Essentials
Pokédex Numbers
- Introduced in
- National
- 303
- Original Hoenn
- 69
- Coastal Kalos
- 63
- New Hoenn
- 71
- Updated Alola
- 125
- Updated Melemele
- 125
Names
- Japanese
- クチート (kuchiito)
- クチート
- Official roomaji
- Kucheat
- Korean
- 입치트
- Chinese
- 大嘴娃
- 大嘴娃
- French
- Mysdibule
- German
- Flunkifer
- Spanish
- Mawile
- Italian
- Mawile
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Mawile |
Mawile Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 22.7 | 273 | 304 | |
Attack | 79.9 | 278 | 309 | |
Defense | 93.9 | 318 | 349 | |
Special Attack | 34.2 | 178 | 209 | |
Special Defense | 79.6 | 258 | 289 | |
Speed | 29.7 | 168 | 199 | |
Total | 58.8 |
Flavor
Flavor Text
-
Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.
-
It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws.
Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.
Mawile’s huge jaws are actually steel horns that have been transformed. Its docile-looking face serves to lull its foe into letting down its guard. When the foe least expects it, Mawile chomps it with its gaping jaws.
Don’t be taken in by this Pokémon’s cute face—it’s very dangerous. Mawile fools the foe into letting down its guard, then chomps down with its massive jaws. The steel jaws are really horns that have been transformed.
-
A cunning and terrifying Pokémon, its cuteness makes opponents let down their guard—and then it swallows them whole with its huge jaws.
It has two mouths. The big jaws on the back of its head can’t taste anything, so that’s the mouth it uses to eat foods it doesn’t like.
Sprites
Height
3'3.4"
1.0 m
Weight
51.8 lb
23.5 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Steel and Fairy moves get STAB, and have their type highlighted in green.
Physical moves better suit Mawile's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
|||
— | — | — | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
|||
— | — | — | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
|||
— | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
|||
— | — | — | Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
— | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
|||
6 | 5 | 5 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
|||
11 | 9 | 9 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
|||
16 | 13 | 13 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
|||
21 | 17 | 17 | Vice Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
|||
26 | 21 | 21 | Feint Attack | 20 | 60 | — | Never misses. |
|||
31 | 25 | 25 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
|||
36 | 29 | 29 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
|||
41 | 33 | 33 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
|||
46 | 37 | 37 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
||
50 | 41 | 41 | Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
|||
50 | 41 | 41 | Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
|||
50 | 41 | 41 | Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
|||
56 | 45 | 45 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
|||
60 | 49 | 49 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
|||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
||||||
Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
||||||
Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
||||||
Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
||||||
Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
||||||
Metal Burst | 10 | * | 100% | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
||||||
Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
||||||
Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
||||||
Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
||||||
Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
||||||
Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
||||||
Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
|||||
Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
||||||
Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
|||||
Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
||||||
Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
||||||
Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||||||
Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
||||||
Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
||||||
Knock Off | 20 | 65 | 100% | Target drops its held item. |
||||||
Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
||||||
Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
||||||
Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
||||||
Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
|||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||
Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
||||||
Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
||||||
Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||
12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
|||
13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
|||
15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
|||
27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
|||
31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
|||
32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
|||
36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
|||
37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
|||
38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
|||
39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||
41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
|||
42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||
52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
|||
56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
|||
57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
|||
59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
||||
63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
|||
66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
|||
68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
|||
75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
|||
77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
|||
80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||
86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||
87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||
88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||
90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||
94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||||
97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
|||
98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
||||
100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
|||
H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||
H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |