Essentials
Abilities
- Steadfast
- Raises Speed one stage upon flinching. 
- Inner Focus
- Prevents flinching. 
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
 
- National
- 448
- Original Sinnoh
- 
            116
               
- Extended Sinnoh
- 
            116
              
- Updated Unova
- 
            34
               
- Central Kalos
- 
            63
               
- Original Alola
- 
            280
               
- Original Poni
- 
            95
               
- Updated Alola
- 
            378
               
- Updated Poni
- 
            125
               
Names
- Japanese
         
- ルカリオ (rukario)
- 
         
- ルカリオ
- Official roomaji
         
- Lucario
- Korean
         
- 루카리오
- Chinese
         
- 路卡利歐
- 
         
- 路卡利欧
- French
         
- Lucario
- German
         
- Lucario
- Spanish
         
- Lucario
- Italian
         
- Lucario
Breeding
Compatibility
Evolution
| Baby | Basic | Stage 1 | Stage 2 | 
|---|---|---|---|
| Riolu | Lucario Level up, during the day, with at least 220 happiness | 
Lucario Forms
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 56.6 | 313 | 344 | |
| Attack | 82.9 | 288 | 319 | |
| Defense | 50.5 | 208 | 239 | |
| Special Attack | 88.6 | 298 | 329 | |
| Special Defense | 50.6 | 208 | 239 | |
| Speed | 73.2 | 248 | 279 | |
| Total | 78.3 | 

 Pokéathlon Performance
 Pokéathlon Performance
 Minimum;
 Minimum;  Base;
 Base;  Maximum
 Maximum
- Speed
    
- Power
     
- Skill
     
- Stamina
   
- Jump
    
- Total
- 7/16/21
Flavor
Flavor Text
 
- 
    
- A well-trained one can sense auras to identify and take in the feelings of creatures over half a mile away. 
  
- By reading the auras of all things, it can tell how others are feeling from over half a mile away. 
 
 
- 
   
- By catching the aura emanating from others, it can read their thoughts and movements. 
 
- By reading the auras of all things, it can tell how others are feeling from over half a mile away. 
 
- By catching the aura emanating from others, it can read their thoughts and movements. 
 
- By reading the auras of all things, it can tell how others are feeling from over half a mile away. 
 
 
- 
   
- Not only does it perceive auras, but it has also gained the power to control them. It employs them in battle. 
 
- They can detect the species of a living being— and its emotions—from over half a mile away. They control auras and hunt their prey in packs. 
 
- It concentrates its mental energy and fires off mysterious waves called auras, which can crush boulders of large size to dust. 
 
- Lucario reads its opponent’s feelings with its aura waves. It finds out things it would rather not know, so it gets stressed out easily. 
 
Sprites
 
     
Height
 
            
 
            
                3'11.2" 
                1.2 m
            
Weight
 
            
 
            
                119.0 lb 
                54.0 kg
            
Locations
- X  
- Y  
Pal Park
- Area
- Field
- Score
- 50
- Rate
- 30
Moves
Fighting and Steel moves get STAB, and have their type highlighted in green.
|      |    |    |    |    |    |    |    | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
| — | — | Extreme Speed |  |  | 5 | 80 | 100% | 2 | Inflicts regular damage with no additional effect. | ||||||
| — | — | Dragon Pulse |  |  | 10 | 85 | 100% | Inflicts regular damage with no additional effect. | |||||||
| — | — | Close Combat |  |  | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||||||
| — | — | — | — | Dark Pulse |  |  | 15 | 80 | 100% | Has a 20% chance to make the target flinch. | |||||
| — | — | — | Quick Attack |  |  | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. | |||||
| — | — | 0 | 0 | Aura Sphere |  |  | 20 | 80 | — | Never misses. | |||||
| — | — | — | — | — | — | Foresight |  |  | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
| — | — | — | Quick Attack |  |  | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. | |||||
| — | — | Aura Sphere |  |  | 20 | 80 | — | Never misses. | |||||||
| — | — | — | — | — | — | Detect |  |  | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. | ||
| — | — | Laser Focus |  |  | 30 | — | — | Guarantees a critical hit with the user's next move. | |||||||
| — | — | Foresight |  |  | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||||||
| — | — | Quick Attack |  |  | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. | ||||||
| — | — | Detect |  |  | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. | ||||||
| — | — | — | — | — | — | — | — | Metal Claw |  |  | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. | |
| 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | Counter |  |  | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. | 
| 11 | 11 | 11 | Force Palm |  |  | 10 | 60 | 100% | Has a 30% chance to paralyze the target. | ||||||
| 15 | 15 | 15 | 11 | 11 | 11 | 11 | 11 | Feint |  |  | 10 | 30 | 100% | 2 | Hits through Protect and Detect. | 
| 19 | 19 | 19 | Bone Rush |  |  | 10 | 25 | 90% | Hits 2-5 times in one turn. | ||||||
| 15 | Force Palm |  |  | 10 | 60 | 100% | Has a 30% chance to paralyze the target. | ||||||||
| 19 | Me First |  |  | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. | ||||||||
| 15 | 15 | 15 | 15 | Power-Up Punch |  |  | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. | |||||
| 19 | 19 | 19 | 19 | Swords Dance |  |  | 20 | — | — | Raises the user's Attack by two stages. | |||||
| 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Metal Sound |  |  | 40 | — | 85% | Lowers the target's Special Defense by two stages. | |
| 29 | 29 | 29 | Me First |  |  | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. | ||||||
| 29 | 29 | 29 | 29 | 29 | Bone Rush |  |  | 10 | 25 | 90% | Hits 2-5 times in one turn. | ||||
| 33 | 33 | 33 | 33 | 33 | 33 | Quick Guard |  |  | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
| 37 | 37 | 37 | 37 | Me First |  |  | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. | |||||
| 42 | 42 | Work Up |  |  | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. | |||||||
| 33 | 33 | 37 | 37 | Swords Dance |  |  | 20 | — | — | Raises the user's Attack by two stages. | |||||
| 42 | 42 | Heal Pulse |  |  | 10 | — | — | Heals the target for half its max HP. | |||||||
| 37 | 37 | 42 | 42 | Aura Sphere |  |  | 20 | 80 | — | Never misses. | |||||
| 47 | 47 | 47 | 47 | 47 | 47 | Calm Mind |  |  | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. | |||
| 51 | 51 | Aura Sphere |  |  | 20 | 80 | — | Never misses. | |||||||
| 51 | 51 | 51 | 51 | Heal Pulse |  |  | 10 | — | — | Heals the target for half its max HP. | |||||
| 42 | 42 | 55 | 55 | 55 | 55 | 55 | 55 | Close Combat |  |  | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
| 47 | 47 | 60 | 60 | 60 | 60 | 60 | 60 | Dragon Pulse |  |  | 10 | 85 | 100% | Inflicts regular damage with no additional effect. | |
| 51 | 51 | 65 | 65 | 65 | 65 | 65 | 65 | Extreme Speed |  |  | 5 | 80 | 100% | 2 | Inflicts regular damage with no additional effect. | 
| Level up, learned by Riolu but not Lucario | |||||||||||||||
| — | — | — | — | — | — | — | — | Endure |  |  | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. | 
| 19 | 19 | 19 | Reversal |  |  | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||||
| 15 | 15 | 15 | 15 | Force Palm |  |  | 10 | 60 | 100% | Has a 30% chance to paralyze the target. | |||||
| 19 | 19 | 19 | 19 | 19 | Copycat |  |  | 20 | — | — | Uses the target's last used move. | ||||
| 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Screech |  |  | 40 | — | 85% | Lowers the target's Defense by two stages. | |
| 29 | 29 | 29 | Copycat |  |  | 20 | — | — | Uses the target's last used move. | ||||||
| 29 | 29 | 29 | 29 | 29 | Reversal |  |  | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
| 47 | 47 | 47 | 47 | 47 | 47 | Nasty Plot |  |  | 20 | — | — | Raises the user's Special Attack by two stages. | |||
| 55 | 55 | 50 | 50 | 50 | 50 | Final Gambit |  |  | 5 | * | 100% | Inflicts damage equal to the user's remaining HP. User faints. | |||
|      |    |    |    |    |    |    |    | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
| Egg, learned by Riolu but not Lucario | |||||||||||||||
|  |  |  |  |  |  |  |  | Agility |  |  | 30 | — | — | Raises the user's Speed by two stages. | |
|  |  |  |  |  |  |  |  | Bite |  |  | 25 | 60 | 100% | Has a 30% chance to make the target flinch. | |
|  |  |  |  |  |  |  |  | Blaze Kick |  |  | 10 | 85 | 90% | Has an increased chance for a critical hit and a 10% chance to burn the target. | |
|  |  |  |  |  |  |  |  | Bullet Punch |  |  | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. | 
|  |  |  |  |  |  | Circle Throw |  |  | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
|  |  |  |  |  |  |  |  | Cross Chop |  |  | 5 | 100 | 80% | Has an increased chance for a critical hit. | |
|  |  |  |  |  |  |  |  | Crunch |  |  | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. | |
|  |  |  |  |  |  |  |  | Detect |  |  | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. | 
|  |  |  |  |  |  |  | Follow Me |  |  | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. | |
|  |  |  |  |  |  |  |  | High Jump Kick |  |  | 10 | 130 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. | |
|  |  |  |  |  |  |  |  | Iron Defense |  |  | 15 | — | — | Raises the user's Defense by two stages. | |
|  |  |  |  |  |  |  |  | Low Kick |  |  | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
|  | Meteor Mash |  |  | 10 | 90 | 90% | Has a 20% chance to raise the user's Attack by one stage. | ||||||||
|  |  |  |  |  |  |  |  | Mind Reader |  |  | 5 | — | — | Ensures that the user's next move will hit the target. | |
|  |  |  |  |  |  |  |  | Sky Uppercut |  |  | 15 | 85 | 90% | Inflicts regular damage and can hit Bounce and Fly users. | |
|  |  |  |  |  |  |  |  | Vacuum Wave |  |  | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. | 
|      |    |    |    |    |    |    |    | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Tutor: Can be taught at any time by an NPC. | |||||||||||||||
|   |    |    |    | Dark Pulse |  |  | 15 | 80 | 100% | Has a 20% chance to make the target flinch. | |||||
|   |    |    |    | Dragon Pulse |  |  | 10 | 85 | 100% | Inflicts regular damage with no additional effect. | |||||
|   |    |    |    | Drain Punch |  |  | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. | |||||
|   |    |    |    | Dual Chop |  |  | 15 | 40 | 90% | Hits twice in one turn. | |||||
|   |    |    |    | Focus Punch |  |  | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. | ||||
|   |    |    |    | Fury Cutter |  |  | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||||
|   |    |    |    | Headbutt |  |  | 15 | 70 | 100% | Has a 30% chance to make the target flinch. | |||||
|   |    |    |    | Helping Hand |  |  | 20 | — | — | 5 | Ally's next move inflicts half more damage. | ||||
|   |    |    |    | Ice Punch |  |  | 15 | 75 | 100% | Has a 10% chance to freeze the target. | |||||
|   |    |    |    | Iron Defense |  |  | 15 | — | — | Raises the user's Defense by two stages. | |||||
|   |    |    |    | Iron Tail |  |  | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. | |||||
|   |    |    |    | Low Kick |  |  | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||||
|   |    |    |    | Magnet Rise |  |  | 10 | — | — | User is immune to Ground moves and effects for five turns. | |||||
|   |    |    |    | Mud-Slap |  |  | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | |||||
|   |    |    |    | Role Play |  |  | 10 | — | — | Copies the target's ability. | |||||
|   |    |    |    | Sleep Talk |  |  | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||||
|   |    |    |    | Snore |  |  | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||||
|   |    |    |    | Swift |  |  | 20 | 60 | — | Never misses. | |||||
|   |    |    |    | Thunder Punch |  |  | 15 | 75 | 100% | Has a 10% chance to paralyze the target. | |||||
|   |    |    |    | Vacuum Wave |  |  | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. | ||||
|   |    |    |    | Water Pulse |  |  | 20 | 60 | 100% | Has a 20% chance to confuse the target. | |||||
|   |    |    |    | Zen Headbutt |  |  | 15 | 80 | 90% | Has a 20% chance to make the target flinch. | |||||
|      |    |    |    |    |    |    |    | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
| 01 | 01 | Work Up |  |  | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. | |||||||
| 01 | 01 | 01 | 01 | Hone Claws |  |  | 15 | — | — | Raises the user's Attack and accuracy by one stage. | |||||
| 01 | 01 | Focus Punch |  |  | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. | ||||||
| 03 | 03 | Water Pulse |  |  | 20 | 60 | 100% | Has a 20% chance to confuse the target. | |||||||
| 04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind |  |  | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. | |
| 05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar |  |  | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | 
| 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic |  |  | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. | |
| 08 | 08 | 08 | 08 | 08 | 08 | 08 | 08 | Bulk Up |  |  | 20 | — | — | Raises the user's Attack and Defense by one stage. | |
| 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power |  |  | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day |  |  | 5 | — | — | Changes the weather to sunny for five turns. | |
| 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam |  |  | 5 | 150 | 90% | User foregoes its next turn to recharge. | |
| 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect |  |  | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. | 
| 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance |  |  | 5 | — | — | Changes the weather to rain for five turns. | |
| 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration |  |  | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. | |
| 23 | 23 | Iron Tail |  |  | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. | |||||||
| 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake |  |  | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. | |
| 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return |  |  | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. | |
| 28 | 28 | 28 | 28 | 28 | 28 | Dig |  |  | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. | |||
| 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic |  |  | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball |  |  | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break |  |  | 15 | 75 | 100% | Destroys Reflect and Light Screen. | |
| 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team |  |  | 15 | — | — | Raises the user's evasion by one stage. | |
| 39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb |  |  | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade |  |  | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | 43 | Secret Power |  |  | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||||||
| 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest |  |  | 10 | — | — | User sleeps for two turns, completely healing itself. | |
| 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract |  |  | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 47 | 47 | 47 | 47 | 47 | 47 | Low Sweep |  |  | 20 | 65 | 100% | Lowers the target's Speed by one stage. | |||
| 48 | 48 | 48 | 48 | 48 | 48 | Round |  |  | 15 | 60 | 100% | Has double power if it's used more than once per turn. | |||
| 52 | 52 | 52 | 52 | 52 | 52 | 52 | 52 | Focus Blast |  |  | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | 56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling |  |  | 10 | * | 100% | Throws held item at the target; power depends on the item. | |
| 58 | 58 | Endure |  |  | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. | ||||||
| 59 | 59 | Dragon Pulse |  |  | 10 | 85 | 100% | Inflicts regular damage with no additional effect. | |||||||
| 60 | 60 | Drain Punch |  |  | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. | |||||||
| 65 | 65 | 65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw |  |  | 15 | 70 | 100% | Has an increased chance for a critical hit. | |
| 66 | 66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback |  |  | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. | |
| 67 | 67 | 67 | 67 | Retaliate |  |  | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. | |||||
| 68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact |  |  | 5 | 150 | 90% | User foregoes its next turn to recharge. | |
| 71 | 71 | 71 | 71 | 71 | 71 | 71 | 71 | Stone Edge |  |  | 5 | 100 | 80% | Has an increased chance for a critical hit. | |
| 75 | 75 | 75 | 75 | 75 | 75 | 75 | 75 | Swords Dance |  |  | 20 | — | — | Raises the user's Attack by two stages. | |
| 78 | 78 | 78 | 78 | 78 | 78 | Bulldoze |  |  | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. | |||
| 78 | 78 | Captivate |  |  | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||||||
| 79 | 79 | Dark Pulse |  |  | 15 | 80 | 100% | Has a 20% chance to make the target flinch. | |||||||
| 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide |  |  | 10 | 75 | 90% | Has a 30% chance to make the target flinch. | |
| 83 | 83 | Work Up |  |  | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. | |||||||
| 82 | 82 | Sleep Talk |  |  | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||||||
| 83 | 83 | Natural Gift |  |  | 15 | * | 100% | Power and type depend on the held berry. | |||||||
| 84 | 84 | 84 | 84 | 84 | 84 | 84 | 84 | Poison Jab |  |  | 20 | 80 | 100% | Has a 30% chance to poison the target. | |
| 87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger |  |  | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. | |
| 88 | 88 | 88 | 88 | Sleep Talk |  |  | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||||
| 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute |  |  | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 91 | 91 | 91 | 91 | 91 | 91 | 91 | 91 | Flash Cannon |  |  | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 94 | Secret Power |  |  | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||||||||
| 94 | 94 | 94 | Rock Smash |  |  | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||||||
| 97 | 97 | 97 | 97 | Dark Pulse |  |  | 15 | 80 | 100% | Has a 20% chance to make the target flinch. | |||||
| 98 | 98 | Power-Up Punch |  |  | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. | |||||||
| 100 | 100 | 100 | 100 | Confide |  |  | 20 | — | — | Lowers the target's Special Attack by one stage. | |||||
| H4 | H4 | H4 | H4 | H4 | H4 | Strength |  |  | 15 | 80 | 100% | Inflicts regular damage with no additional effect. | |||
| H6 | H6 | H6 | Rock Smash |  |  | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||||||
| H8 | H8 | Rock Climb |  |  | 20 | 90 | 85% | Has a 20% chance to confuse the target. | |||||||

 447: Riolu
        
        447: Riolu
     
     
    


 ⅞ male, ⅛ female
            ⅞ male, ⅛ female
            
    
     
     
    
 
 
 Sciurine
            Sciurine
            
    
     
  
            