Essentials

Sandslash

Alola Form

Alolan Sandslash

Ice Steel

Abilities

Snow Cloak

Increases evasion to 1.25× during hail. Protects against hail damage.

Hidden Ability

Slush Rush

During Hail, this Pokémon has double Speed.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon ½
  • Electric 1
  • Fairy ½
  • Fighting 4
  • Fire 4
  • Flying ½
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ¼
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
28
Kanto
28 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
49 Gold, Silver, Crystal
Original Hoenn
113 Ruby, Sapphire, Emerald
Updated Johto
49 HeartGold, SoulSilver
Updated Unova
114 Black 2, White 2
Mountain Kalos
98 X, Y
New Hoenn
118 Omega Ruby, Alpha Sapphire

Names

Japanese
サンドパン (sandopan)
サンドパン
Official roomaji
Sandpan
Korean
고지
Chinese
穿山王
穿山王
French
Sablaireau
German
Sandamer
Spanish
Sandslash
Italian
Sandslash

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
158 Search:
Effort points
  • 2 Defense
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Sun, Ultra Moon nothing
Moon, Ultra Sun 5% Grip Claw Grip Claw

Evolution

Baby Basic Stage 1 Stage 2
Sandshrew Sandslash Level up, starting at level 22

Sandslash Forms

  • Sandslash
  • Alolan Sandslash

Stats

Pctile Min IVs Max IVs
HP
75
65.6 323 354
Attack
100
75.0 268 299
Defense
120
91.8 308 339
Special Attack
25
2.8 118 149
Special Defense
65
44.2 198 229
Speed
65
47.9 198 229
Total
450
48.8

Flavor

Flavor Text

Generation 5
Black, White

It curls up, then rolls into foes with its back. Its sharp spines inflict severe damage.

Black 2, White 2

The spikes on its body are made up of its hardened hide. It rolls up and attacks foes with its spikes.

Generation 6
X

If it digs at an incredible pace, it may snap off its spikes and claws. They grow back in a day.

Y

Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape.

Omega Ruby

Sandslash’s body is covered by tough spikes, which are hardened sections of its hide. Once a year, the old spikes fall out, to be replaced with new spikes that grow out from beneath the old ones.

Alpha Sapphire

Sandslash can roll up its body as if it were a ball covered with large spikes. In battle, this Pokémon will try to make the foe flinch by jabbing it with its spines. It then leaps at the stunned foe to tear wildly with its sharp claws.

Generation 7
Moon

It uses its claws to climb trees and then curls its body into a spiny ball, ready to drop onto any prey that appears.

Ultra Sun

Its claws and horns often break off. The broken claws and horns can be used to carve plows for tilling farm fields.

Sprites

Alolan Sandslash Alolan Sandslash

Miscellany

Species
Mouse Pokémon Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
rough terrain Search:
Footprint
Sandslash
Shape
Sciurine Search:

Height

Trainer dude

Alolan Sandslash
12

3'11.2"
1.2 m

Weight

Trainer dudette

Alolan Sandslash
550

121.3 lb
55.0 kg

Locations

Pal Park

Area
Mountain
Score
70
Rate
20

Moves

Ice and Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Sandslash's higher Attack, and have their class highlighted in green.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
0 0 Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

Metal Burst Steel physical 10 * 100%

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Ice Ball Ice physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

Level up, learned by Sandshrew but not Sandslash
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

3 3 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

5 5 Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

9 9 Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

11 11 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

17 17 Swift Normal special 20 60

Never misses.

20 20 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

23 23 Iron Defense Steel status 15

Raises the user's Defense by two stages.

30 30 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

34 34 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

38 38 Swords Dance Normal status 20

Raises the user's Attack by two stages.

42 42 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

46 46 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Level up, learned by Sandshrew but not Sandslash
3 3 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

5 5 Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

7 7 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

14 14 Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

23 23 Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

30 30 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

42 42 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

46 46 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Sandshrew but not Sandslash
• • Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

• • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

• • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

• • Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

• • Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

• • Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

• • Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

• • Rototiller Ground status 10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Aurora Veil Ice status 20

Reduces damage five turns, but must be used during hail.

74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

79 79 Frost Breath Ice special 10 60 90%

Always scores a critical hit.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

Machine, learned by Sandshrew but not Sandslash
37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

External Links