Essentials
Abilities
- Rivalry
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
- Intimidate
Lowers opponents' Attack one stage upon entering battle.
Hidden Ability
- Guts
Increases Attack to 1.5× with a major status ailment.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 405
- Original Sinnoh
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19

- Extended Sinnoh
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19
Names
- Japanese

- レントラー (rentoraa)
-

- レントラー
- Official roomaji

- Rentorar
- Korean

- 렌트라
- Chinese

- 倫琴貓
-

- 伦琴猫
- French

- Luxray
- German

- Luxtra
- Spanish

- Luxray
- Italian

- Luxray
Breeding
Compatibility
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
| Shinx | Luxio Level up, starting at level 15 | Luxray Level up, starting at level 30 |
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 74.1 | 333 | 364 | |
| Attack | 87.7 | 308 | 339 | |
| Defense | 60.9 | 226 | 257 | |
| Special Attack | 74.8 | 258 | 289 | |
| Special Defense | 60.8 | 226 | 257 | |
| Speed | 53.9 | 208 | 239 | |
| Total | 77.4 |

Pokéathlon Performance
Minimum;
Base;
Maximum
- Speed



- Power





- Skill




- Stamina




- Jump



- Total
- 6/18/19
Flavor
Flavor Text

-




It can see clearly through walls to track down its prey and seek its lost young.

-

When its eyes gleam gold, it can spot hiding prey--even those taking shelter behind a wall.

Luxray’s ability to see through objects comes in handy when it’s scouting for danger.

When its eyes gleam gold, it can spot hiding prey—even those taking shelter behind a wall.

Luxray’s ability to see through objects comes in handy when it’s scouting for danger.
Sprites
Height
4'7.1"
1.4 m
Weight
92.6 lb
42.0 kg
Locations
Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Electric moves get STAB, and have their type highlighted in green.
Physical moves better suit Luxray's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
| — | — | — | Electric Terrain | ![]() |
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10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
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| — | — | — | — | — | — | — | Tackle | ![]() |
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35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| — | — | — | — | — | — | — | Leer | ![]() |
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30 | — | 100% | Lowers the target's Defense by one stage. |
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| — | — | — | — | — | — | — | Charge | ![]() |
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20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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| 5 | 5 | 5 | 5 | 5 | 5 | 5 | Leer | ![]() |
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30 | — | 100% | Lowers the target's Defense by one stage. |
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| 9 | 9 | 9 | 9 | 9 | 9 | 9 | Charge | ![]() |
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20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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| 13 | 13 | 13 | 13 | 13 | 13 | Spark | ![]() |
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20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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| 13 | 18 | 18 | 18 | 18 | 18 | 18 | Bite | ![]() |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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| 18 | Spark | ![]() |
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20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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| 23 | 23 | 23 | 23 | 23 | 23 | 23 | Roar | ![]() |
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20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 28 | 28 | 28 | 28 | 28 | 28 | 28 | Swagger | ![]() |
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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| 35 | 35 | 35 | 35 | 35 | 35 | Thunder Fang | ![]() |
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15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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| 35 | 42 | 42 | 42 | 42 | 42 | 42 | Crunch | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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| 42 | Thunder Fang | ![]() |
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15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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| 49 | 49 | 49 | 49 | 49 | 49 | 49 | Scary Face | ![]() |
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10 | — | 100% | Lowers the target's Speed by two stages. |
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| 56 | 56 | 56 | 56 | 56 | 56 | 56 | Discharge | ![]() |
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15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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| 63 | 63 | 63 | 63 | Wild Charge | ![]() |
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15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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| 67 | 67 | 67 | Electric Terrain | ![]() |
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10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
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| Level up, learned by Shinx but not Luxray | ||||||||||||||
| 11 | 11 | 11 | Baby-Doll Eyes | ![]() |
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30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
| Egg, learned by Shinx but not Luxray | ||||||||||||||
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Double Kick | ![]() |
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30 | 30 | 100% | Hits twice in one turn. |
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Eerie Impulse | ![]() |
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15 | — | 100% | Lowers the target's Special Attack by two stages. |
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Fake Tears | ![]() |
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20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Fire Fang | ![]() |
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15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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Helping Hand | ![]() |
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20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Howl | ![]() |
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40 | — | — | Raises the user's Attack by one stage. |
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Ice Fang | ![]() |
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15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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Night Slash | ![]() |
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15 | 70 | 100% | Has an increased chance for a critical hit. |
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Quick Attack | ![]() |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Shock Wave | ![]() |
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20 | 60 | — | Never misses. |
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Signal Beam | ![]() |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Swift | ![]() |
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20 | 60 | — | Never misses. |
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Take Down | ![]() |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Thunder Fang | ![]() |
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15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||||||
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Fury Cutter | ![]() |
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20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | ![]() |
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20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Magnet Rise | ![]() |
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10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Shock Wave | ![]() |
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20 | 60 | — | Never misses. |
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Signal Beam | ![]() |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | ![]() |
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15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Superpower | ![]() |
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5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Swift | ![]() |
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20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
| 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | ![]() |
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20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | ![]() |
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15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | ![]() |
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30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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| 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 23 | 23 | 23 | Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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| 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | ![]() |
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15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | ![]() |
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10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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| 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| 34 | 34 | 34 | Shock Wave | ![]() |
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20 | 60 | — | Never misses. |
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| 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | ![]() |
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25 | 60 | 100% | Takes the target's item. |
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| 48 | 48 | 48 | 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| 57 | 57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | ![]() |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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| 58 | 58 | 58 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| 68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 70 | 70 | 70 | 70 | 70 | 70 | Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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| 72 | 72 | 72 | 72 | Volt Switch | ![]() |
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20 | 70 | 100% | User must switch out after attacking. |
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| 73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | ![]() |
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20 | — | 90% | Paralyzes the target. |
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| 78 | 78 | 78 | Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| 82 | 82 | 82 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | 83 | Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | ![]() |
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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| 88 | 88 | 88 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| 93 | 93 | 93 | 93 | Wild Charge | ![]() |
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15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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| 94 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 95 | 95 | 95 | 95 | Snarl | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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| 100 | 100 | 100 | Confide | ![]() |
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20 | — | — | Lowers the target's Special Attack by one stage. |
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| H4 | H4 | H4 | H4 | H4 | H4 | Strength | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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½ male, ½ female

Mensal



