Essentials
Abilities
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 364
- Original Hoenn
- 174
- Updated Unova
- 244
- New Hoenn
- 183
Names
- Japanese
- トドグラー (todoguraa)
- トドグラー
- Official roomaji
- Todoggler
- Korean
- 씨레오
- Chinese
- 海魔獅
- 海魔狮
- French
- Phogleur
- German
- Seejong
- Spanish
- Sealeo
- Italian
- Sealeo
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Spheal | Sealeo Level up, starting at level 32 | Walrein Level up, starting at level 44 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 82.6 | 353 | 384 | |
Attack | 29.8 | 188 | 219 | |
Defense | 50.5 | 208 | 239 | |
Special Attack | 58.9 | 218 | 249 | |
Special Defense | 50.6 | 208 | 239 | |
Speed | 23.7 | 158 | 189 | |
Total | 39.9 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/14/16
Flavor
Flavor Text
-
It habitually spins things on its nose. By doing so, it learns textures and odors.
Be it Spheal or Poké Ball, it will spin any round object on its nose with the greatest of ease.
-
It has a very sensitive nose. It touches new things with its nose to examine them.
Be it Spheal or Poké Ball, it will spin any round object on its nose with the greatest of ease.
Sealeo has the habit of always juggling on the tip of its nose anything it sees for the first time. This Pokémon occasionally entertains itself by balancing and rolling a Spheal on its nose.
Sealeo often balances and rolls things on the tip of its nose. While the Pokémon is rolling something, it checks the object’s aroma and texture to determine whether it likes the object or not.
Sprites
Height
3'7.3"
1.1 m
Weight
193.1 lb
87.6 kg
Locations
- Pearl
- Platinum
- Black
- White
- Black 2
- White 2
Pal Park
- Area
- Sea
- Score
- 70
- Rate
- 20
Moves
Ice and Water moves get STAB, and have their type highlighted in green.
Special moves better suit Sealeo's higher Special Attack, and have their class highlighted in green.
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
||||||||||
— | — | — | — | — | — | — | Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
||||
— | — | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
||||
— | — | — | — | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||||
— | — | — | — | — | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
||||||
0 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||||||
— | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||||||
— | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||||||||
— | Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
||||||||||
— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
||||||||||
— | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||||||||
5 | 5 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||||||||
7 | 7 | 7 | 7 | 7 | 7 | 9 | 9 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
|||
13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Ball | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||
19 | 19 | 19 | 19 | 19 | 19 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||||
17 | 17 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
|||||||||
25 | 25 | 25 | 25 | 25 | 25 | 21 | 21 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
|||
31 | 31 | 31 | 31 | 31 | 31 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
|||||
26 | 26 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||||||||
39 | 39 | 31 | 31 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||||||
39 | 39 | 31 | 31 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||
32 | 32 | 32 | 32 | 32 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||
39 | 39 | 39 | 39 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||||||
39 | 39 | 39 | 39 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||
38 | 38 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
|||||||||
47 | 47 | 47 | 47 | 47 | 47 | 45 | 45 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
|||
55 | 55 | 55 | 55 | 55 | 55 | 52 | 52 | Sheer Cold | 5 | * | 30% | Causes a one-hit KO. |
|||
Level up, learned by Spheal but not Sealeo | |||||||||||||||
— | — | — | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||||||
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Egg, learned by Spheal but not Sealeo | |||||||||||||||
Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
|||||||||||
Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
|||||||||||
Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
|||||||||||
Fissure | 5 | * | 30% | Causes a one-hit KO. |
|||||||||||
Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||||||||||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||||||||||
Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
|||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||||
Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
|||||||||||
Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
|||||||||||
Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
|||||||||||
Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
|||||||||||
Water Sport | 15 | — | — | Halves all Fire-type damage. |
|||||||||||
Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
|||||||||||
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
|||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||||||||||
Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
|||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||||||||||
Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||||||||||
Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||||||||||
Mimic | 10 | — | — | Copies the target's last used move. |
|||||||||||
Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
|||||||||||
Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||||||||||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||||||||||
Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
|||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||||||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||||||||||
Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
|||||||||||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||||||||
Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
|||||||||||
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
|||||||
05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
||
06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
|||
10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
|||
14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
|||
17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||||||
26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
|||
27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||
42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||||
44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
|||||||||
58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||
78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
|||||||||
48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||||||
49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
|||||||
78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|||||||
79 | 79 | 79 | 79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
|||||||
80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||||
82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||
83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
|||||||||
87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||
88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||
90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||||
H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
||||||
98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
||||||||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||||
94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||||||||
100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
||||||||
H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
||||||||
H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||
H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
||||||||
H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
||||||||||
H6 | H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
||||||
H7 | H7 | H7 | H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
|||||||
H8 | H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |