Essentials

Mawile

Deceiver Pokémon

Mawile

Steel Fairy

Abilities

Hyper Cutter

Prevents Attack from being lowered by other Pokémon.

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Hidden Ability

Sheer Force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Damage Taken

  • Bug ¼
  • Dark ½
  • Dragon 0
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire 2
  • Flying ½
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
303
Original Hoenn
69 Ruby, Sapphire, Emerald
Coastal Kalos
63 X, Y
New Hoenn
71 Omega Ruby, Alpha Sapphire
Updated Alola
125 Ultra Sun, Ultra Moon
Updated Melemele
125 Ultra Sun, Ultra Moon

Names

Japanese
クチート (kuchiito)
クチート
Official roomaji
Kucheat
Korean
입치트
Chinese
大嘴娃
大嘴娃
French
Mysdibule
German
Flunkifer
Spanish
Mawile
Italian
Mawile

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
  • Fairy
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
133 Search:
Effort points
  • 1 Attack
  • 1 Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Generation 3 nothing
Generation 4 5% Occa Berry Occa Berry
Generation 5 5% Occa Berry Occa Berry
Generation 6 nothing
Generation 7 5% Iron Ball Iron Ball

Evolution

Baby Basic Stage 1 Stage 2
Mawile

Mawile Forms

  • Mawile
  • Mega Mawile

Stats

Pctile Min IVs Max IVs
HP
50
22.7 273 304
Attack
85
60.5 238 269
Defense
85
68.5 238 269
Special Attack
55
34.2 178 209
Special Defense
55
30.1 178 209
Speed
50
29.7 168 199
Total
380
33.4

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯
Power
★★✯☆☆
Skill
★✯✯☆
Stamina
★✯✯✯
Jump
★★☆
Total
7/16/20

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.

Generation 6
X

It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws.

Y

Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.

Omega Ruby

Mawile’s huge jaws are actually steel horns that have been transformed. Its docile-looking face serves to lull its foe into letting down its guard. When the foe least expects it, Mawile chomps it with its gaping jaws.

Alpha Sapphire

Don’t be taken in by this Pokémon’s cute face—it’s very dangerous. Mawile fools the foe into letting down its guard, then chomps down with its massive jaws. The steel jaws are really horns that have been transformed.

Generation 7
Ultra Sun

A cunning and terrifying Pokémon, its cuteness makes opponents let down their guard—and then it swallows them whole with its huge jaws.

Ultra Moon

It has two mouths. The big jaws on the back of its head can’t taste anything, so that’s the mouth it uses to eat foods it doesn’t like.

Sprites

Mawile Mawile

Miscellany

Species
Deceiver Pokémon Search:
Color
Black Search:
Cry
Habitat FireRed, LeafGreen
cave Search:
Footprint
Mawile
Shape
Anthropomorphic Search:

Height

Trainer dude

Mawile
6

1'11.6"
0.6 m

Weight

Trainer dudette

Mawile
115

25.4 lb
11.5 kg

Locations

Ruby Ruby
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum
SoulSilver SoulSilver
Black Black
White White
X X
Y Y

Pal Park

Area
Mountain
Score
70
Rate
20

Moves

Steel and Fairy moves get STAB, and have their type highlighted in green.

Physical moves better suit Mawile's higher Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Fairy Wind Fairy special 30 40 100%

Inflicts regular damage with no additional effect.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

6 6 6 6 6 5 5 5 Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

11 11 11 11 11 9 9 9 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

16 16 16 16 16 13 13 13 Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

21 21 21 21 21 17 17 17 Vice Grip Normal physical 30 55 100%

Inflicts regular damage with no additional effect.

26 26 26 26 26 21 21 21 Feint Attack Dark physical 20 60

Never misses.

31 31 31 31 31 25 25 25 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

36 36 36 36 36 29 29 29 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

41 41 41 41 41 33 33 33 Iron Defense Steel status 15

Raises the user's Defense by two stages.

46 46 46 46 37 37 37 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

46 51 51 51 50 41 41 41 Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

46 51 51 51 50 41 41 41 Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

46 51 51 51 50 41 41 41 Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

56 56 56 56 45 45 45 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

60 49 49 49 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • • • • Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • • • • Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

• • • False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

• • • • • • • Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

• • • • • • Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

• • • • • • • Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

• • • • • Metal Burst Steel physical 10 * 100%

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

• • • • Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

• • • • • • • • Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

• Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

• • • Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

• • • • • • • Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

• • • • Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

• • • • • Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

• • • • • • • Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

• • • Swords Dance Normal status 20

Raises the user's Attack by two stages.

• • • • • • • Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

• • • • • • • • Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Defense Steel status 15

Raises the user's Defense by two stages.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Knock Off Dark physical 20 65 100%

Target drops its held item.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swords Dance Normal status 20

Raises the user's Attack by two stages.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 35 35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

36 36 36 36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

37 37 37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

38 38 38 38 38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 39 39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 41 41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

54 54 54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

63 63 63 63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

66 66 66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

75 75 75 75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

80 80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

97 97 97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links