Essentials
Abilities
- Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 180
- Original Johto
- 54
- Updated Johto
- 54
- Updated Unova
- 26
- Coastal Kalos
- 128
- Updated Alola
- 163
- Updated Akala
- 64
Names
- Japanese
- モココ (mokoko)
- モココ
- Official roomaji
- Mokoko
- Korean
- 보송송
- Chinese
- 茸茸羊
- 茸茸羊
- French
- Lainergie
- German
- Waaty
- Spanish
- Flaaffy
- Italian
- Flaaffy
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Mareep | Flaaffy Level up, starting at level 15 | Ampharos Level up, starting at level 30 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 56.6 | 313 | 344 | |
Attack | 23.5 | 178 | 209 | |
Defense | 29.3 | 178 | 209 | |
Special Attack | 62.6 | 228 | 259 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 23.7 | 158 | 189 | |
Total | 32.2 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/15/16
Flavor
Flavor Text
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If its coat becomes fully charged with electricity, its tail lights up. It fires hair that zaps on impact.
Not even downy wool will grow on its rubbery, nonconductive patches of skin that prevent electrical shock.
-
Its fluffy fleece easily stores electricity. Its rubbery hide keeps it from being electrocuted.
If its coat becomes fully charged with electricity, its tail lights up. It fires hair that zaps on impact.
Flaaffy’s wool quality changes so that it can generate a high amount of static electricity with a small amount of wool. The bare and slick parts of its hide are shielded against electricity.
-
In the places on its body where fleece doesn’t grow, its skin is rubbery and doesn’t conduct electricity. Those spots are safe to touch.
It stores electricity in its fluffy fleece. If it stores up too much, it will start to go bald in those patches.
Sprites
Height
2'7.5"
0.8 m
Weight
29.3 lb
13.3 kg
Locations
- Gold
- Silver
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Electric moves get STAB, and have their type highlighted in green.
Special moves better suit Flaaffy's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | — | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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— | — | — | — | — | — | — | — | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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5 | 5 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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4 | 4 | 4 | 4 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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9 | 9 | 10 | 10 | 8 | 8 | 8 | 8 | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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18 | 18 | 14 | 14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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27 | 27 | 20 | 20 | 11 | 11 | 11 | 11 | Cotton Spore | 40 | — | 100% | Lowers the target's Speed by two stages. |
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25 | 25 | 16 | 16 | 16 | 16 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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31 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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36 | Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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20 | 20 | 20 | 20 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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36 | 36 | 42 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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31 | 25 | 25 | 25 | 25 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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36 | Cotton Guard | 10 | — | — | Raises the user's Defense by three stages. |
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29 | 29 | 29 | 29 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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47 | 34 | 34 | 34 | 34 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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42 | 38 | 38 | 38 | 38 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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43 | 43 | 43 | 43 | Cotton Guard | 10 | — | — | Raises the user's Defense by three stages. |
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47 | 47 | 47 | 47 | 47 | Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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53 | 52 | 52 | 52 | 52 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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59 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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45 | 45 | 53 | 65 | 56 | 56 | 56 | 56 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Egg, learned by Mareep but not Flaaffy | |||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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Eerie Impulse | 15 | — | 100% | Lowers the target's Special Attack by two stages. |
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Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
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Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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39 | Swift | 20 | 60 | — | Never misses. |
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40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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41 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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48 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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72 | 72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |