Essentials
Abilities
- Snow Cloak
Increases evasion to 1.25× during hail. Protects against hail damage.
Hidden Ability
- Slush Rush
During Hail, this Pokémon has double Speed.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 28
- Kanto
- 28
- Original Johto
- 49
- Original Hoenn
- 113
- Updated Johto
- 49
- Updated Unova
- 114
- Mountain Kalos
- 98
- New Hoenn
- 118
- Original Alola
- 252
- Original Ula'ula
- 124
- Updated Alola
- 329
- Updated Ula'ula
- 150
Names
- Japanese
- サンドパン (sandopan)
- サンドパン
- Official roomaji
- Sandpan
- Korean
- 고지
- Chinese
- 穿山王
- 穿山王
- French
- Sablaireau
- German
- Sandamer
- Spanish
- Sandslash
- Italian
- Sandslash
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Sandshrew | Sandslash Level up, starting at level 22 |
Sandslash Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 65.6 | 323 | 354 | |
Attack | 75.0 | 268 | 299 | |
Defense | 91.8 | 308 | 339 | |
Special Attack | 2.8 | 118 | 149 | |
Special Defense | 44.2 | 198 | 229 | |
Speed | 47.9 | 198 | 229 | |
Total | 48.8 |
Flavor
Flavor Text
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It curls up, then rolls into foes with its back. Its sharp spines inflict severe damage.
The spikes on its body are made up of its hardened hide. It rolls up and attacks foes with its spikes.
-
If it digs at an incredible pace, it may snap off its spikes and claws. They grow back in a day.
Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape.
Sandslash’s body is covered by tough spikes, which are hardened sections of its hide. Once a year, the old spikes fall out, to be replaced with new spikes that grow out from beneath the old ones.
Sandslash can roll up its body as if it were a ball covered with large spikes. In battle, this Pokémon will try to make the foe flinch by jabbing it with its spines. It then leaps at the stunned foe to tear wildly with its sharp claws.
-
Although they are sharp, its claws and spikes often break off. They grow back the next day, so it is not bothered by the temporary loss.
It uses its claws to climb trees and then curls its body into a spiny ball, ready to drop onto any prey that appears.
Its claws and horns often break off. The broken claws and horns can be used to carve plows for tilling farm fields.
Thanks to its thick claws, it’s good at climbing trees. There are plenty of Sandslash that park themselves in trees and go right to sleep.
Sprites
Height
3'11.2"
1.2 m
Weight
121.3 lb
55.0 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Ice and Steel moves get STAB, and have their type highlighted in green.
Physical moves better suit Sandslash's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
0 | 0 | Icicle Spear | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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— | — | Icicle Spear | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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— | — | Metal Burst | 10 | * | 100% | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
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— | — | Icicle Crash | 10 | 85 | 90% | Has a 30% chance to make the target flinch. |
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— | — | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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— | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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— | — | Ice Ball | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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— | — | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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Level up, learned by Sandshrew but not Sandslash | |||||||||
— | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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3 | 3 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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5 | 5 | Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
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9 | 9 | Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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11 | 11 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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17 | 17 | Swift | 20 | 60 | — | Never misses. |
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20 | 20 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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23 | 23 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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30 | 30 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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34 | 34 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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38 | 38 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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42 | 42 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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46 | 46 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Level up, learned by Sandshrew but not Sandslash | |||||||||
3 | 3 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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5 | 5 | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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7 | 7 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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14 | 14 | Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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23 | 23 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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30 | 30 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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42 | 42 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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46 | 46 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Egg, learned by Sandshrew but not Sandslash | |||||||||
Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | Aurora Veil | 20 | — | — | Reduces damage five turns, but must be used during hail. |
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74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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79 | 79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Machine, learned by Sandshrew but not Sandslash | |||||||||
37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |