Essentials
Abilities
- Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
- Tangling Hair
When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
Hidden Ability
- Sand Force
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 50
- Kanto
- 50
- Original Johto
- 132
- Updated Johto
- 134
- Mountain Kalos
- 1
- Original Alola
- 71
- Original Melemele
- 71
- Original Akala
- 29
- Original Ula'ula
- 38
- Original Poni
- 22
- Updated Alola
- 85
- Updated Melemele
- 85
- Updated Akala
- 29
- Updated Ula'ula
- 38
- Updated Poni
- 31
Names
- Japanese
- ディグダ (diguda)
- ディグダ
- Official roomaji
- Digda
- Korean
- 디그다
- Chinese
- 地鼠
- 地鼠
- French
- Taupiqueur
- German
- Digda
- Spanish
- Diglett
- Italian
- Diglett
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Diglett | Dugtrio Level up, starting at level 26 |
Diglett Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 0.2 | 193 | 224 | |
Attack | 23.5 | 178 | 209 | |
Defense | 2.5 | 128 | 159 | |
Special Attack | 9.2 | 138 | 169 | |
Special Defense | 15.6 | 158 | 189 | |
Speed | 73.2 | 248 | 279 | |
Total | 6.4 |
Flavor
Flavor Text
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A Pokémon that lives underground. Because of its dark habitat, it is repelled by bright sunlight.
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Lives about one yard underground where it feeds on plant roots. It sometimes appears aboveground.
Its skin is very thin. If it is exposed to light, its blood heats up, causing it to grow weak.
Diglett are raised in most farms. The reason is simple— wherever this Pokémon burrows, the soil is left perfectly tilled for planting crops. This soil is made ideal for growing delicious vegetables.
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It chews on plant roots underground. Farmers whose vegetables are vulnerable find it can be quite a pest.
Many farmers cherish and nurture Diglett because its droppings enrich the soil it lives in.
It travels through tunnels that it digs underground. It hates sunlight, so it comes out only after the sun goes down.
Around their crops, farmers plant the kind of tree that Diglett like to eat as a way of getting Diglett to plow the fields for them.
Sprites
Height
0'7.9"
0.2 m
Weight
2.2 lb
1.0 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 30
- Rate
- 50
Moves
Ground and Steel moves get STAB, and have their type highlighted in green.
Physical moves better suit Diglett's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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— | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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4 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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7 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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10 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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14 | Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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18 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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22 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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25 | Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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28 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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31 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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35 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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39 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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43 | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |