Essentials

Rhyperior

Rhyperior

ground rock

Abilities

Lightningrod
This Pokemon takes damage from Electric moves aimed at its partner.
Solid Rock
This Pokemon takes less damage from super-effective moves.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 0
  • fighting 2
  • fire ½
  • flying ½
  • ghost 1
  • grass 4
  • ground 2
  • ice 2
  • normal ½
  • poison ¼
  • psychic 1
  • rock ½
  • steel 2
  • water 4
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
464
Sinnoh Generation 4
188 Platinum

Names

Japanese
ドサイドン (dosaidon)
Official Roomaji
Dosydon
Korean
거대코뿌리
Chinese
超鐵暴龍
French
Rhinastoc
German
Rihornior

Breeding

Gender
½ male, ½ female
Egg groups
  • Monster
  • Ground
Steps to hatch
5120

Compatibility

  • Bulbasaur
  • Charmander
  • Squirtle
  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Slowpoke
  • Farfetch'd
  • Seel
  • Cubone
  • Lickitung
  • Rhyhorn
  • Kangaskhan
  • Tauros
  • Lapras
  • Eevee
  • Snorlax
  • Chikorita
  • Cyndaquil
  • Totodile
  • Sentret
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Larvitar
  • Treecko
  • Torchic
  • Mudkip
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Aron
  • Electrike
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Kecleon
  • Tropius
  • Absol
  • Spheal
  • Turtwig
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Cranidos
  • Shieldon
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Gible
  • Lucario
  • Hippopotas
  • Snover

Training

Base EXP
217
3100 EXP at level
Effort points
  • 3 Attack
Capture rate
30
Base happiness
70
Growth rate
slow
Wild held items

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
RhyhornRhyhorn RhydonRhydon Level up: 42 Rhyperior Rhyperior Trade: Protector

Stats

Pctile Min IVs Max IVs
HP
115
96.1 403 434
Attack
140
98.5 348 379
Defense
130
95.8 328 359
Special Attack
55
35.3 178 209
Special Defense
55
34.0 178 209
Speed
40
19.4 148 179
Total
535
88.6

Flavor

Flavor Text

Diamond
It puts rocks in holes in its palms and uses its muscles to shoot them. GEODUDE are shot at rare times.
Pearl
It puts rocks in holes in its palms and uses its muscles to shoot them. GEODUDE are shot at rare times.
Platinum
It can launch a rock held in its hand like a missile by tightening then expanding muscles instantly.
Heart Gold
From holes in its palms, it fires out GEODUDE. Its carapace can withstand volcanic eruptions.
Soul Silver
From holes in its palms, it fires out GEODUDE. Its carapace can withstand volcanic eruptions.

Sprites

Rhyperior Rhyperior Rhyperior Rhyperior
Rhyperior Rhyperior Rhyperior Rhyperior

Miscellany

Species
Drill
Color
gray
Cry
download mp3
Pawprint
Rhyperior
Shape
Sciurine

Height

Trainer dude

Rhyperior
24

7'10.5"
2.4 m

Weight

Trainer dudette

Rhyperior
2828

623.5 lb
282.8 kg

Locations

Moves

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

Horn Attack normal Physical 25 65 100%

Inflicts regular damage with no additional effect.

Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

Stomp normal Physical 20 65 100%

Has a 30% chance to make the target flinch.

Fury Attack normal Physical 20 15 85%

Hits 2-5 times in one turn.

9 9 Stomp normal Physical 20 65 100%

Has a 30% chance to make the target flinch.

13 13 Fury Attack normal Physical 20 15 85%

Hits 2-5 times in one turn.

21 21 Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

25 25 Rock Blast rock Physical 10 25 80%

Hits 2-5 times in one turn.

33 33 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

37 37 Horn Drill normal Physical 5 1 30%

Causes a one-hit KO.

42 42 Hammer Arm fighting Physical 10 100 90%

Lowers user's Speed by one level.

45 45 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

49 49 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

57 57 Megahorn bug Physical 10 120 85%

Inflicts regular damage with no additional effect.

61 61 Rock Wrecker rock Physical 5 150 90%

User foregoes its next turn to recharge.

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Platinum Heart GoldSoul Silver Block normal None 5 0 100%

Prevents the target from leaving battle.

Platinum Heart GoldSoul Silver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Platinum Heart GoldSoul Silver Endeavor normal Physical 5 1 100%

Lowers the target's HP to equal the user's.

Platinum Heart GoldSoul Silver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Platinum Heart GoldSoul Silver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Platinum Heart GoldSoul Silver Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Platinum Heart GoldSoul Silver Outrage dragon Physical 15 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum Heart GoldSoul Silver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Platinum Heart GoldSoul Silver Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief dark Physical 10 40 100%

Takes the target's item.

52 52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse dragon Special 10 90 100%

Inflicts regular damage with no additional effect.

65 65 Shadow Claw ghost Physical 15 70 100%

Has an increased chance for a critical hit.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

69 69 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

71 71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

72 72 Avalanche ice Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

75 75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

76 76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon steel Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

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