Essentials

Sandslash

Mouse Pokémon

Sandslash

Ground

Abilities

Sand Veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Hidden Ability

Sand Rush

Doubles Speed during a sandstorm. Protects against sandstorm damage.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock ½
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 1
National
28
Kanto
28 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
49 Gold, Silver, Crystal
Original Hoenn
113 Ruby, Sapphire, Emerald
Updated Johto
49 HeartGold, SoulSilver
Updated Unova
114 Black 2, White 2
Mountain Kalos
98 X, Y
New Hoenn
118 Omega Ruby, Alpha Sapphire
Original Alola
252 Sun, Moon
Original Ula'ula
124 Sun, Moon
Updated Alola
329 Ultra Sun, Ultra Moon
Updated Ula'ula
150 Ultra Sun, Ultra Moon

Names

Japanese
サンドパン (sandopan)
サンドパン
Official roomaji
Sandpan
Korean
고지
Chinese
穿山王
穿山王
French
Sablaireau
German
Sandamer
Spanish
Sandslash
Italian
Sandslash

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
158 Search:
Effort points
  • 2 Defense
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald 5% Quick Claw Quick Claw
FireRed, LeafGreen 5% Soft Sand Soft Sand
Colosseum, XD nothing
Generation 4 5% Quick Claw Quick Claw
Generation 5 5% Quick Claw Quick Claw
X, Y 5% Quick Claw Quick Claw
Omega Ruby, Alpha Sapphire nothing
Generation 7 5% Grip Claw Grip Claw

Evolution

Baby Basic Stage 1 Stage 2
Sandshrew Sandslash Level up, starting at level 22

Sandslash Forms

  • Sandslash
  • Alolan Sandslash

Stats

Pctile Min IVs Max IVs
HP
75
65.6 323 354
Attack
100
75.0 268 299
Defense
110
88.1 288 319
Special Attack
45
21.0 158 189
Special Defense
55
30.1 178 209
Speed
65
47.9 198 229
Total
450
48.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★★✯☆
Skill
★★★✯☆
Stamina
★✯✯
Jump
★★
Total
9/14/17

Flavor

Flavor Text

Generation 5
Black, White

It curls up, then rolls into foes with its back. Its sharp spines inflict severe damage.

Black 2, White 2

The spikes on its body are made up of its hardened hide. It rolls up and attacks foes with its spikes.

Generation 6
X

If it digs at an incredible pace, it may snap off its spikes and claws. They grow back in a day.

Y

Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape.

Omega Ruby

Sandslash’s body is covered by tough spikes, which are hardened sections of its hide. Once a year, the old spikes fall out, to be replaced with new spikes that grow out from beneath the old ones.

Alpha Sapphire

Sandslash can roll up its body as if it were a ball covered with large spikes. In battle, this Pokémon will try to make the foe flinch by jabbing it with its spines. It then leaps at the stunned foe to tear wildly with its sharp claws.

Generation 7
Sun

Although they are sharp, its claws and spikes often break off. They grow back the next day, so it is not bothered by the temporary loss.

Moon

It uses its claws to climb trees and then curls its body into a spiny ball, ready to drop onto any prey that appears.

Ultra Sun

Its claws and horns often break off. The broken claws and horns can be used to carve plows for tilling farm fields.

Ultra Moon

Thanks to its thick claws, it’s good at climbing trees. There are plenty of Sandslash that park themselves in trees and go right to sleep.

Sprites

Sandslash Sandslash

Miscellany

Species
Mouse Pokémon Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
rough terrain Search:
Footprint
Sandslash
Shape
Sciurine Search:

Height

Trainer dude

Sandslash
10

3'3.4"
1.0 m

Weight

Trainer dudette

Sandslash
295

65.0 lb
29.5 kg

Locations

Blue Blue
Yellow Yellow
Gold Gold
Crystal Crystal
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
Black Black
White White
Black 2 Black 2
White 2 White 2
X X
Y Y

Pal Park

Area
Mountain
Score
70
Rate
20

Moves

Ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Sandslash's higher Attack, and have their class highlighted in green.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Defense Curl Normal status 40

Raises user's Defense by one stage.

0 0 Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

6 6 6 3 3 3 Defense Curl Normal status 40

Raises user's Defense by one stage.

10 11 11 11 7 7 7 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

17 17 17 9 9 9 Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

3 3 3 3 3 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

5 5 5 5 5 Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

7 7 7 7 7 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

13 13 13 9 9 9 9 9 Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

15 15 15 11 11 Swift Normal special 20 60

Never misses.

14 14 11 11 11 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

17 17 14 14 14 Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

17 17 17 Swift Normal special 20 60

Never misses.

19 19 19 20 20 20 20 20 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

21 21 21 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

22 22 22 22 22 22 Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

28 28 28 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

33 33 33 23 23 24 24 24 Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

17 24 24 24 40 40 40 26 26 28 28 28 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

30 30 33 33 33 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

45 45 45 34 34 38 38 38 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

38 38 43 43 43 Swords Dance Normal status 20

Raises the user's Attack by two stages.

52 52 52 42 42 48 48 48 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

46 46 53 53 53 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

36 33 33 33 Swift Normal special 20 60

Never misses.

47 42 42 42 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

52 Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

52 52 62 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Level up, learned by Sandshrew but not Sandslash
3 3 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

5 5 Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

7 7 Ice Ball Ice physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

14 14 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

23 23 Iron Defense Steel status 15

Raises the user's Defense by two stages.

30 30 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

42 42 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

46 46 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Sandshrew but not Sandslash
• • • • • • Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

• • • • • • • • • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • • • • • • Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

• • • • • • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • • • • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

• • • • • • • • • • Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

• • • • • • • Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • • • • • • • Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

• • • • • • • • • • • Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

• • • • • • Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

• • • Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

• • • • Rototiller Ground status 10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

• • • • • Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

• • • Swords Dance Normal status 20

Raises the user's Attack by two stages.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Covet Normal physical 25 60 100%

Takes the target's item.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Defense Curl Normal status 40

Raises user's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Knock Off Dark physical 20 65 100%

Target drops its held item.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swift Normal special 20 60

Never misses.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swords Dance Normal status 20

Raises the user's Attack by two stages.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Swords Dance Normal status 20

Raises the user's Attack by two stages.

01 01 01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

01 01 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 20 20 20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

20 20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

17 Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

26 26 26 26 26 26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

27 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

28 28 28 28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

31 Mimic Normal status 10

Copies the target's last used move.

32 32 32 32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 37 37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 39 39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

39 39 39 Swift Normal special 20 60

Never misses.

40 40 Defense Curl Normal status 40

Raises user's Defense by one stage.

43 43 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

45 45 45 45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

49 49 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

48 48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

65 65 65 65 65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

68 68 68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 71 71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

74 74 74 74 74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

75 75 75 75 75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

76 76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 81 81 81 81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 90 90 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Machine, learned by Sandshrew but not Sandslash
01 01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

28 28 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

70 70 Aurora Veil Ice status 20

Reduces damage five turns, but must be used during hail.

79 79 Frost Breath Ice special 10 60 90%

Always scores a critical hit.

External Links