Essentials
Abilities
- Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Hidden Ability
- Zen Mode
Changes Darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 555
- Original Unova
- 61
- Updated Unova
- 103
Names
- Japanese
- ヒヒダルマ (hihidaruma)
- ヒヒダルマ
- Korean
- 불비달마
- Chinese
- 達摩狒狒
- 达摩狒狒
- French
- Darumacho
- German
- Flampivian
- Spanish
- Darmanitan
- Italian
- Darmanitan
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Darumaka | Darmanitan Level up, starting at level 35 |
Darmanitan Forms
Forms have different stats and types. If Darmanitan's ability is Zen Mode, it changes to Zen Mode in battle if it ends a turn below 50% HP, and back to Standard Mode if it ends a turn at 50% HP or above, leaves battle, or loses its ability.
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 93.2 | 383 | 414 | |
Attack | 95.7 | 348 | 379 | |
Defense | 29.3 | 178 | 209 | |
Special Attack | 5.7 | 128 | 159 | |
Special Defense | 30.1 | 178 | 209 | |
Speed | 78.9 | 258 | 289 | |
Total | 58.8 |
Flavor
Flavor Text
-
Its internal fire burns at 2,500° F, making enough power that it can destroy a dump truck with one punch.
When weakened in battle, it transforms into a stone statue. Then it sharpens its mind and fights on mentally.
When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
-
When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
Its internal fire burns at 2,500 degrees Fahrenheit, making enough power that it can destroy a dump truck with one punch.
When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
Its internal fire burns at 2,500 degrees Fahrenheit, making enough power that it can destroy a dump truck with one punch.
Sprites
Height
4'3.2"
1.3 m
Weight
204.8 lb
92.9 kg
Locations
Moves
Fire moves get STAB, and have their type highlighted in green.
Physical moves better suit Darmanitan's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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— | — | — | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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0 | 0 | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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— | — | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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— | — | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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— | — | — | — | — | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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3 | 3 | 3 | 3 | 3 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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6 | 6 | 6 | 6 | 6 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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9 | 9 | 9 | 9 | 9 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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11 | 11 | 11 | 11 | 11 | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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14 | 14 | 14 | 14 | 14 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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17 | 17 | 17 | 17 | 17 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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19 | 19 | 19 | 19 | 19 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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22 | 22 | 22 | 22 | 22 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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25 | 25 | 25 | 25 | 25 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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27 | 27 | 27 | 27 | 27 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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30 | 30 | 30 | 30 | 30 | Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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33 | 33 | 33 | 33 | 33 | Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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35 | 35 | 35 | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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39 | 39 | 39 | 39 | 39 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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47 | 47 | 47 | 47 | 47 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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54 | 54 | 54 | 54 | 54 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Level up, learned by Darumaka but not Darmanitan | ||||||||||||
17 | 17 | 17 | 17 | 17 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Egg, learned by Darumaka but not Darmanitan | ||||||||||||
Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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23 | 23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | 50 | 50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |