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Vulpix | Ninetales Use a Fire Stone |
Vulpix Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 6.6 | 249 | 280 | |
Attack | 9.9 | 150 | 181 | |
Defense | 10.6 | 148 | 179 | |
Special Attack | 27.2 | 168 | 199 | |
Special Defense | 44.2 | 198 | 229 | |
Speed | 47.9 | 198 | 229 | |
Total | 12.1 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/14/18
Flavor
Flavor Text
-
It controls balls of fire. As it grows, its six tails split from their tips to make more tails.
As each tail grows, its fur becomes more lustrous. When held, it feels slightly warm.
-
When it is born, it has just one snow-white tail. The tail splits from its tip as it grows older.
While young, it has six gorgeous tails. When it grows, several new tails are sprouted.
At the time of its birth, Vulpix has one white tail. The tail separates into six if this Pokémon receives plenty of love from its Trainer. The six tails become magnificently curled.
Inside Vulpix’s body burns a flame that never goes out. During the daytime, when the temperatures rise, this Pokémon releases flames from its mouth to prevent its body from growing too hot.
-
Its beautiful fur and tails have made it very popular. As it grows, its tails split to form more tails.
From its mouth spew flames that seem to resemble the spirits of the deceased. Some people mistakenly think this fire is a ghost.
Its beautiful tails have made it very popular. However, if it’s not brushed diligently, it will be a mass of tangles before you know it.
It manipulates balls of fire to catch its prey. If you raise one from when it’s young, it will grow close to you like a puppy Pokémon.
Sprites
Height
1'11.6"
0.6 m
Weight
21.8 lb
9.9 kg
Locations
- Blue
- Silver
- Ruby
- Sapphire
- Emerald
- LeafGreen
- Diamond
- Pearl
- Platinum
- SoulSilver
- Black
- White
- Black 2
- White 2
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Fire moves get STAB, and have their type highlighted in green.
Special moves better suit Vulpix's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||
— | — | — | — | — | — | — | — | — | — | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | — | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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9 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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9 | 9 | 9 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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16 | 7 | 13 | 11 | 11 | 11 | 10 | 10 | 10 | 10 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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17 | 14 | 14 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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21 | 13 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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28 | 19 | 21 | 17 | 17 | 12 | 12 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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14 | 12 | 12 | 15 | 15 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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18 | 18 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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20 | 20 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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17 | 15 | 15 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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25 | 21 | 21 | 21 | 18 | 18 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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35 | 29 | 24 | 24 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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20 | 20 | 23 | 23 | Feint Attack | 20 | 60 | — | Never misses. |
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26 | 26 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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24 | 23 | 23 | 28 | 28 | Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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31 | 31 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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26 | 26 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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28 | 28 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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25 | 33 | 27 | 27 | 27 | 34 | 34 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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37 | Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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31 | 31 | 31 | 31 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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42 | 41 | 34 | 34 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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37 | 37 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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31 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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34 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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31 | 37 | 34 | 34 | 36 | 36 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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41 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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44 | Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
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39 | 39 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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37 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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36 | 36 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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39 | 39 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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42 | 42 | 42 | 42 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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41 | 41 | 47 | 44 | 44 | 44 | 44 | Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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47 | 47 | 47 | 47 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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50 | 50 | 50 | 50 | Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
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44 | 44 | 51 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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47 | 47 | 54 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||
Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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Howl | 40 | — | — | Raises the user's Attack by one stage. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||
05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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39 | 39 | Swift | 20 | 60 | — | Never misses. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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59 | 59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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77 | 77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | 79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |