Essentials
Abilities
- Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
- Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 19
- Kanto
- 19
- Original Johto
- 17
- Updated Johto
- 17
- Updated Unova
- 59
- Original Alola
- 15
- Original Melemele
- 15
- Original Akala
- 6
- Original Ula'ula
- 6
- Original Poni
- 6
- Updated Alola
- 15
- Updated Melemele
- 15
- Updated Akala
- 6
- Updated Ula'ula
- 6
- Updated Poni
- 6
Names
- Japanese
- コラッタ (koratta)
- コラッタ
- Official roomaji
- Koratta
- Korean
- 꼬렛
- Chinese
- 小拉達
- 小拉达
- French
- Rattata
- German
- Rattfratz
- Spanish
- Rattata
- Italian
- Rattata
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Rattata | Raticate Level up, starting at level 20 |
Rattata Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 2.1 | 233 | 264 | |
Attack | 26.3 | 180 | 211 | |
Defense | 5.4 | 138 | 169 | |
Special Attack | 2.8 | 118 | 149 | |
Special Defense | 6.2 | 138 | 169 | |
Speed | 57.0 | 212 | 243 | |
Total | 5.2 |
Flavor
Flavor Text
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Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
It searches for food all day. It gnaws on hard objects to wear down its fangs, which grow constantly during its lifetime.
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Living wherever there is food available, it ceaselessly scavenges for edibles the entire day.
Its fangs are long and very sharp. They grow continuously, so it gnaws on hard things to whittle them down.
Rattata is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around. It is not picky about where it lives—it will make its nest anywhere.
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Its incisors continue growing until its death. If its Trainer doesn’t offer it a file to gnaw on, it will gnaw on door frames, table legs, and so on.
With their strong capacity for survival, they can live in dirty places without concern. Left unchecked, their numbers multiply rapidly.
Its incisors grow continuously throughout its life. If its incisors get too long, this Pokémon becomes unable to eat, and it starves to death.
This Pokémon is common but hazardous. Its sharp incisors can easily cut right through hard wood.
Sprites
Height
0'11.8"
0.3 m
Weight
8.4 lb
3.8 kg
Locations
Pal Park
- Area
- Field
- Score
- 30
- Rate
- 50
Moves
Dark and Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Rattata's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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4 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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7 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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10 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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13 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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16 | Hyper Fang | 15 | 80 | 90% | Has a 10% chance to make the target flinch. |
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19 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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22 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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25 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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28 | Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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31 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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34 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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60 | Quash | 15 | — | 100% | Makes the target act last this turn. |
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63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |