Essentials

Raichu

Mouse Pokémon

Raichu

Electric

Abilities

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Hidden Ability

Lightning Rod

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
26
Kanto
26 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
23 Gold, Silver, Crystal
Original Hoenn
157 Ruby, Sapphire, Emerald
Original Sinnoh
105 Diamond, Pearl
Extended Sinnoh
105 Platinum
Updated Johto
23 HeartGold, SoulSilver
Central Kalos
37 X, Y
New Hoenn
164 Omega Ruby, Alpha Sapphire
Original Alola
26 Sun, Moon
Original Melemele
26 Sun, Moon
Updated Alola
33 Ultra Sun, Ultra Moon
Updated Melemele
33 Ultra Sun, Ultra Moon

Names

Japanese
ライチュウ (raichuu)
ライチュウ
Official roomaji
Raichu
Korean
라이츄
Chinese
雷丘
雷丘
French
Raichu
German
Raichu
Spanish
Raichu
Italian
Raichu

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
  • Fairy
Search:
Hatch counter
10 Search:
Steps to hatch
2805 / 1530

Compatibility

Training

Base EXP
218 Search:
Effort points
  • 3 Speed
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald 5% Oran Berry Oran Berry
FireRed, LeafGreen, Colosseum, XD nothing
Generation 4 5% Oran Berry Oran Berry
Black, White 50% Oran Berry Oran Berry
Black 2, White 2 nothing
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Pichu Pikachu Level up, with at least 220 happiness Raichu Use a Thunder Stone

Raichu Forms

  • Raichu
  • Alolan Raichu

Stats

Pctile Min IVs Max IVs
HP
60
38.5 293 324
Attack
90
65.1 248 279
Defense
55
29.3 178 209
Special Attack
90
70.6 248 279
Special Defense
80
64.0 228 259
Speed
110
91.0 288 319
Total
485
61.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★★✯✯☆
Skill
★✯✯✯☆
Stamina
★✯✯✯☆
Jump
★★☆
Total
7/16/21

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

Its tail discharges electricity into the ground, protecting it from getting shocked.

Generation 6
X

When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.

Y

It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.

Omega Ruby

If the electrical sacs become excessively charged, Raichu plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon’s nest.

Alpha Sapphire

This Pokémon exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. Raichu plants its tail in the ground to discharge electricity.

Generation 7
Sun

It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.

Moon

It becomes aggressive when it has electricity stored up. At such times, even its Trainer has to take care to avoid being attacked.

Ultra Sun

As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress.

Ultra Moon

Because so many Trainers like the way Pikachu looks, you don’t see this Pokémon very often.

Sprites

Raichu Raichu Raichu Raichu

Miscellany

Species
Mouse Pokémon Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Raichu
Shape
Sciurine Search:

Height

Trainer dude

Raichu
8

2'7.5"
0.8 m

Weight

Trainer dudette

Raichu
300

66.1 lb
30.0 kg

Locations

Red Red
Blue Blue

Pal Park

Area
Forest
Score
90
Rate
3

Moves

Electric moves get STAB, and have their type highlighted in green.

Red, Blue Yellow Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Level up, learned by Pikachu but not Raichu
5 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

7 Play Nice Normal status 20

Lowers the target's Attack by one stage.

13 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

18 Thunder Wave Electric status 20 90%

Paralyzes the target.

21 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

23 Double Team Normal status 15

Raises the user's evasion by one stage.

26 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

29 Nuzzle Electric physical 20 20 100%

Has a 100% chance to paralyze the target.

34 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

37 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

45 Agility Psychic status 30

Raises the user's Speed by two stages.

50 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

53 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

58 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Level up, learned by Pikachu but not Raichu
5 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

7 Play Nice Normal status 20

Lowers the target's Attack by one stage.

13 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

18 Thunder Wave Electric status 20 90%

Paralyzes the target.

21 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

23 Double Team Normal status 15

Raises the user's evasion by one stage.

26 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

29 Nuzzle Electric physical 20 20 100%

Has a 100% chance to paralyze the target.

34 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

37 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

45 Agility Psychic status 30

Raises the user's Speed by two stages.

50 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

53 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

58 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Level up, learned by Pikachu but not Raichu
5 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

7 Play Nice Normal status 20

Lowers the target's Attack by one stage.

13 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

18 Thunder Wave Electric status 20 90%

Paralyzes the target.

21 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

23 Double Team Normal status 15

Raises the user's evasion by one stage.

26 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

29 Nuzzle Electric physical 20 20 100%

Has a 100% chance to paralyze the target.

34 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

37 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

45 Agility Psychic status 30

Raises the user's Speed by two stages.

50 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

53 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

58 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Level up, learned by Pikachu but not Raichu
6 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

16 11 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

26 Swift Normal special 20 60

Never misses.

5 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

7 Play Nice Normal status 20

Lowers the target's Attack by one stage.

8 8 10 10 10 13 Thunder Wave Electric status 20 90%

Paralyzes the target.

18 18 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

15 15 15 18 18 21 21 Double Team Normal status 15

Raises the user's evasion by one stage.

23 Nuzzle Electric physical 20 20 100%

Has a 100% chance to paralyze the target.

20 20 20 21 21 26 26 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

29 29 34 34 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

26 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

33 33 33 33 34 34 37 37 Agility Psychic status 30

Raises the user's Speed by two stages.

37 37 42 42 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

42 42 45 45 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

43 41 41 41 45 45 50 50 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

50 50 50 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Level up, learned by Pichu but not Raichu
Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

11 11 13 13 13 10 10 10 10 Sweet Kiss Fairy status 10 75%

Confuses the target.

18 18 18 18 13 13 13 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

Red, Blue Yellow Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Pichu but not Raichu
• • • • • Bestow Normal status 15

Gives the user's held item to the target.

• • • • • • • • • Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

• • • • • • • • Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

• • • • Disarming Voice Fairy special 15 40

Never misses.

• • • • • • • • • Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

• • Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

• • • • • • • • • Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • • • • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • • • • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • • Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

• • • • • • • • • Present Normal physical 15 * 90%

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

• • • • • • • • • Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • • • • Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

• • • • • • • Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

• • • • • • • • Wish Normal status 10

User will recover half its max HP at the end of the next turn.

Red, Blue Yellow Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Stadium: Surfing Pikachu: Learned when a non-rental Pikachu helps beat Prime Cup Master Ball R-2. It must participate in every battle, and you must win with no continues.
Stadium: Surfing Pikachu, learned by Pikachu but not Raichu
Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Red, Blue Yellow Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto.
Volt Tackle Pichu, learned by Pichu but not Raichu
Volt Tackle Electric physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Red, Blue Yellow Generation 2 Generation 3 Platinum HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Form Change: Appears when Rotom or Cosplay Pikachu changes form. Disappears if the Pokémon becomes another form and this move can only be learned by form change.
Form Change, learned by Pikachu but not Raichu
Flying Press Fighting physical 10 100 95%

Deals both Fighting and Flying-type damage.

Form Change, learned by Pikachu but not Raichu
Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Form Change, learned by Pikachu but not Raichu
Draining Kiss Fairy special 10 50 100%

Drains 75% of the damage inflicted to heal the user.

Form Change, learned by Pikachu but not Raichu
Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

Form Change, learned by Pikachu but not Raichu
Meteor Mash Steel physical 10 90 90%

Has a 20% chance to raise the user's Attack by one stage.

Red, Blue Yellow Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Covet Normal physical 25 60 100%

Takes the target's item.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Defense Curl Normal status 40

Raises user's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Knock Off Dark physical 20 65 100%

Target drops its held item.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Shock Wave Electric special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunder Wave Electric status 20 90%

Paralyzes the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Tutor, learned by Pichu but not Raichu
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Red, Blue Yellow Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

01 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

01 01 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

05 05 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

16 16 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

17 17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

17 17 Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

19 19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

20 20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

24 24 24 24 24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

31 31 Mimic Normal status 10

Copies the target's last used move.

27 27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 34 Shock Wave Electric special 20 60

Never misses.

42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

39 39 39 Swift Normal special 20 60

Never misses.

40 Defense Curl Normal status 40

Raises user's Defense by one stage.

41 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

43 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

40 40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 49 49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

45 45 Thunder Wave Electric status 20 90%

Paralyzes the target.

52 52 52 52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

72 72 72 72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 50 90 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 93 93 93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 H5 H5 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

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