Essentials
Abilities
- Intimidate
- Lowers opponents' Attack one stage upon entering battle. 
- Quick Feet
- Increases Speed to 1.5× with a major status ailment. 
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
 
- National
- 210
- Original Johto
- 
            124
                
- Updated Johto
- 
            126
               
- Coastal Kalos
- 
            72
               
- Original Alola
- 
            259
               
- Original Poni
- 
            74
               
- Updated Alola
- 
            340
               
- Updated Poni
- 
            87
               
Names
- Japanese
         
- グランブル (guranburu)
- 
         
- グランブル
- Official roomaji
         
- Granbulu
- Korean
         
- 그랑블루
- Chinese
         
- 布魯皇
- 
         
- 布鲁皇
- French
         
- Granbull
- German
         
- Granbull
- Spanish
         
- Granbull
- Italian
         
- Granbull
Breeding
Compatibility
Evolution
| Baby | Basic | Stage 1 | Stage 2 | 
|---|---|---|---|
| Snubbull | Granbull Level up, starting at level 23 | 
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 82.6 | 353 | 384 | |
| Attack | 87.7 | 308 | 339 | |
| Defense | 57.1 | 218 | 249 | |
| Special Attack | 41.5 | 188 | 219 | |
| Special Defense | 37.0 | 188 | 219 | |
| Speed | 23.7 | 158 | 189 | |
| Total | 48.8 | 

 Pokéathlon Performance
 Pokéathlon Performance
 Minimum;
 Minimum;  Base;
 Base;  Maximum
 Maximum
- Speed
  
- Power
     
- Skill
    
- Stamina
   
- Jump
  
- Total
- 6/15/16
Flavor
Flavor Text
 
- 
      
- It is timid in spite of its looks. If it becomes enraged, however, it will strike with its huge fangs. 
 
 
- 
   
- It is timid in spite of its looks. If it becomes enraged, however, it will strike with its huge fangs. 
 
- It can make most any Pokémon run away simply by opening its mouth wide to reveal its big fangs. 
  
- Granbull has a particularly well-developed lower jaw. The enormous fangs are heavy, causing the Pokémon to tip its head back for balance. Unless it is startled, it will not try to bite indiscriminately. 
 
 
- 
   
- Its well-developed lower jaw and heavy fangs are its weapons. As long as it’s not provoked, it rarely bites. 
 
- More timid than Snubbull, this Pokémon is doted on by young people amused at the contrast between its looks and its attitude. 
 
- While it has powerful jaws, it doesn’t care for disputes, so it rarely has a chance to display their might. 
 
- Although it’s popular with young people, Granbull is timid and sensitive, so it’s totally incompetent as a watchdog. 
 
Sprites
 
     
Height
 
            
 
            
                4'7.1" 
                1.4 m
            
Weight
 
            
 
            
                107.4 lb 
                48.7 kg
            
Locations
- Crystal  
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Fairy moves get STAB, and have their type highlighted in green.
Physical moves better suit Granbull's higher Attack, and have their class highlighted in green.
|   |   |   |   |    |    |   | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
| — | — | — | Outrage |  |  | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. | |||||
| — | — | — | — | — | Ice Fang |  |  | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |||
| — | — | — | — | — | Fire Fang |  |  | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |||
| — | — | — | — | — | Thunder Fang |  |  | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |||
| — | — | — | — | — | — | — | Tackle |  |  | 35 | 40 | 100% | Inflicts regular damage with no additional effect. | |
| — | — | — | — | — | — | — | Scary Face |  |  | 10 | — | 100% | Lowers the target's Speed by two stages. | |
| 4 | 4 | — | — | — | — | — | Tail Whip |  |  | 30 | — | 100% | Lowers the target's Defense by one stage. | |
| 8 | 8 | — | — | — | — | — | Charm |  |  | 20 | — | 100% | Lowers the target's Attack by two stages. | |
| 13 | 13 | 7 | 7 | 7 | 7 | 7 | Bite |  |  | 25 | 60 | 100% | Has a 30% chance to make the target flinch. | |
| 19 | 19 | 13 | 13 | 13 | 13 | 13 | Lick |  |  | 30 | 30 | 100% | Has a 30% chance to paralyze the target. | |
| 19 | 19 | 19 | 19 | 19 | Headbutt |  |  | 15 | 70 | 100% | Has a 30% chance to make the target flinch. | |||
| 28 | 28 | 27 | 27 | 27 | 27 | 27 | Roar |  |  | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | 
| 38 | 38 | 35 | 35 | 35 | 35 | 35 | Rage |  |  | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | |
| 51 | 49 | 43 | 43 | Take Down |  |  | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||||
| 43 | 43 | 43 | Play Rough |  |  | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. | |||||
| 51 | 51 | 51 | 51 | 51 | Payback |  |  | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. | |||
| 61 | 59 | 59 | 59 | 59 | 59 | Crunch |  |  | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. | ||
| 67 | 67 | 67 | 67 | Outrage |  |  | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||||
|   |   |   |   |    |    |   | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
| Egg, learned by Snubbull but not Granbull | ||||||||||||||
|  |  |  |  |  | Close Combat |  |  | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
|  |  |  |  |  |  |  | Crunch |  |  | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. | |
|  |  |  |  | Double-Edge |  |  | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. | ||||
|  |  |  | Fake Tears |  |  | 20 | — | 100% | Lowers the target's Special Defense by two stages. | |||||
|  |  |  |  |  |  |  | Feint Attack |  |  | 20 | 60 | — | Never misses. | |
|  |  |  |  |  | Fire Fang |  |  | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |||
|  |  |  |  | Focus Punch |  |  | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. | |||
|  |  |  |  |  |  |  | Heal Bell |  |  | 5 | — | — | Cures the entire party of major status effects. | |
|  |  |  |  |  | Ice Fang |  |  | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |||
|  | Leer |  |  | 30 | — | 100% | Lowers the target's Defense by one stage. | |||||||
|  | Lick |  |  | 30 | 30 | 100% | Has a 30% chance to paralyze the target. | |||||||
|  |  |  |  |  |  |  | Metronome |  |  | 10 | — | — | Randomly selects and uses any move in the game. | |
|  |  |  |  | Mimic |  |  | 10 | — | — | Copies the target's last used move. | ||||
|  |  |  |  |  |  |  | Present |  |  | 15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
|  |  |  | Reflect |  |  | 20 | — | — | Reduces damage from physical attacks by half. | |||||
|  |  |  |  |  |  | Smelling Salts |  |  | 10 | 70 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. | ||
|  |  |  |  |  |  | Snore |  |  | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
|  |  |  |  |  | Thunder Fang |  |  | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |||
|   |   |   |   |    |    |   | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Tutor: Can be taught at any time by an NPC. | ||||||||||||||
|   |        |      |    |    | Body Slam |  |  | 15 | 85 | 100% | Has a 30% chance to paralyze the target. | |||
|   |        |      |    |    | Counter |  |  | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
|   |        |      |    |    | Covet |  |  | 25 | 60 | 100% | Takes the target's item. | |||
|   |        |      |    |    | Defense Curl |  |  | 40 | — | — | Raises user's Defense by one stage. | |||
|   |        |      |    |    | Double-Edge |  |  | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. | |||
|   |        |      |    |    | Dynamic Punch |  |  | 5 | 100 | 50% | Has a 100% chance to confuse the target. | |||
|   |        |      |    |    | Endure |  |  | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. | ||
|   |        |      |    |    | Fire Punch |  |  | 15 | 75 | 100% | Has a 10% chance to burn the target. | |||
|   |        |      |    |    | Focus Punch |  |  | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. | ||
|   |        |      |    |    | Headbutt |  |  | 15 | 70 | 100% | Has a 30% chance to make the target flinch. | |||
|   |        |      |    |    | Heal Bell |  |  | 5 | — | — | Cures the entire party of major status effects. | |||
|   |        |      |    |    | Hyper Voice |  |  | 10 | 90 | 100% | Inflicts regular damage with no additional effect. | |||
|   |        |      |    |    | Ice Punch |  |  | 15 | 75 | 100% | Has a 10% chance to freeze the target. | |||
|   |        |      |    |    | Iron Tail |  |  | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. | |||
|   |        |      |    |    | Last Resort |  |  | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. | |||
|   |        |      |    |    | Low Kick |  |  | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
|   |        |      |    |    | Mega Kick |  |  | 5 | 120 | 75% | Inflicts regular damage with no additional effect. | |||
|   |        |      |    |    | Mega Punch |  |  | 20 | 80 | 85% | Inflicts regular damage with no additional effect. | |||
|   |        |      |    |    | Metronome |  |  | 10 | — | — | Randomly selects and uses any move in the game. | |||
|   |        |      |    |    | Mimic |  |  | 10 | — | — | Copies the target's last used move. | |||
|   |        |      |    |    | Mud-Slap |  |  | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | |||
|   |        |      |    |    | Outrage |  |  | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. | |||
|   |        |      |    |    | Rock Slide |  |  | 10 | 75 | 90% | Has a 30% chance to make the target flinch. | |||
|   |        |      |    |    | Seismic Toss |  |  | 20 | * | 100% | Inflicts damage equal to the user's level. | |||
|   |        |      |    |    | Shock Wave |  |  | 20 | 60 | — | Never misses. | |||
|   |        |      |    |    | Sleep Talk |  |  | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
|   |        |      |    |    | Snore |  |  | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
|   |        |      |    |    | Substitute |  |  | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
|   |        |      |    |    | Super Fang |  |  | 10 | * | 90% | Inflicts damage equal to half the target's HP. | |||
|   |        |      |    |    | Superpower |  |  | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
|   |        |      |    |    | Swagger |  |  | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. | |||
|   |        |      |    |    | Thunder Punch |  |  | 15 | 75 | 100% | Has a 10% chance to paralyze the target. | |||
|   |        |      |    |    | Thunder Wave |  |  | 20 | — | 90% | Paralyzes the target. | |||
|   |        |      |    |    | Thunderbolt |  |  | 15 | 90 | 100% | Has a 10% chance to paralyze the target. | |||
|   |        |      |    |    | Water Pulse |  |  | 20 | 60 | 100% | Has a 20% chance to confuse the target. | |||
|   |   |   |   |    |    |   | Move | Type | Class | PP | Power | Acc | Pri | Effect | 
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
| 01 | Work Up |  |  | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. | |||||||
| 01 | 01 | Focus Punch |  |  | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. | |||||
| 03 | 03 | Water Pulse |  |  | 20 | 60 | 100% | Has a 20% chance to confuse the target. | ||||||
| 01 | Dynamic Punch |  |  | 5 | 100 | 50% | Has a 100% chance to confuse the target. | |||||||
| 02 | Headbutt |  |  | 15 | 70 | 100% | Has a 30% chance to make the target flinch. | |||||||
| 03 | Curse |  |  | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||||||
| 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar |  |  | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | 
| 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic |  |  | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. | |
| 08 | 08 | 08 | 08 | 08 | 08 | Bulk Up |  |  | 20 | — | — | Raises the user's Attack and Defense by one stage. | ||
| 07 | Zap Cannon |  |  | 5 | 120 | 50% | Has a 100% chance to paralyze the target. | |||||||
| 08 | Rock Smash |  |  | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. | |||||||
| 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power |  |  | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day |  |  | 5 | — | — | Changes the weather to sunny for five turns. | |
| 13 | Snore |  |  | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||||||
| 12 | 12 | 12 | 12 | 12 | 12 | Taunt |  |  | 20 | — | 100% | For the next few turns, the target can only use damaging moves. | ||
| 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam |  |  | 5 | 150 | 90% | User foregoes its next turn to recharge. | |
| 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect |  |  | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. | 
| 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance |  |  | 5 | — | — | Changes the weather to rain for five turns. | |
| 20 | Endure |  |  | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. | ||||||
| 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration |  |  | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam |  |  | 10 | 120 | 100% | Requires a turn to charge before attacking. | ||
| 23 | 23 | Iron Tail |  |  | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||||||
| 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt |  |  | 15 | 90 | 100% | Has a 10% chance to paralyze the target. | ||
| 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder |  |  | 10 | 110 | 70% | Has a 30% chance to paralyze the target. | |
| 26 | 26 | 26 | 26 | 26 | 26 | Earthquake |  |  | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. | ||
| 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return |  |  | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. | |
| 28 | 28 | 28 | 28 | 28 | Dig |  |  | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. | |||
| 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball |  |  | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | 31 | 31 | 31 | 31 | 31 | Brick Break |  |  | 15 | 75 | 100% | Destroys Reflect and Light Screen. | ||
| 31 | Mud-Slap |  |  | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | |||||||
| 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team |  |  | 15 | — | — | Raises the user's evasion by one stage. | |
| 34 | 34 | Shock Wave |  |  | 20 | 60 | — | Never misses. | ||||||
| 33 | 33 | 33 | 33 | Reflect |  |  | 20 | — | — | Reduces damage from physical attacks by half. | ||||
| 33 | Ice Punch |  |  | 15 | 75 | 100% | Has a 10% chance to freeze the target. | |||||||
| 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower |  |  | 15 | 90 | 100% | Has a 10% chance to burn the target. | ||
| 34 | Swagger |  |  | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. | |||||||
| 35 | Sleep Talk |  |  | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||||||
| 36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb |  |  | 10 | 90 | 100% | Has a 30% chance to poison the target. | |
| 40 | Defense Curl |  |  | 40 | — | — | Raises user's Defense by one stage. | |||||||
| 41 | Thunder Punch |  |  | 15 | 75 | 100% | Has a 10% chance to paralyze the target. | |||||||
| 43 | Detect |  |  | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. | ||||||
| 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast |  |  | 5 | 110 | 85% | Has a 10% chance to burn the target. | ||
| 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb |  |  | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. | ||
| 41 | 41 | 41 | 41 | 41 | 41 | Torment |  |  | 15 | — | 100% | Prevents the target from using the same move twice in a row. | ||
| 42 | 42 | 42 | 42 | 42 | 42 | Facade |  |  | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
| 43 | 43 | Secret Power |  |  | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||||||
| 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest |  |  | 10 | — | — | User sleeps for two turns, completely healing itself. | |
| 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract |  |  | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief |  |  | 25 | 60 | 100% | Takes the target's item. | |
| 48 | 48 | 48 | 48 | Round |  |  | 15 | 60 | 100% | Has double power if it's used more than once per turn. | ||||
| 48 | Fire Punch |  |  | 15 | 75 | 100% | Has a 10% chance to burn the target. | |||||||
| 50 | 50 | 50 | 50 | 50 | 50 | Overheat |  |  | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. | ||
| 52 | 52 | 52 | 52 | 52 | Focus Blast |  |  | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | |||
| 56 | 56 | 56 | 56 | 56 | Fling |  |  | 10 | * | 100% | Throws held item at the target; power depends on the item. | |||
| 59 | 59 | 59 | Incinerate |  |  | 15 | 60 | 100% | Destroys the target's held berry. | |||||
| 58 | Endure |  |  | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. | ||||||
| 66 | 66 | 66 | 66 | 66 | Payback |  |  | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. | |||
| 67 | 67 | 67 | Retaliate |  |  | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. | |||||
| 68 | 68 | 68 | 68 | 68 | Giga Impact |  |  | 5 | 150 | 90% | User foregoes its next turn to recharge. | |||
| 71 | 71 | 71 | 71 | 71 | Stone Edge |  |  | 5 | 100 | 80% | Has an increased chance for a critical hit. | |||
| 73 | 73 | 73 | 73 | 73 | Thunder Wave |  |  | 20 | — | 90% | Paralyzes the target. | |||
| 78 | 78 | 78 | 78 | Bulldoze |  |  | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||||
| 78 | Captivate |  |  | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||||||
| 80 | 80 | 80 | 80 | 80 | Rock Slide |  |  | 10 | 75 | 90% | Has a 30% chance to make the target flinch. | |||
| 83 | Work Up |  |  | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. | |||||||
| 82 | Sleep Talk |  |  | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||||||
| 83 | Natural Gift |  |  | 15 | * | 100% | Power and type depend on the held berry. | |||||||
| 87 | 87 | 87 | 87 | 87 | Swagger |  |  | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. | |||
| 88 | 88 | 88 | Sleep Talk |  |  | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||||
| 90 | 90 | 90 | 90 | 90 | Substitute |  |  | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
| 93 | 93 | 93 | 93 | Wild Charge |  |  | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. | ||||
| 94 | Secret Power |  |  | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||||||
| 94 | 94 | Rock Smash |  |  | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||||||
| 95 | 95 | 95 | 95 | Snarl |  |  | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. | ||||
| 98 | 98 | Power-Up Punch |  |  | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. | ||||||
| 99 | 99 | 99 | Dazzling Gleam |  |  | 10 | 80 | 100% | Inflicts regular damage with no additional effect. | |||||
| 100 | 100 | 100 | Confide |  |  | 20 | — | — | Lowers the target's Special Attack by one stage. | |||||
| H4 | H4 | H4 | H4 | H4 | H4 | Strength |  |  | 15 | 80 | 100% | Inflicts regular damage with no additional effect. | ||
| H6 | H6 | H6 | Rock Smash |  |  | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. | |||||
| H8 | Rock Climb |  |  | 20 | 90 | 85% | Has a 20% chance to confuse the target. | |||||||

 209: Snubbull
        
        209: Snubbull
     
     
    

 ¼ male, ¾ female
            ¼ male, ¾ female
            
    
     
     
     
  urban
            urban
            
    
    
 Sciurine
            Sciurine
            
    
     
  
             
            