Essentials
Abilities
- Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 181
- Original Johto
- 55
- Updated Johto
- 55
- Updated Unova
- 27
- Coastal Kalos
- 129
- Updated Alola
- 164
- Updated Akala
- 65
Names
- Japanese
- デンリュウ (denryuu)
- デンリュウ
- Official roomaji
- Denryu
- Korean
- 전룡
- Chinese
- 電龍
- 电龙
- French
- Pharamp
- German
- Ampharos
- Spanish
- Ampharos
- Italian
- Ampharos
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Mareep | Flaaffy Level up, starting at level 15 | Ampharos Level up, starting at level 30 |
Ampharos Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 82.6 | 353 | 384 | |
Attack | 69.9 | 258 | 289 | |
Defense | 85.5 | 278 | 309 | |
Special Attack | 98.9 | 398 | 429 | |
Special Defense | 91.2 | 288 | 319 | |
Speed | 23.7 | 158 | 189 | |
Total | 94.3 |
Flavor
Flavor Text
-
The tip of its tail shines brightly. In the olden days, people sent signals using the tail’s light.
The tip of its tail shines so brightly it can be used to send sea-navigation beacons to distant foreign shores.
-
The tail’s tip shines brightly and can be seen from far away. It acts as a beacon for lost people.
Ampharos gives off so much light that it can be seen even from space. People in the old days used the light of this Pokémon to send signals back and forth with others far away.
-
The light from its tail can be seen from space. This is why you can always tell exactly where it is, which is why it usually keeps the light off.
Its tail shines bright and strong. It has been prized since long ago as a beacon for sailors.
Sprites
Height
4'7.1"
1.4 m
Weight
135.6 lb
61.5 kg
Locations
Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Electric and Dragon moves get STAB, and have their type highlighted in green.
Special moves better suit Ampharos's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
|||||
— | — | Magnetic Flux | 20 | — | — | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. |
|||||
— | — | Ion Deluge | 25 | — | — | 1 | Changes all Normal moves to Electric moves for the rest of the turn. |
||||
— | — | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
|||||
— | — | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
|||||
— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||||
0 | 0 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
|||||
— | — | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
|||||
— | — | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
|||||
— | — | Magnetic Flux | 20 | — | — | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. |
|||||
— | — | Ion Deluge | 25 | — | — | 1 | Changes all Normal moves to Electric moves for the rest of the turn. |
||||
— | — | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
|||||
— | — | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
|||||
— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||||
— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
||||||
— | — | — | — | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||
— | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
||||
— | — | — | — | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
|||
4 | 4 | 4 | 4 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||
8 | 8 | 8 | 8 | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
|||
11 | 11 | 11 | 11 | Cotton Spore | 40 | — | 100% | Lowers the target's Speed by two stages. |
|||
16 | 16 | 16 | 16 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
|||
20 | 20 | 20 | 20 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|||
25 | 25 | 25 | 25 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
|||
29 | 29 | 29 | 29 | Confuse Ray | 10 | — | 100% | Confuses the target. |
|||
30 | 30 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
|||||
35 | 35 | 35 | 35 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
40 | 40 | 40 | 40 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
|||
46 | 46 | 46 | 46 | Cotton Guard | 10 | — | — | Raises the user's Defense by three stages. |
|||
51 | 51 | 51 | 51 | Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
|||
57 | 57 | 57 | 57 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
|||
62 | 62 | 62 | 62 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
|||
65 | 65 | 65 | 65 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
|||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Mareep but not Ampharos | |||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
|||||||
Agility | 30 | — | — | Raises the user's Speed by two stages. |
|||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||||||
Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
|||||||
Eerie Impulse | 15 | — | 100% | Lowers the target's Special Attack by two stages. |
|||||||
Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
|||||||
Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
|||||||
Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||||||
Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
|||||||
Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
|||||||
Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
|||||||
Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
|||||||
Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
|||||||
Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
|||||||
Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
|||||||
Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
||||||
Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
|||||||
Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||||||
Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
|||||||
Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||||||
Shock Wave | 20 | 60 | — | Never misses. |
|||||||
Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
|||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||
Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
|||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
|||
17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
|||
21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
|||
25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
|||
27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
|||
32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||
49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
|||
52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
|||
57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
|||
59 | 59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
|||||
68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
|||||
72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
|||
73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||
78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|||
87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||
88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||
90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
|||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||
94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
||||||
98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
|||||
100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
|||
H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||||
H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |