Essentials

Mareep

Wool Pokémon

Mareep

Electric

Abilities

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Hidden Ability

Plus

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
179
Original Johto
53 Gold, Silver, Crystal
Updated Johto
53 HeartGold, SoulSilver
Updated Unova
25 Black 2, White 2
Coastal Kalos
127 X, Y
Updated Alola
162 Ultra Sun, Ultra Moon
Updated Akala
63 Ultra Sun, Ultra Moon

Names

Japanese
メリープ (meriipu)
メリープ
Official roomaji
Merriep
Korean
메리프
Chinese
咩利羊
咩利羊
French
Wattouat
German
Voltilamm
Spanish
Mareep
Italian
Mareep

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
  • Field
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
56 Search:
Effort points
  • 1 Special Attack
Capture rate
235 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Mareep Flaaffy Level up, starting at level 15 Ampharos Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
55
29.8 283 314
Attack
40
8.6 148 179
Defense
40
10.6 148 179
Special Attack
65
49.0 198 229
Special Defense
45
15.6 158 189
Speed
35
12.4 138 169
Total
280
8.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯✯
Skill
★✯☆
Stamina
★★✯✯
Jump
★★
Total
7/13/15

Flavor

Flavor Text

Generation 5
Black, White

Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.

Black 2, White 2

When cold weather increases static electricity, its wool doubles in size and the tip of its tail glows slightly.

Generation 6
X

Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.

Y

It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter.

Omega Ruby, Alpha Sapphire

Mareep’s fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail glows.

Generation 7
Ultra Sun

Clothing made from Mareep’s fleece is easily charged with static electricity, so a special process is used on it.

Ultra Moon

Rubbing its fleece generates electricity. You’ll want to pet it because it’s cute, but if you use your bare hand, you’ll get a painful shock.

Sprites

Mareep Mareep

Miscellany

Species
Wool Pokémon Search:
Color
White Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Mareep
Shape
Mensal Search:

Height

Trainer dude

Mareep
6

1'11.6"
0.6 m

Weight

Trainer dudette

Mareep
78

17.2 lb
7.8 kg

Locations

Gold Gold
Silver Silver
Emerald Emerald
FireRed FireRed
LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver
Black 2 Black 2
White 2 White 2

Pal Park

Area
Field
Score
50
Rate
30

Moves

Electric moves get STAB, and have their type highlighted in green.

Special moves better suit Mareep's higher Special Attack, and have their class highlighted in green.

Generation 2 Generation 3 Generation 4 Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

5 5 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

4 4 4 4 Thunder Wave Electric status 20 90%

Paralyzes the target.

9 9 10 10 8 8 8 8 Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

16 16 14 14 Thunder Wave Electric status 20 90%

Paralyzes the target.

23 23 19 19 11 11 11 11 Cotton Spore Grass status 40 100%

Lowers the target's Speed by two stages.

23 23 15 15 15 15 Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

18 18 18 18 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

28 22 22 22 22 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

25 25 25 25 Confuse Ray Ghost status 10 100%

Confuses the target.

29 29 29 29 Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

28 32 32 32 32 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

32 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

32 36 36 36 36 Cotton Guard Grass status 10

Raises the user's Defense by three stages.

37 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

30 30 37 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

41 39 39 39 39 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

46 43 43 43 43 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

41 50 Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

37 37 46 55 46 46 46 46 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Generation 2 Generation 3 Generation 4 Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • After You Normal status 15

Makes the target act next this turn.

• • • • • Agility Psychic status 30

Raises the user's Speed by two stages.

• • • • • • • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • • • • • • Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

• • • Eerie Impulse Electric status 15 100%

Lowers the target's Special Attack by two stages.

• • • Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

• • • • • • Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

• • • • • Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • • • • • Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • Reflect Psychic status 20

Reduces damage from physical attacks by half.

• • • Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

• • • • • • Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

• • • • • • • • Screech Normal status 40 85%

Lowers the target's Defense by two stages.

• • • • • • • • Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

• Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Generation 2 Generation 3 Generation 4 Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire After You Normal status 15

Makes the target act next this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Defense Curl Normal status 40

Raises user's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Heal Bell Normal status 5

Cures the entire party of major status effects.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Shock Wave Electric special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunder Wave Electric status 20 90%

Paralyzes the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Generation 2 Generation 3 Generation 4 Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

16 16 16 16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 Swift Normal special 20 60

Never misses.

40 Defense Curl Normal status 40

Raises user's Defense by one stage.

44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 49 49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57 57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

H5 H5 70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 93 93 93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links