Essentials
Abilities
- Iron Fist
Strengthens punch-based moves to 1.2× their power.
- Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 674
- Central Kalos
- 91
- Original Alola
- 220
- Original Ula'ula
- 92
- Updated Alola
- 284
- Updated Ula'ula
- 105
Names
- Japanese
- ヤンチャム (yanchamu)
- ヤンチャム
- Korean
- 판짱
- Chinese
- 頑皮熊貓
- 顽皮熊猫
- French
- Pandespiègle
- German
- Pam-Pam
- Spanish
- Pancham
- Italian
- Pancham
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Pancham | Pangoro Level up, starting at level 32, with a Dark-type Pokémon in the party |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 51.2 | 307 | 338 | |
Attack | 57.3 | 232 | 263 | |
Defense | 39.1 | 192 | 223 | |
Special Attack | 23.0 | 160 | 191 | |
Special Defense | 18.5 | 164 | 195 | |
Speed | 20.8 | 154 | 185 | |
Total | 29.1 |
Flavor
Flavor Text
-
It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.
It does its level best to glare and pull a scary face, but it can’t help grinning if anyone pats its head.
It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.
It does its level best to glare and pull a scary face, but it can’t help grinning if anyone pats its head.
-
It grows up imitating the behavior of Pangoro, which it looks up to as a leader.
There’s no point to the leaf in its mouth, aside from an effort to look cool. It’s mischievous, so it’s not well suited to inexperienced Trainers.
It follows Pangoro around like a henchman. When Pancham makes a big mistake, its leaf gets taken away.
It’s desperate to intimidate its opponents. Be nice and pretend to be scared if you catch it glaring at you intensely.
Sprites
Height
1'11.6"
0.6 m
Weight
17.6 lb
8.0 kg
Locations
- X
- Y
Moves
Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Pancham's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
— | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
|||
7 | 7 | 7 | Arm Thrust | 20 | 15 | 100% | Hits 2-5 times in one turn. |
|||
10 | 10 | 10 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
|||
12 | 12 | 12 | Karate Chop | 25 | 50 | 100% | Has an increased chance for a critical hit. |
|||
15 | 15 | 15 | Comet Punch | 15 | 18 | 85% | Hits 2-5 times in one turn. |
|||
20 | 20 | 20 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
|||
25 | 25 | 25 | Circle Throw | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
||
27 | 27 | 27 | Vital Throw | 10 | 70 | — | -1 | Never misses. |
||
33 | 33 | 33 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||
39 | 39 | 39 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
|||
42 | 42 | 42 | Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
|||
45 | 45 | 45 | Parting Shot | 20 | — | 100% | Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out. |
|||
48 | 48 | 48 | Sky Uppercut | 15 | 85 | 90% | Inflicts regular damage and can hit Bounce and Fly users. |
|||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
||||||
Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
||||||
Power Trip | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
||||||
Quash | 15 | — | 100% | Makes the target act last this turn. |
||||||
Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
|||||
Storm Throw | 10 | 60 | 100% | Always scores a critical hit. |
||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
||||||
Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
||||||
Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
||||||
Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
||||||
Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
||||||
Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
|||||
Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
||||||
Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
||||||
Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
|||||
Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
||||||
Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
||||||
Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
||||||
Knock Off | 20 | 65 | 100% | Target drops its held item. |
||||||
Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
||||||
Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
|||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||
Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
||||||
Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
||||||
Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
||||||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
||||||
Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
|||||
05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
||
06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
|||
10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||
17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
||||
31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
|||
32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
|||
39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||
40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
|||
41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
|||
42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
|||
48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||
49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
|||
54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
|||
56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
|||
65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
|||
66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
|||
67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
||||
71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
|||
75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
|||
78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|||
80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||
86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||
87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||
88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||
90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
|||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||
94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||||
97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
|||
98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
||||
100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
|||
H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
||||
H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
||||
H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||
H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |