Essentials
Abilities
- Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Hidden Ability
- Lightning Rod
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 25
- Kanto
- 25
- Original Johto
- 22
- Original Hoenn
- 156
- Original Sinnoh
- 104
- Extended Sinnoh
- 104
- Updated Johto
- 22
- Central Kalos
- 36
- New Hoenn
- 163
- Original Alola
- 25
- Original Melemele
- 25
- Updated Alola
- 32
- Updated Melemele
- 32
Names
- Japanese
- ピカチュウ (pikachuu)
- ピカチュウ
- Official roomaji
- Pikachu
- Korean
- 피카츄
- Chinese
- 皮卡丘
- 皮卡丘
- French
- Pikachu
- German
- Pikachu
- Spanish
- Pikachu
- Italian
- Pikachu
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Pichu | Pikachu Level up, with at least 220 happiness | Raichu Use a Thunder Stone |
Pikachu Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 4.5 | 243 | 274 | |
Attack | 23.5 | 178 | 209 | |
Defense | 10.6 | 148 | 179 | |
Special Attack | 27.2 | 168 | 199 | |
Special Defense | 22.7 | 168 | 199 | |
Speed | 73.2 | 248 | 279 | |
Total | 21.7 |
Flavor
Flavor Text
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It occasionally uses an electric shock to recharge a fellow Pikachu that is in a weakened state.
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It raises its tail to check its surroundings. The tail is sometimes struck by lightning in this pose.
It has small electric sacs on both its cheeks. If threatened, it looses electric charges from the sacs.
Whenever Pikachu comes across something new, it blasts it with a jolt of electricity. If you come across a blackened berry, it’s evidence that this Pokémon mistook the intensity of its charge.
This Pokémon has electricity-storing pouches on its cheeks. These appear to become electrically charged during the night while Pikachu sleeps. It occasionally discharges electricity when it is dozy after waking up.
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A plan was recently announced to gather many Pikachu and make an electric power plant.
It’s in its nature to store electricity. It feels stressed now and then if it’s unable to fully discharge the electricity.
Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning.
While sleeping, it generates electricity in the sacs in its cheeks. If it’s not getting enough sleep, it will be able to use only weak electricity.
Sprites
Height
1'3.7"
0.4 m
Weight
13.2 lb
6.0 kg
Locations
Pal Park
- Area
- Forest
- Score
- 80
- Rate
- 10
Moves
Electric moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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5 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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7 | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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10 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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13 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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18 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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21 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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23 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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26 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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29 | Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
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34 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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37 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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42 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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45 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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50 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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53 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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58 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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Level up, learned by Pichu but not Pikachu | ||||||||
— | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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10 | Sweet Kiss | 10 | — | 75% | Confuses the target. |
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13 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Pichu but not Pikachu | ||||||||
Bestow | 15 | — | — | Gives the user's held item to the target. |
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Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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Disarming Voice | 15 | 40 | — | Never misses. |
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Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Present | 15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto. | ||||||||
Volt Tackle Pichu, learned by Pichu but not Pikachu | ||||||||
• | Volt Tackle | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |