Essentials

Raichu

Alola Form

Alolan Raichu

Electric Psychic

Abilities

Surge Surfer

Doubles this Pokémon's Speed on Electric Terrain.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying ½
  • Ghost 2
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
26
Kanto
26 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
23 Gold, Silver, Crystal
Original Hoenn
157 Ruby, Sapphire, Emerald
Original Sinnoh
105 Diamond, Pearl
Extended Sinnoh
105 Platinum
Updated Johto
23 HeartGold, SoulSilver
Central Kalos
37 X, Y
New Hoenn
164 Omega Ruby, Alpha Sapphire
Original Alola
26 Sun, Moon
Original Melemele
26 Sun, Moon
Updated Alola
33 Ultra Sun, Ultra Moon
Updated Melemele
33 Ultra Sun, Ultra Moon

Names

Japanese
ライチュウ (raichuu)
ライチュウ
Official roomaji
Raichu
Korean
라이츄
Chinese
雷丘
雷丘
French
Raichu
German
Raichu
Spanish
Raichu
Italian
Raichu

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
  • Fairy
Search:
Hatch counter
10 Search:
Steps to hatch
2805 / 1530

Compatibility

Training

Base EXP
218 Search:
Effort points
  • 3 Speed
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Pichu Pikachu Level up, with at least 220 happiness Raichu Use a Thunder Stone

Raichu Forms

  • Raichu
  • Alolan Raichu

Stats

Pctile Min IVs Max IVs
HP
60
38.5 293 324
Attack
85
60.5 238 269
Defense
50
23.1 168 199
Special Attack
95
74.8 258 289
Special Defense
85
69.9 238 269
Speed
110
91.0 288 319
Total
485
61.7

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

Its tail discharges electricity into the ground, protecting it from getting shocked.

Generation 6
X

When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.

Y

It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.

Omega Ruby

If the electrical sacs become excessively charged, Raichu plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon’s nest.

Alpha Sapphire

This Pokémon exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. Raichu plants its tail in the ground to discharge electricity.

Generation 7
Sun

It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.

Moon

It becomes aggressive when it has electricity stored up. At such times, even its Trainer has to take care to avoid being attacked.

Ultra Sun

As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress.

Ultra Moon

Because so many Trainers like the way Pikachu looks, you don’t see this Pokémon very often.

Sprites

Alolan Raichu Alolan Raichu

Miscellany

Species
Mouse Pokémon Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Raichu
Shape
Sciurine Search:

Height

Trainer dude

Alolan Raichu
7

2'3.6"
0.7 m

Weight

Trainer dudette

Alolan Raichu
210

46.3 lb
21.0 kg

Locations

Pal Park

Area
Forest
Score
90
Rate
3

Moves

Electric and Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Raichu's higher Special Attack, and have their class highlighted in green.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
0 0 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Speed Swap Psychic status 10

Exchanges the user's Speed with the target's.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Level up, learned by Pikachu but not Raichu
5 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

7 Play Nice Normal status 20

Lowers the target's Attack by one stage.

13 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

18 Thunder Wave Electric status 20 90%

Paralyzes the target.

21 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

23 Double Team Normal status 15

Raises the user's evasion by one stage.

26 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

29 Nuzzle Electric physical 20 20 100%

Has a 100% chance to paralyze the target.

34 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

37 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

45 Agility Psychic status 30

Raises the user's Speed by two stages.

50 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

53 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

58 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Level up, learned by Pikachu but not Raichu
5 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

7 Play Nice Normal status 20

Lowers the target's Attack by one stage.

13 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

18 Thunder Wave Electric status 20 90%

Paralyzes the target.

21 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

23 Double Team Normal status 15

Raises the user's evasion by one stage.

26 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

29 Nuzzle Electric physical 20 20 100%

Has a 100% chance to paralyze the target.

34 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

37 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

45 Agility Psychic status 30

Raises the user's Speed by two stages.

50 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

53 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

58 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Level up, learned by Pichu but not Raichu
Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

10 10 Sweet Kiss Fairy status 10 75%

Confuses the target.

13 13 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Pichu but not Raichu
• • Bestow Normal status 15

Gives the user's held item to the target.

• • Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

• • Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

• • Disarming Voice Fairy special 15 40

Never misses.

• • Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

• • Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

• • Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

• • Present Normal physical 15 * 90%

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

• • Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

• • Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

• • Wish Normal status 10

User will recover half its max HP at the end of the next turn.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto.
Volt Tackle Pichu, learned by Pichu but not Raichu
Volt Tackle Electric physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links