Essentials
Abilities
- Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
- Tangling Hair
When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
Hidden Ability
- Sand Force
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 51
- Kanto
- 51
- Original Johto
- 133
- Updated Johto
- 135
- Mountain Kalos
- 2
- Original Alola
- 72
- Original Melemele
- 72
- Original Akala
- 30
- Original Ula'ula
- 39
- Original Poni
- 23
- Updated Alola
- 86
- Updated Melemele
- 86
- Updated Akala
- 30
- Updated Ula'ula
- 39
- Updated Poni
- 32
Names
- Japanese
- ダグトリオ (dagutorio)
- ダグトリオ
- Official roomaji
- Dugtrio
- Korean
- 닥트리오
- Chinese
- 三地鼠
- 三地鼠
- French
- Triopikeur
- German
- Digdri
- Spanish
- Dugtrio
- Italian
- Dugtrio
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Diglett | Dugtrio Level up, starting at level 26 |
Dugtrio Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 4.5 | 243 | 274 | |
Attack | 75.0 | 268 | 299 | |
Defense | 35.4 | 188 | 219 | |
Special Attack | 27.2 | 168 | 199 | |
Special Defense | 50.6 | 208 | 239 | |
Speed | 91.0 | 288 | 319 | |
Total | 44.3 |
Flavor
Flavor Text
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Its three heads move alternately, driving it through tough soil to depths of over 60 miles.
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In battle, it digs through the ground and strikes the unsuspecting foe from an unexpected direction.
Extremely powerful, they can dig through even the hardest ground to a depth of over 60 miles.
Dugtrio are actually triplets that emerged from one body. As a result, each triplet thinks exactly like the other two triplets. They work cooperatively to burrow endlessly.
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This set of triplets moves cooperatively. It’s the power of teamwork that enables this Pokémon to dig to a depth of 60 miles.
Despite the closeness between this Pokémon and farmers and other people, no one has ever seen the parts of it concealed underground.
While the three of them normally get along splendidly, on rare occasions a huge fight will break out over which head gets to eat first.
Dugtrio’s heads are sleek and smooth and incredibly hard. It can dig through any soil with its headbutts.
Sprites
Height
2'3.6"
0.7 m
Weight
146.8 lb
66.6 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 50
- Rate
- 30
Moves
Ground and Steel moves get STAB, and have their type highlighted in green.
Physical moves better suit Dugtrio's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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— | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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— | Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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— | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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— | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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— | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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— | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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4 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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7 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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10 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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14 | Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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18 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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22 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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25 | Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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30 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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35 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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41 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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47 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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53 | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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Level up, learned by Diglett but not Dugtrio | ||||||||
— | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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35 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Diglett but not Dugtrio | ||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Final Gambit | 5 | * | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |