Essentials
Pokédex Numbers
- Introduced in
- National
- 26
- Kanto
- 26
- Original Johto
- 23
- Original Hoenn
- 157
- Original Sinnoh
- 105
- Extended Sinnoh
- 105
- Updated Johto
- 23
- Central Kalos
- 37
- New Hoenn
- 164
- Original Alola
- 26
- Original Melemele
- 26
- Updated Alola
- 33
- Updated Melemele
- 33
Names
- Japanese
- ライチュウ (raichuu)
- ライチュウ
- Official roomaji
- Raichu
- Korean
- 라이츄
- Chinese
- 雷丘
- 雷丘
- French
- Raichu
- German
- Raichu
- Spanish
- Raichu
- Italian
- Raichu
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Pichu | Pikachu Level up, with at least 220 happiness | Raichu Use a Thunder Stone |
Raichu Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 38.5 | 293 | 324 | |
Attack | 60.5 | 238 | 269 | |
Defense | 23.1 | 168 | 199 | |
Special Attack | 74.8 | 258 | 289 | |
Special Defense | 69.9 | 238 | 269 | |
Speed | 91.0 | 288 | 319 | |
Total | 61.7 |
Flavor
Flavor Text
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Its tail discharges electricity into the ground, protecting it from getting shocked.
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When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.
It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.
If the electrical sacs become excessively charged, Raichu plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon’s nest.
This Pokémon exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. Raichu plants its tail in the ground to discharge electricity.
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It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.
It becomes aggressive when it has electricity stored up. At such times, even its Trainer has to take care to avoid being attacked.
As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress.
Because so many Trainers like the way Pikachu looks, you don’t see this Pokémon very often.
Sprites
Height
2'3.6"
0.7 m
Weight
46.3 lb
21.0 kg
Locations
Pal Park
- Area
- Forest
- Score
- 90
- Rate
- 3
Moves
Electric and Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Raichu's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
0 | 0 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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— | — | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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— | — | Speed Swap | 10 | — | — | Exchanges the user's Speed with the target's. |
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— | — | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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— | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Level up, learned by Pikachu but not Raichu | |||||||||
5 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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7 | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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13 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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18 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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21 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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23 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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26 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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29 | Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
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34 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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37 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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45 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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50 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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53 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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58 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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Level up, learned by Pikachu but not Raichu | |||||||||
5 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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7 | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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13 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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18 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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21 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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23 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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26 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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29 | Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
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34 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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37 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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45 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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50 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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53 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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58 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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Level up, learned by Pichu but not Raichu | |||||||||
— | — | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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10 | 10 | Sweet Kiss | 10 | — | 75% | Confuses the target. |
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13 | 13 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Egg, learned by Pichu but not Raichu | |||||||||
Bestow | 15 | — | — | Gives the user's held item to the target. |
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Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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Disarming Voice | 15 | 40 | — | Never misses. |
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Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Present | 15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto. | |||||||||
Volt Tackle Pichu, learned by Pichu but not Raichu | |||||||||
• | • | Volt Tackle | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |