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Rhyhorn


Main Pokédex page | Flavor text and images

General

Rhyhorn
ground rock

Abilities

Lightningrod
This Pokémon takes damage from Electric moves aimed at its partner.
Rock Head
This Pokémon does not receive any recoil from moves.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
111
Gold/Silver/Crystal Johto
206
Ruby/Sapphire/Emerald Hoenn
169
Diamond/Pearl Sinnoh
n/a

Names

Japanese
サイホーン
Romaji
Saihoon

Flavor

Height
3'3.4" or 1 m
Weight
253.5 lb or 115 kg
Species
Spikes
Color
gray
Cry
mp3 here
Fire Red/Leaf Green Habitat
Rough terrain
Pawprint

Misc

R/B/Y code
1 or 0x01

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
1: Monster
5: Ground
Steps to hatch
5,120
Compatible with
88 families; 194 total Pokémon

In the Wild

Base EXP
135 or 0x87
Capture rate
120 or 0x78
Base happiness
70 or 0x46
Growth rate
slow
Effort points
1 Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
111 Rhyhorn Base form 112 Rhydon Raise to level 42 464 Rhyperior Trade with Protector attached

Stats

Stat Base Max Stat %ile
L50 L100
HP
80
187 364 71.8
Attack
85
137 269 65.5
Defense
95
147 289 79.7
Special Attack
30
82 159 4.9
Special Defense
30
82 159 3
Speed
25
77 149 4.5
Average
57.5
- - 32.7

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart.

Locations

Stark Mountain
Route 227

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Stark Mountain 22 - 24 Morning Daytime Night 5%
Route 227 22 - 24 Morning Daytime Night 5%

Move List

See also: This list in the move search

See also: Contest list

Rhyhorn's Attack is higher, so it will inflict more damage with physical () moves.

Rhyhorn gets the STAB from ground and rock moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Horn Attack normal physical 25 65 100% Inflicts regular damage.
-- -- -- Tail Whip normal none 30 -- 100% Lowers the target's Defense.
30 13 10 9 Stomp normal physical 20 65 100% Has a 30% chance to make the target Flinch.
19 15 13 Fury Attack normal physical 20 15 85% Hits 2-5 times in one turn.
31 24 21 Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
29 25 Rock Blast rock physical 10 25 80% Hits 2-5 times in one turn.
33 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
35 Tail Whip normal none 30 -- 100% Lowers the target's Defense.
40 Fury Attack normal physical 20 15 85% Hits 2-5 times in one turn.
45 37 38 37 Horn Drill normal physical 5 varies 30% Causes a one-hit KO.
45 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
49 43 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
50 Leer normal none 30 -- 100% Lowers the target's Defense.
55 52 49 Earthquake ground physical 10 100 100% Inflicts regular damage.
55 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
57 57 Megahorn bug physical 10 120 85% Inflicts regular damage.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
Chains Ruby/Sapphire Diamond/Pearl Crush Claw normal physical 10 75 95% Has a 50% chance to lower the target's Defense.
Chains Ruby/Sapphire Diamond/Pearl Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Diamond/Pearl Dragon Rush dragon physical 10 100 75% Has a 20% chance to make the target Flinch.
Chains Diamond/Pearl Fire Fang fire physical 15 65 95% Has a 10% chance to Burn the target and a 10% chance to make the target Flinch.
Chains Diamond/Pearl Ice Fang ice physical 15 65 95% Has a 10% chance to Freeze the target and a 10% chance to make the target Flinch.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Magnitude ground physical 30 varies 100% Power varies randomly from 10 to 150.
Chains Gold/Silver Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Reversal fighting physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains Ruby/Sapphire Diamond/Pearl Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains Gold/Silver Thrash normal physical 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
Chains Diamond/Pearl Thunder Fang electric physical 15 65 95% Has a 10% chance to Paralyze the target and a 10% chance to make the target Flinch.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Crystal Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 59 Dragon Pulse dragon special 10 90 100% Inflicts regular damage.
Chains 26 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 27 Fissure ground physical 5 varies 30% Causes a one-hit KO.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 07 Horn Drill normal physical 5 varies 30% Causes a one-hit KO.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 48 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 04 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains 37 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 24 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Rhyhorn in other Pokédexes