Essentials

Spinda

Spinda

Normal

Abilities

Own Tempo

Prevents confusion.

Tangled Feet

Doubles evasion when confused.

Dream Ability

Contrary

Inverts stat modifiers.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
327
Hoenn
114 Ruby, Sapphire, Emerald

Names

German
Pandir
Chinese
晃晃斑
Korean
얼루기
French
Spinda
Japanese
パッチール (pacchiiru)
Official Roomaji
Patcheel

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
  • Humanshape
Search:
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
85 Search:
1214 EXP at level
Effort points
  • 1 Special Attack
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Generation 3 5% Chesto Berry Chesto Berry
Generation 4 5% Chesto Berry Chesto Berry
Generation 5 5% Chesto Berry Chesto Berry

Evolution

Baby Basic Stage 1 Stage 2
Spinda

Stats

Pctile Min IVs Max IVs
HP
60
40.3 293 324
Attack
60
32.0 188 219
Defense
60
39.5 188 219
Special Attack
60
43.0 188 219
Special Defense
60
40.8 188 219
Speed
60
44.0 188 219
Total
360
34.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯☆
Skill
★✯✯☆
Stamina
★✯✯
Jump
★★☆
Total
6/12/16

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

No two SPINDA have the same pattern of spots. Its tottering step fouls the aim of foes.

HeartGold, SoulSilver

The chances of two SPINDA having identical spot patterns is less than one in four billion.

Generation 5
Black, White

No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.

Sprites

Spinda Spinda Spinda Spinda

Miscellany

Species
Spot Panda Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Spinda
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Spinda
11

3'7.3"
1.1 m

Weight

${_("Trainer dudette")}

Spinda
50

11.0 lb
5.0 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Normal moves get STAB, and have their type highlighted in green.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

5 5 5 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

10 10 Copycat Normal non-damaging 20

Uses the target's last used move.

12 14 14 Faint Attack Dark physical 20 60

Never misses.

16 19 19 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

23 23 23 Hypnosis Psychic non-damaging 20 60%

Puts the target to sleep.

27 28 28 Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

32 32 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

34 37 37 Teeter Dance Normal non-damaging 20 100%

Confuses the target.

38 41 41 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

45 46 46 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

49 50 50 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

56 55 55 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Assist Normal non-damaging 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

• • • Baton Pass Normal non-damaging 40

Allows the trainer to switch out the user and pass effects along to its replacement.

• • • Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

• • • Encore Normal non-damaging 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• Fake Tears Dark non-damaging 20 100%

Lowers the target's Special Defense by two stages.

• Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

• Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

• • Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

• • Role Play Psychic non-damaging 10

Copies the target's ability.

• • • SmellingSalt Normal physical 10 60 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

• • • Trick Psychic non-damaging 10 100%

User and target swap items.

• Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

• • • Wish Normal non-damaging 10

User will recover half its max HP at the end of the next turn.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

60 Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

67 Recycle Normal non-damaging 10

User recovers the item it last used up.

70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links