Essentials

Sealeo

Ball Roll Pokémon

Sealeo

Ice Water

Abilities

Thick Fat

Halves damage from Fire and Ice moves.

Ice Body

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Hidden Ability

Oblivious

Prevents infatuation and protects against Captivate.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ¼
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
364
Original Hoenn
174 Ruby, Sapphire, Emerald
Updated Unova
244 Black 2, White 2
New Hoenn
183 Omega Ruby, Alpha Sapphire

Names

Japanese
トドグラー (todoguraa)
トドグラー
Official roomaji
Todoggler
Korean
씨레오
Chinese
海魔獅
海魔狮
French
Phogleur
German
Seejong
Spanish
Sealeo
Italian
Sealeo

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Field
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
144 Search:
Effort points
  • 2 HP
Capture rate
120 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Spheal Sealeo Level up, starting at level 32 Walrein Level up, starting at level 44

Stats

Pctile Min IVs Max IVs
HP
90
82.6 353 384
Attack
60
29.8 188 219
Defense
70
50.5 208 239
Special Attack
75
58.9 218 249
Special Defense
70
50.6 208 239
Speed
45
23.7 158 189
Total
410
39.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆☆
Power
★✯✯✯
Skill
★✯
Stamina
★✯✯✯
Jump
★★
Total
6/14/16

Flavor

Flavor Text

Generation 5
Black, White

It habitually spins things on its nose. By doing so, it learns textures and odors.

Black 2, White 2

Be it Spheal or Poké Ball, it will spin any round object on its nose with the greatest of ease.

Generation 6
X

It has a very sensitive nose. It touches new things with its nose to examine them.

Y

Be it Spheal or Poké Ball, it will spin any round object on its nose with the greatest of ease.

Omega Ruby

Sealeo has the habit of always juggling on the tip of its nose anything it sees for the first time. This Pokémon occasionally entertains itself by balancing and rolling a Spheal on its nose.

Alpha Sapphire

Sealeo often balances and rolls things on the tip of its nose. While the Pokémon is rolling something, it checks the object’s aroma and texture to determine whether it likes the object or not.

Sprites

Sealeo Sealeo

Miscellany

Species
Ball Roll Pokémon Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Sealeo
Shape
Ichthyic Search:

Height

Trainer dude

Sealeo
11

3'7.3"
1.1 m

Weight

Trainer dudette

Sealeo
876

193.1 lb
87.6 kg

Locations

Pearl Pearl
Platinum Platinum
Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Sea
Score
70
Rate
20

Moves

Ice and Water moves get STAB, and have their type highlighted in green.

Special moves better suit Sealeo's higher Special Attack, and have their class highlighted in green.

Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Defense Curl Normal status 40

Raises user's Defense by one stage.

Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

0 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

5 5 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

7 7 7 7 7 7 9 9 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

13 13 13 13 13 13 13 13 Ice Ball Ice physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19 19 19 19 19 19 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

17 17 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

25 25 25 25 25 25 21 21 Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

31 31 31 31 31 31 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

26 26 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

39 39 31 31 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

39 39 31 31 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

32 32 32 32 32 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

39 39 39 39 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

39 39 39 39 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

38 38 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

47 47 47 47 47 47 45 45 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

55 55 55 55 55 55 52 52 Sheer Cold Ice special 5 * 30%

Causes a one-hit KO.

Level up, learned by Spheal but not Sealeo
Defense Curl Normal status 40

Raises user's Defense by one stage.

Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Spheal but not Sealeo
• • • • • Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

• • • Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

• • • • • • • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • • • • • Fissure Ground physical 5 * 30%

Causes a one-hit KO.

• • • • Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

• • • • Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• • • • • • Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

• • • • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • • • • • • • Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

• • • • • • • • Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

• • • • • • • • Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

• • • • Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

• • • • • • • • Water Sport Water status 15

Halves all Fire-type damage.

• • • • • • • • Yawn Normal status 10

Target sleeps at the end of the next turn.

Emerald
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Defense Curl Normal status 40

Raises user's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

05 05 05 05 05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

26 26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

79 79 79 79 Frost Breath Ice special 10 60 90%

Always scores a critical hit.

80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

98 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 H6 H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links