Essentials
Abilities
- Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Hidden Ability
- Sand Rush
Doubles Speed during a sandstorm. Protects against sandstorm damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 28
- Kanto
- 28
- Original Johto
- 49
- Original Hoenn
- 113
- Updated Johto
- 49
- Updated Unova
- 114
- Mountain Kalos
- 98
- New Hoenn
- 118
- Original Alola
- 252
- Original Ula'ula
- 124
- Updated Alola
- 329
- Updated Ula'ula
- 150
Names
- Japanese
- サンドパン (sandopan)
- サンドパン
- Official roomaji
- Sandpan
- Korean
- 고지
- Chinese
- 穿山王
- 穿山王
- French
- Sablaireau
- German
- Sandamer
- Spanish
- Sandslash
- Italian
- Sandslash
Breeding
Compatibility
Training
Wild held items
5% | Quick Claw | |
5% | Soft Sand | |
nothing | ||
5% | Quick Claw | |
5% | Quick Claw | |
5% | Quick Claw | |
nothing | ||
5% | Grip Claw |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Sandshrew | Sandslash Level up, starting at level 22 |
Sandslash Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 65.6 | 323 | 354 | |
Attack | 75.0 | 268 | 299 | |
Defense | 88.1 | 288 | 319 | |
Special Attack | 21.0 | 158 | 189 | |
Special Defense | 30.1 | 178 | 209 | |
Speed | 47.9 | 198 | 229 | |
Total | 48.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 9/14/17
Flavor
Flavor Text
-
It curls up, then rolls into foes with its back. Its sharp spines inflict severe damage.
The spikes on its body are made up of its hardened hide. It rolls up and attacks foes with its spikes.
-
If it digs at an incredible pace, it may snap off its spikes and claws. They grow back in a day.
Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape.
Sandslash’s body is covered by tough spikes, which are hardened sections of its hide. Once a year, the old spikes fall out, to be replaced with new spikes that grow out from beneath the old ones.
Sandslash can roll up its body as if it were a ball covered with large spikes. In battle, this Pokémon will try to make the foe flinch by jabbing it with its spines. It then leaps at the stunned foe to tear wildly with its sharp claws.
-
Although they are sharp, its claws and spikes often break off. They grow back the next day, so it is not bothered by the temporary loss.
It uses its claws to climb trees and then curls its body into a spiny ball, ready to drop onto any prey that appears.
Its claws and horns often break off. The broken claws and horns can be used to carve plows for tilling farm fields.
Thanks to its thick claws, it’s good at climbing trees. There are plenty of Sandslash that park themselves in trees and go right to sleep.
Sprites
Height
3'3.4"
1.0 m
Weight
65.0 lb
29.5 kg
Locations
- Blue
- Yellow
- Gold
- Crystal
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
- Black
- White
- Black 2
- White 2
- X
-
- Y
-
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Ground moves get STAB, and have their type highlighted in green.
Physical moves better suit Sandslash's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||||
— | — | — | — | — | — | — | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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0 | 0 | Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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— | — | — | — | — | — | — | — | — | — | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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— | — | Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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— | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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6 | 6 | 6 | 3 | 3 | 3 | — | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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10 | 11 | 11 | 11 | 7 | 7 | 7 | — | — | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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17 | 17 | 17 | 9 | 9 | 9 | — | — | — | — | — | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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3 | 3 | 3 | 3 | 3 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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5 | 5 | 5 | 5 | 5 | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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7 | 7 | 7 | 7 | 7 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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13 | 13 | 13 | 9 | 9 | 9 | 9 | 9 | Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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15 | 15 | 15 | 11 | 11 | Swift | 20 | 60 | — | Never misses. |
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14 | 14 | 11 | 11 | 11 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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17 | 17 | 14 | 14 | 14 | Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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17 | 17 | 17 | Swift | 20 | 60 | — | Never misses. |
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19 | 19 | 19 | 20 | 20 | 20 | 20 | 20 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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21 | 21 | 21 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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22 | 22 | 22 | 22 | 22 | 22 | Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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28 | 28 | 28 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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33 | 33 | 33 | 23 | 23 | 24 | 24 | 24 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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17 | 24 | 24 | 24 | 40 | 40 | 40 | 26 | 26 | 28 | 28 | 28 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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30 | 30 | 33 | 33 | 33 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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45 | 45 | 45 | 34 | 34 | 38 | 38 | 38 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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38 | 38 | 43 | 43 | 43 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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52 | 52 | 52 | 42 | 42 | 48 | 48 | 48 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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46 | 46 | 53 | 53 | 53 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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36 | 33 | 33 | 33 | Swift | 20 | 60 | — | Never misses. |
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47 | 42 | 42 | 42 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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52 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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52 | 52 | 62 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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Level up, learned by Sandshrew but not Sandslash | |||||||||||||||||||
3 | 3 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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5 | 5 | Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
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7 | 7 | Ice Ball | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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14 | 14 | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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23 | 23 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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30 | 30 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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42 | 42 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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46 | 46 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||||
Egg, learned by Sandshrew but not Sandslash | |||||||||||||||||||
Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||||
03 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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01 | 01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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01 | 01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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02 | 02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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04 | 04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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17 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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19 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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27 | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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31 | 31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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39 | 39 | 39 | Swift | 20 | 60 | — | Never misses. |
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40 | 40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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43 | 43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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49 | 49 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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48 | 48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | 52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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65 | 65 | 65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | 71 | 71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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74 | 74 | 74 | 74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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75 | 75 | 75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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76 | 76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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81 | 81 | 81 | 81 | 81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H8 | H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Machine, learned by Sandshrew but not Sandslash | |||||||||||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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28 | 28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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70 | 70 | Aurora Veil | 20 | — | — | Reduces damage five turns, but must be used during hail. |
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79 | 79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |