Essentials
Abilities
- Simple
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
- Unaware
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Hidden Ability
- Moody
Raises a random stat two stages and lowers another one stage after each turn.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 400
- Original Sinnoh
- 14
- Extended Sinnoh
- 14
- Central Kalos
- 39
Names
- Japanese
- ビーダル (biidaru)
- ビーダル
- Official roomaji
- Beadull
- Korean
- 비버통
- Chinese
- 大尾狸
- 大尾狸
- French
- Castorno
- German
- Bidifas
- Spanish
- Bibarel
- Italian
- Bibarel
Breeding
Compatibility
Training
Wild held items
50% | Oran Berry | |
5% | Sitrus Berry | |
50% | Oran Berry | |
5% | Sitrus Berry | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Bidoof | Bibarel Level up, starting at level 15 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 71.1 | 331 | 362 | |
Attack | 60.5 | 238 | 269 | |
Defense | 35.4 | 188 | 219 | |
Special Attack | 34.2 | 178 | 209 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 56.3 | 210 | 241 | |
Total | 39.9 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 10/13/19
Flavor
Flavor Text
-
A river dammed by Bibarel will never overflow its banks, which is appreciated by people nearby.
-
It busily makes its nest with stacks of branches and roots it has cut up with its sharp incisors.
It makes its nest by damming streams with bark and mud. It is known as an industrious worker.
It busily makes its nest with stacks of branches and roots it has cut up with its sharp incisors.
It makes its nest by damming streams with bark and mud. It is known as an industrious worker.
Sprites
Height
3'3.4"
1.0 m
Weight
69.4 lb
31.5 kg
Locations
- Diamond
-
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 5
- Great Marsh, Area 6
- Lake Acuity
- Lake Valor
- Lake Verity, after Galactic intervention
- Lake Verity, before Galactic intervention
- Route 208
- Route 209
- Route 210, west, towards Celestic Town
- Route 212, east, towards Pastoria City
- Sendoff Spring
- Valor Lakefront
- Pearl
-
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 5
- Great Marsh, Area 6
- Lake Acuity
- Lake Valor
- Lake Verity, after Galactic intervention
- Lake Verity, before Galactic intervention
- Route 208
- Route 209
- Route 210, west, towards Celestic Town
- Route 212, east, towards Pastoria City
- Sendoff Spring
- Valor Lakefront
- Platinum
- Black
- White
- X
- Y
Pal Park
- Area
- Field
- Score
- 50
- Rate
- 30
Moves
Normal and Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Bibarel's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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— | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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0 | 0 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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5 | 5 | 5 | 5 | 5 | 5 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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9 | 9 | 9 | 9 | 9 | 9 | 5 | 5 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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13 | 13 | 13 | 13 | 13 | 13 | 9 | 9 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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15 | 15 | 15 | 15 | 15 | 15 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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18 | 18 | 18 | 18 | 18 | 18 | 13 | 13 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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23 | 23 | 23 | 23 | 23 | 23 | 18 | 18 | Hyper Fang | 15 | 80 | 90% | Has a 10% chance to make the target flinch. |
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28 | 28 | 28 | 28 | 28 | 28 | 23 | 23 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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33 | 33 | 33 | 33 | 33 | 33 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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28 | 28 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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38 | 38 | 38 | 38 | 38 | 38 | 33 | 33 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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43 | 43 | 43 | 43 | 43 | 43 | 38 | 38 | Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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48 | 48 | 48 | 48 | 48 | 48 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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43 | 43 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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48 | 48 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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53 | 53 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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53 | 53 | 53 | 53 | 53 | 58 | 58 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Egg, learned by Bidoof but not Bibarel | |||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Water Sport | 15 | — | — | Halves all Fire-type damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Swift | 20 | 60 | — | Never misses. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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55 | 55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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73 | 73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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76 | 76 | 76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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86 | 86 | 86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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88 | 88 | 88 | 88 | Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | H3 | H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | H7 | H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H8 | H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |